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Rev Age Author Path Log message Diff
8756 419d 22h terminx /source/duke3d/src Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close  
8755 419d 22h terminx /source/duke3d/src More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
8752 419d 22h terminx /source/duke3d/src sf2 synthesizer WIP

Patch from Nuke.YKT.
8737 425d 0h terminx /source/duke3d/src Fix IF crouch jumping and unintentional automatic crouching under sprites  
8736 425d 0h terminx /source/duke3d/src ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously  
8735 425d 0h terminx /source/duke3d/src Reduce width of a couple fields in memberlabel_t  
8734 425d 0h terminx /source/duke3d/src Make gamestructures a proper object  
8732 425d 0h terminx /source/duke3d/src Speed up startup times on Windows for projects with a lot of sound definitions  
8731 425d 0h terminx /source/duke3d/src Eliminate unnecessary goto  
8730 425d 0h terminx /source/duke3d/src Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
8726 425d 0h terminx /source/duke3d/src Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues  
8724 425d 0h terminx /source/duke3d/src Patch from Striker to improve sprite interpolation  
8723 425d 0h terminx /source/duke3d/src Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.
8722 425d 0h terminx /source/duke3d/src Experimental swinging door changes

This makes swinging doors reverse direction instead of stopping in place and later resuming when obstructed.
8721 425d 0h terminx /source/duke3d/src Fix a bug with swinging doors

This fixes a bug with swinging doors where multiple swinging doors linked together could become out of sync with each other if you block one door from moving and activate the second door again while the first is still blocked.
8720 425d 0h terminx /source/duke3d/src Fix off-by-one error in various CON text truncation warnings  
8719 425d 0h terminx /source/duke3d/src Add missing diagnostic information for getactor/setactor

Internally, there are several different permutations of the opcodes that implement CON_GETACTOR and CON_SETACTOR. This maps the internal opcodes back to the external keywords that generated them and makes sure they all have the script line number attached to them for use in diagnostic warning and error messages.
8718 425d 0h terminx /source/duke3d/src Fix tripbomb laser  
8716 425d 0h terminx /source/duke3d/src Move FPS limiter to engine and rework functionality (again)  
8691 429d 11h ny00123 /source/duke3d/src startgtk (Duke3D, SW, Build Editor): Use nullptr instead
of NULL for ending arguments list in gtk function calls. Fixes
"missing sentinel in function call" warning with a specific GCC version.

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