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Rev Age Author Path Log message Diff
8765 419d 0h terminx /source/duke3d/src Fix crash in menu file selector when no files OR directories are available to display  
8764 419d 0h terminx /source/duke3d/src Fix FURY=1 build  
8763 419d 16h terminx /source/duke3d/src Fix stupid menu bug  
8760 419d 21h terminx /source/duke3d/src Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
 
8756 419d 21h terminx /source/duke3d/src Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close  
8755 419d 21h terminx /source/duke3d/src More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
 
8752 419d 21h terminx /source/duke3d/src sf2 synthesizer WIP

Patch from Nuke.YKT.
 
8737 424d 23h terminx /source/duke3d/src Fix IF crouch jumping and unintentional automatic crouching under sprites  
8736 424d 23h terminx /source/duke3d/src ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously  
8735 424d 23h terminx /source/duke3d/src Reduce width of a couple fields in memberlabel_t  
8734 424d 23h terminx /source/duke3d/src Make gamestructures a proper object  
8732 424d 23h terminx /source/duke3d/src Speed up startup times on Windows for projects with a lot of sound definitions  
8731 424d 23h terminx /source/duke3d/src Eliminate unnecessary goto  
8730 424d 23h terminx /source/duke3d/src Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
 
8726 424d 23h terminx /source/duke3d/src Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues  
8724 424d 23h terminx /source/duke3d/src Patch from Striker to improve sprite interpolation  
8723 424d 23h terminx /source/duke3d/src Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.
 
8722 424d 23h terminx /source/duke3d/src Experimental swinging door changes

This makes swinging doors reverse direction instead of stopping in place and later resuming when obstructed.
 
8721 424d 23h terminx /source/duke3d/src Fix a bug with swinging doors

This fixes a bug with swinging doors where multiple swinging doors linked together could become out of sync with each other if you block one door from moving and activate the second door again while the first is still blocked.
 
8720 424d 23h terminx /source/duke3d/src Fix off-by-one error in various CON text truncation warnings  

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