Subversion Repositories eduke32


Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
8776 501d 16h terminx /source/duke3d/src Move mouse x-scale and y-scale to the main mouse setup menu and get rid of Advanced Mouse

This also normalizes the scale sliders to a displayed range of 0 - 1.0, and adds in_mousexscale and in_mouseyscale cvars to hold the values.
8773 501d 16h terminx /source/duke3d/src Remove the leading slash from the .sf2 bank filename if it's the only slash in the string  
8772 501d 16h terminx /source/duke3d/src Improve handling of menu options that may be hidden in-between visits to a menu  
8771 501d 16h terminx /source/duke3d/src Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings

This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc).
8765 505d 4h terminx /source/duke3d/src Fix crash in menu file selector when no files OR directories are available to display  
8764 505d 5h terminx /source/duke3d/src Fix FURY=1 build  
8763 505d 21h terminx /source/duke3d/src Fix stupid menu bug  
8760 506d 1h terminx /source/duke3d/src Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
8756 506d 1h terminx /source/duke3d/src Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close  
8755 506d 1h terminx /source/duke3d/src More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
8752 506d 1h terminx /source/duke3d/src sf2 synthesizer WIP

Patch from Nuke.YKT.
8737 511d 3h terminx /source/duke3d/src Fix IF crouch jumping and unintentional automatic crouching under sprites  
8736 511d 3h terminx /source/duke3d/src ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously  
8735 511d 3h terminx /source/duke3d/src Reduce width of a couple fields in memberlabel_t  
8734 511d 3h terminx /source/duke3d/src Make gamestructures a proper object  
8732 511d 3h terminx /source/duke3d/src Speed up startup times on Windows for projects with a lot of sound definitions  
8731 511d 3h terminx /source/duke3d/src Eliminate unnecessary goto  
8730 511d 3h terminx /source/duke3d/src Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
8726 511d 3h terminx /source/duke3d/src Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues  
8724 511d 3h terminx /source/duke3d/src Patch from Striker to improve sprite interpolation  

Show All