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6738 1319d 3h hendricks266 /source/duke3d/src/_functio.h Improve r6723. Adds EVENT_LASTWEAPON.

Patch from Fox.
6723 1320d 2h terminx /source/duke3d/src/_functio.h Add gamefunc for switching to your last used weapon  
6639 1355d 1h hendricks266 /source/duke3d/src/_functio.h Temporarily revert r6633.  
6633 1355d 15h hendricks266 /source/duke3d/src/_functio.h Modernize naming of gamefuncs.

Patch from Fox.
6594 1360d 2h hendricks266 /source/duke3d/src/_functio.h Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.

When pressed it switches between pipebomb / detonator or shrinker / expander.



Patch from Fox.
6189 1582d 19h hendricks266 /source/duke3d/src/_functio.h Clean up gamefuncs in standalone mode.  
6184 1582d 19h hendricks266 /source/duke3d/src/_functio.h Don't store redundant copies of default gamefunc names, since the indices are all that matter.  
6055 1718d 21h hendricks266 /source/duke3d/src/_functio.h The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
4827 2494d 12h hendricks266 /source/duke3d/src/_functio.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.  
4766 2517d 2h hendricks266 /source/duke3d/src/_functio.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.  
4747 2520d 18h terminx /source/duke3d/src/_functio.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.  
4541 2645d 22h hendricks266 /source/duke3d/src/_functio.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

3225 3247d 17h helixhorned /source/duke3d/src/_functio.h Lunatic translator: update default defines.  
3116 3268d 4h hendricks266 /source/duke3d/src/_functio.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.

Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
2804 3390d 13h hendricks266 /source/duke3d/src/_functio.h Wii: Minor adjustments to the joystick defaults for the Classic Controller.  
2796 3394d 8h helixhorned /source/duke3d/src/_functio.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness

-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd
strings are used side-by-side, potentially creating dangerous situations, or to
find uses of old, non-constified APIs. However, enabling it would still flood
the log with too many warnings. Also, GCC wrongly warns for initializations of
char arrays.
2728 3422d 14h hendricks266 /source/duke3d/src/_functio.h Massive menu input control revamp/cleanup/factor. (added: input.[ch])

New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard.

On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch])

Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel.

I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed.

In addition, "Press any key or button to continue" now truly means what it says.

As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change.

A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.
1658 4134d 9h terminx /source/duke3d/src/_functio.h rotatesprite and multivoc have a rape baby

No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
1652 4162d 20h terminx /source/duke3d/src/_functio.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes  
1143 4713d 16h terminx /source/duke3d/src/_functio.h source code rape  

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