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Rev Age Author Path Log message Diff
7315 1009d 2h terminx /source/duke3d/src/_functio.h Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.  
6876 1272d 2h terminx /source/duke3d/src/_functio.h Add quick save and quick load to the keyboard configuration menu  
6738 1329d 21h hendricks266 /source/duke3d/src/_functio.h Improve r6723. Adds EVENT_LASTWEAPON.

Patch from Fox.
 
6723 1330d 21h terminx /source/duke3d/src/_functio.h Add gamefunc for switching to your last used weapon  
6639 1365d 19h hendricks266 /source/duke3d/src/_functio.h Temporarily revert r6633.  
6633 1366d 9h hendricks266 /source/duke3d/src/_functio.h Modernize naming of gamefuncs.

Patch from Fox.
 
6594 1370d 20h hendricks266 /source/duke3d/src/_functio.h Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.

When pressed it switches between pipebomb / detonator or shrinker / expander.

New event "EVENT_ALTWEAPON"

Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12.

Patch from Fox.
 
6189 1593d 13h hendricks266 /source/duke3d/src/_functio.h Clean up gamefuncs in standalone mode.  
6184 1593d 13h hendricks266 /source/duke3d/src/_functio.h Don't store redundant copies of default gamefunc names, since the indices are all that matter.  
6055 1729d 15h hendricks266 /source/duke3d/src/_functio.h The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
 
4827 2505d 7h hendricks266 /source/duke3d/src/_functio.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.  
4766 2527d 20h hendricks266 /source/duke3d/src/_functio.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.  
4747 2531d 12h terminx /source/duke3d/src/_functio.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.  
4541 2656d 16h hendricks266 /source/duke3d/src/_functio.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

DONT_BUILD.
 
3225 3258d 12h helixhorned /source/duke3d/src/_functio.h Lunatic translator: update default defines.  
3116 3278d 22h hendricks266 /source/duke3d/src/_functio.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.

Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
 
2804 3401d 7h hendricks266 /source/duke3d/src/_functio.h Wii: Minor adjustments to the joystick defaults for the Classic Controller.  
2796 3405d 3h helixhorned /source/duke3d/src/_functio.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness

-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd
strings are used side-by-side, potentially creating dangerous situations, or to
find uses of old, non-constified APIs. However, enabling it would still flood
the log with too many warnings. Also, GCC wrongly warns for initializations of
char arrays.
 
2728 3433d 9h hendricks266 /source/duke3d/src/_functio.h Massive menu input control revamp/cleanup/factor. (added: input.[ch])

New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard.

On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch])

Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel.

I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed.

In addition, "Press any key or button to continue" now truly means what it says.

As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change.

A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.
 
1658 4145d 3h terminx /source/duke3d/src/_functio.h rotatesprite and multivoc have a rape baby

No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
 

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