Subversion Repositories eduke32


Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
7968 807d 8h hendricks266 /source/duke3d/src/_functio.h Implement controller defaults  
7967 807d 8h hendricks266 /source/duke3d/src/_functio.h Add Third Person View gamefunc  
7947 808d 20h hendricks266 /source/duke3d/src/_functio.h Fix how analog axis values are used by the game code, part 2: aiming.

Mouse movement is no longer funneled through analog axis handling.
7944 809d 18h hendricks266 /source/duke3d/src/_functio.h Blank out old-style joystick defaults because they're irrelevant in 2019.  
7837 827d 4h terminx /source/duke3d/src/_functio.h Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2  
7836 827d 4h terminx /source/duke3d/src/_functio.h Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X  
7771 844d 22h terminx /source/duke3d/src/_functio.h Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in  
7762 845d 1h terminx /source/duke3d/src/_functio.h Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire

Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.
7761 845d 1h terminx /source/duke3d/src/_functio.h Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected  
7315 1009d 18h terminx /source/duke3d/src/_functio.h Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.  
6876 1272d 18h terminx /source/duke3d/src/_functio.h Add quick save and quick load to the keyboard configuration menu  
6738 1330d 13h hendricks266 /source/duke3d/src/_functio.h Improve r6723. Adds EVENT_LASTWEAPON.

Patch from Fox.
6723 1331d 13h terminx /source/duke3d/src/_functio.h Add gamefunc for switching to your last used weapon  
6639 1366d 12h hendricks266 /source/duke3d/src/_functio.h Temporarily revert r6633.  
6633 1367d 1h hendricks266 /source/duke3d/src/_functio.h Modernize naming of gamefuncs.

Patch from Fox.
6594 1371d 12h hendricks266 /source/duke3d/src/_functio.h Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.

When pressed it switches between pipebomb / detonator or shrinker / expander.



Patch from Fox.
6189 1594d 5h hendricks266 /source/duke3d/src/_functio.h Clean up gamefuncs in standalone mode.  
6184 1594d 5h hendricks266 /source/duke3d/src/_functio.h Don't store redundant copies of default gamefunc names, since the indices are all that matter.  
6055 1730d 7h hendricks266 /source/duke3d/src/_functio.h The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
4827 2505d 23h hendricks266 /source/duke3d/src/_functio.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.  

Show All