Subversion Repositories eduke32


Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
8756 559d 16h terminx /source/duke3d/src/actors.cpp Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close  
8730 564d 18h terminx /source/duke3d/src/actors.cpp Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
8724 564d 19h terminx /source/duke3d/src/actors.cpp Patch from Striker to improve sprite interpolation  
8723 564d 19h terminx /source/duke3d/src/actors.cpp Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.
8722 564d 19h terminx /source/duke3d/src/actors.cpp Experimental swinging door changes

This makes swinging doors reverse direction instead of stopping in place and later resuming when obstructed.
8718 564d 19h terminx /source/duke3d/src/actors.cpp Fix tripbomb laser  
8637 594d 10h terminx /source/duke3d/src/actors.cpp Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used  
8605 598d 21h terminx /source/duke3d/src/actors.cpp Emulate previous behavior for player oang/ohoriz/angvel struct members  
8560 607d 8h terminx /source/duke3d/src/actors.cpp Rename G_CheckPlayerInSector() to G_GetPlayerInSector()  
8559 607d 8h terminx /source/duke3d/src/actors.cpp Ion Fury compatibility improvements  
8558 607d 8h terminx /source/duke3d/src/actors.cpp Fix issue where radius damage wasn't able to hit/damage sectors, walls, and sprites it should have been able to  
8546 607d 8h terminx /source/duke3d/src/actors.cpp Bail out of A_MoveSpriteClipdist() early if passed no velocity  
8528 633d 9h hendricks266 /source/duke3d/src/actors.cpp actors.cpp: Address -Wsometimes-uninitialized warnings  
8245 708d 2h terminx /source/duke3d/src/actors.cpp This helps the player not fall off of the edges of certain types of moving sectors as easily  
8242 708d 2h terminx /source/duke3d/src/actors.cpp Prefer assignment of .vec2 union inside vec3_t instead of explicitly assigning .x and .y members  
8201 708d 20h terminx /source/duke3d/src/actors.cpp Better cache1d enums plus some general cache1d maintenance

Renamed variables, added usage of said enums, etc.
8117 741d 16h terminx /source/duke3d/src/actors.cpp This fixes the shrinker in E1L4

I wonder what it breaks! :D
8106 741d 16h terminx /source/duke3d/src/actors.cpp Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds  
8104 741d 16h terminx /source/duke3d/src/actors.cpp Just formatting...  
8103 741d 16h terminx /source/duke3d/src/actors.cpp Expose control over the list of statnums that hitradius will damage to CON  

Show All