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7978 800d 14h hendricks266 /source/duke3d/src/game.cpp Add Crouch Toggle gamefunc  
7973 801d 2h terminx /source/duke3d/src/game.cpp Fix remaining casts to vec2_t/vec3_t  
7967 801d 7h hendricks266 /source/duke3d/src/game.cpp Add Third Person View gamefunc  
7954 802d 13h terminx /source/duke3d/src/game.cpp Another attempt at improving/fixing the fps limiter  
7938 805d 7h hendricks266 /source/duke3d/src/game.cpp Fix skipping to the end of def blocks  
7935 805d 7h terminx /source/duke3d/src/game.cpp Improve frame limiter logic  
7930 805d 8h hendricks266 /source/duke3d/src/game.cpp newgamechoices  
7921 806d 15h terminx /source/duke3d/src/game.cpp Tweak the fatal engine initialization error and game already running dialog boxes a bit  
7914 806d 18h terminx /source/duke3d/src/game.cpp New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior  
7912 806d 18h terminx /source/duke3d/src/game.cpp Tweak how the semaphore used to detect multiple running copies of the game is utilized  
7905 806d 18h terminx /source/duke3d/src/game.cpp Eliminate pos_as_vec2 from anything that had it  
7900 806d 20h pogokeen /source/duke3d/src/game.cpp game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state.  
7897 806d 21h hendricks266 /source/duke3d/src/game.cpp Remove RTS names from standalone builds  
7881 810d 14h terminx /source/duke3d/src/game.cpp Fix automapping not working when looking at the textured map mode  
7876 810d 14h terminx /source/duke3d/src/game.cpp Replace runtime pow2 calculations with pow2char LUT usage

I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.
 
7875 810d 14h terminx /source/duke3d/src/game.cpp Sanitize walock[] usage  
7808 826d 15h terminx /source/duke3d/src/game.cpp Rename IONMAIDEN -> FURY  
7803 827d 15h pogokeen /source/duke3d/src/game.cpp Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer  
7802 827d 15h hendricks266 /source/duke3d/src/game.cpp Implement "usermap" music definition slot  
7789 832d 13h terminx /source/duke3d/src/game.cpp Fix stupid bug with sprite shadows in Polymost  

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