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Rev Age Author Path Log message Diff
8787 404d 13h hendricks266 /source/duke3d/src/game.cpp Fix negative viewtypes to match what World Tour expects  
8786 404d 13h hendricks266 /source/duke3d/src/game.cpp Cleanup some Duke game logic, mostly to allow easier chaining to the default case  
8724 421d 21h terminx /source/duke3d/src/game.cpp Patch from Striker to improve sprite interpolation  
8716 421d 21h terminx /source/duke3d/src/game.cpp Move FPS limiter to engine and rework functionality (again)  
8659 433d 15h hendricks266 /source/duke3d/src/game.cpp Move minitext_lowercase calculation to a new G_InitText() in text.cpp  
8658 433d 15h hendricks266 /source/duke3d/src/game.cpp screentext: Big refactor to take an array of tilenums (or control codes) instead of a C string  
8650 433d 15h hendricks266 /source/duke3d/src/game.cpp Move screentext to engine  
8634 451d 13h terminx /source/duke3d/src/game.cpp This isn't really necessary  
8632 451d 13h terminx /source/duke3d/src/game.cpp Steamworks fix  
8620 454d 17h terminx /source/duke3d/src/game.cpp Fix stupid typo that broke conveyor belts  
8615 456d 0h terminx /source/duke3d/src/game.cpp Add -nosteam command line parameter  
8614 456d 0h terminx /source/duke3d/src/game.cpp Call communityapiInit() from the game's app_main() instead of baselayer_init()  
8613 456d 0h terminx /source/duke3d/src/game.cpp Add r_maxfps -1, an automatic setting that limits the framerate to the refresh rate -1 for each increment over 60Hz the refresh rate is

E.g 60Hz > 59 fps
120Hz > 118 fps
144Hz > 141 fps
165Hz > 162 fps

This also changes G_FPSLimit() back to a more simplistic calculation, because what was there didn't quite seem to make sense.
8610 456d 0h terminx /source/duke3d/src/game.cpp Skip startup window when launched from Steam in Big Picture mode  
8604 456d 0h terminx /source/duke3d/src/game.cpp This should be ifndef NETCODE_DISABLE  
8572 464d 10h terminx /source/duke3d/src/game.cpp Calculate game loop timing using fractional ticks  
8571 464d 10h terminx /source/duke3d/src/game.cpp This should be ifndef NETCODE_DISABLE  
8570 464d 10h terminx /source/duke3d/src/game.cpp This is pretty useless at this point  
8563 464d 10h terminx /source/duke3d/src/game.cpp Remove useless G_MoveLoop() function  
8559 464d 10h terminx /source/duke3d/src/game.cpp Ion Fury compatibility improvements  

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