Subversion Repositories eduke32


Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
8777 418d 16h terminx /source/duke3d/src/gamedefs.h Remove a bunch of dead code relating to reading and writing configuration data in eduke32.cfg for stuff we don't even support anymore, or that is saved in settings.cfg now instead  
7968 639d 19h hendricks266 /source/duke3d/src/gamedefs.h Implement controller defaults  
7123 931d 5h terminx /source/duke3d/src/gamedefs.h Lower DEFAULTMOUSESENSITIVITY to 4  
6056 1562d 18h hendricks266 /source/duke3d/src/gamedefs.h Bring the previous commit into effect.  
6055 1562d 18h hendricks266 /source/duke3d/src/gamedefs.h The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
6015 1576d 6h terminx /source/duke3d/src/gamedefs.h Remove some unused definitions. DONT_BUILD.  
6010 1576d 6h terminx /source/duke3d/src/gamedefs.h Add APPBASENAME to Makefile.common, controlling the resulting binary's default .cfg file name and .log file name. DONT_BUILD.  
4827 2338d 10h hendricks266 /source/duke3d/src/gamedefs.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.  
4826 2338d 10h hendricks266 /source/duke3d/src/gamedefs.h Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.  
4766 2361d 0h hendricks266 /source/duke3d/src/gamedefs.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.  
4747 2364d 16h terminx /source/duke3d/src/gamedefs.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.  
4541 2489d 19h hendricks266 /source/duke3d/src/gamedefs.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

3527 2999d 13h helixhorned /source/duke3d/src/gamedefs.h Remove some duplicate or unused control layer defines.

- MAXJOYBUTTONS is out of sync between the two definitions
fail to compile if this becomes false.
3116 3112d 2h hendricks266 /source/duke3d/src/gamedefs.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.

Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
2728 3266d 12h hendricks266 /source/duke3d/src/gamedefs.h Massive menu input control revamp/cleanup/factor. (added: input.[ch])

New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard.

On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch])

Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel.

I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed.

In addition, "Press any key or button to continue" now truly means what it says.

As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change.

A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.
1652 4006d 17h terminx /source/duke3d/src/gamedefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes  
1632 4024d 8h terminx /source/duke3d/src/gamedefs.h Fixes anim playback, mouse lag with low fps, keyboard setup menu  
1552 4177d 19h terminx /source/duke3d/src/gamedefs.h Ball-busting true client-server multiplayer prototype/alpha/whatever  
1178 4537d 17h terminx /source/duke3d/src/gamedefs.h  
1089 4603d 19h terminx /source/duke3d/src/gamedefs.h  

Show All