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8734 555d 9h terminx /source/duke3d/src/gameexec.cpp Make gamestructures a proper object  
8731 555d 9h terminx /source/duke3d/src/gameexec.cpp Eliminate unnecessary goto  
8724 555d 9h terminx /source/duke3d/src/gameexec.cpp Patch from Striker to improve sprite interpolation  
8716 555d 9h terminx /source/duke3d/src/gameexec.cpp Move FPS limiter to engine and rework functionality (again)  
8656 567d 3h hendricks266 /source/duke3d/src/gameexec.cpp screentext: Move TEXT_{INTERNAL,TILE}{SPACE,LINE} handling off the critical path  
8653 567d 3h hendricks266 /source/duke3d/src/gameexec.cpp screentext: Move ROTATESPRITE_FULL16 handling out of critical path  
8637 585d 1h terminx /source/duke3d/src/gameexec.cpp Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used  
8636 585d 1h terminx /source/duke3d/src/gameexec.cpp Fix for E1L1 dumpster fire issue  
8623 585d 4h hendricks266 /source/duke3d/src/gameexec.cpp CON: Add getarraysequence and setarraysequence

Patch from Fox.
 
8622 585d 4h hendricks266 /source/duke3d/src/gameexec.cpp CON: Factor out implementations of setarray and resizearray commands

Patch from Fox.
 
8488 635d 3h hendricks266 /source/duke3d/src/gameexec.cpp Rename colmatch functions  
8428 640d 1h hendricks266 /source/duke3d/src/gameexec.cpp Add a z coordinate parameter to Analyze/AnimateSprites

Backported from NBlood.
 
8408 650d 10h terminx /source/duke3d/src/gameexec.cpp These shouldn't be references  
8395 650d 10h terminx /source/duke3d/src/gameexec.cpp Clean up CON_FOR a little  
8366 650d 10h terminx /source/duke3d/src/gameexec.cpp Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org  
8192 699d 10h terminx /source/duke3d/src/gameexec.cpp Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now  
8139 699d 10h terminx /source/duke3d/src/gameexec.cpp Partial timer cleanup

After this revision, the only place timerUpdate() is called is from within handleevents(). S_Cleanup(), MUSIC_Update(), and G_HandleSpecialKeys() are now called from a timer callback set with timerSetCallback(). This more or less deprecates the usage of faketimerhandler() in EDuke32 and Mapster32, but other games still rely on the functionality.
 
8102 732d 7h terminx /source/duke3d/src/gameexec.cpp Fix a couple remaining issues with crouch toggle  
8096 737d 7h hendricks266 /source/duke3d/src/gameexec.cpp cheev  
8075 746d 6h terminx /source/duke3d/src/gameexec.cpp At some point these two lines got removed from CON_IFCANSHOOTTARGET  

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