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8736 508d 7h terminx /source/duke3d/src/gameexec.cpp ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously  
8734 508d 7h terminx /source/duke3d/src/gameexec.cpp Make gamestructures a proper object  
8731 508d 7h terminx /source/duke3d/src/gameexec.cpp Eliminate unnecessary goto  
8724 508d 7h terminx /source/duke3d/src/gameexec.cpp Patch from Striker to improve sprite interpolation  
8716 508d 7h terminx /source/duke3d/src/gameexec.cpp Move FPS limiter to engine and rework functionality (again)  
8656 520d 1h hendricks266 /source/duke3d/src/gameexec.cpp screentext: Move TEXT_{INTERNAL,TILE}{SPACE,LINE} handling off the critical path  
8653 520d 1h hendricks266 /source/duke3d/src/gameexec.cpp screentext: Move ROTATESPRITE_FULL16 handling out of critical path  
8637 537d 23h terminx /source/duke3d/src/gameexec.cpp Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used  
8636 537d 23h terminx /source/duke3d/src/gameexec.cpp Fix for E1L1 dumpster fire issue  
8623 538d 2h hendricks266 /source/duke3d/src/gameexec.cpp CON: Add getarraysequence and setarraysequence

Patch from Fox.
 
8622 538d 2h hendricks266 /source/duke3d/src/gameexec.cpp CON: Factor out implementations of setarray and resizearray commands

Patch from Fox.
 
8488 588d 1h hendricks266 /source/duke3d/src/gameexec.cpp Rename colmatch functions  
8428 592d 23h hendricks266 /source/duke3d/src/gameexec.cpp Add a z coordinate parameter to Analyze/AnimateSprites

Backported from NBlood.
 
8408 603d 8h terminx /source/duke3d/src/gameexec.cpp These shouldn't be references  
8395 603d 8h terminx /source/duke3d/src/gameexec.cpp Clean up CON_FOR a little  
8366 603d 8h terminx /source/duke3d/src/gameexec.cpp Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org  
8192 652d 9h terminx /source/duke3d/src/gameexec.cpp Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now  
8139 652d 9h terminx /source/duke3d/src/gameexec.cpp Partial timer cleanup

After this revision, the only place timerUpdate() is called is from within handleevents(). S_Cleanup(), MUSIC_Update(), and G_HandleSpecialKeys() are now called from a timer callback set with timerSetCallback(). This more or less deprecates the usage of faketimerhandler() in EDuke32 and Mapster32, but other games still rely on the functionality.
 
8102 685d 5h terminx /source/duke3d/src/gameexec.cpp Fix a couple remaining issues with crouch toggle  
8096 690d 5h hendricks266 /source/duke3d/src/gameexec.cpp cheev  

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