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8777 498d 7h terminx /source/duke3d/src/lunatic/_defs_game.lua Remove a bunch of dead code relating to reading and writing configuration data in eduke32.cfg for stuff we don't even support anymore, or that is saved in settings.cfg now instead  
6569 1322d 8h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua ZDoom-style saves  
6224 1500d 16h terminx /source/duke3d/src/lunatic/_defs_game.lua Fix issue with hud_bgstretch cvar overwriting adjacent values in memory  
6210 1503d 10h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Optimize all gametext calls.  
6145 1516d 14h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Rename savegame.lua to lunasave.lua to avoid a collision with savegame.cpp. DONT_BUILD.  
6056 1642d 9h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Bring the previous commit into effect.  
6055 1642d 10h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
 
5995 1669d 14h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers  
5994 1669d 14h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Lunatic: Fix build, part 11. g_spriteDeleteQueueSize --> g_deleteQueueSize  
5993 1669d 14h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Lunatic: Fix build, part 10. g_currentFrameRate --> g_frameRate  
5992 1669d 14h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Lunatic: Fix build, part 9. ScriptQuotes --> apStrings  
5991 1669d 14h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Lunatic: Fix build, part 8. MapInfo --> g_mapInfo  
5990 1669d 14h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Lunatic: Fix build, part 7. M_ChangeMenu --> Menu_Change  
5989 1669d 14h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic).

Also, m32exec should not directly touch audiolib. Only sounds_mapster32.c should interacti with it. KenBuild and its editor do not link to audiolib.
 
5988 1669d 14h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Lunatic: Fix build, part 5. EpisodeNames --> g_volumeNames  
5987 1669d 14h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Lunatic: Fix build, part 4. BlimpSpawnSprites --> g_blimpSpawnItems  
5849 1790d 17h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua CON: Add an optional sixth parameter, a flags bitfield, to action definitions. Bump BYTEVERSION.  
5809 1854d 5h helixhorned /source/duke3d/src/lunatic/_defs_game.lua Lunatic: fix map-text loading.

The file descriptor was closed from Lua code, causing the
subsequent kfilelength() to fail and attempt an allocation
of (size_t)-1 bytes.
 
5755 1896d 15h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Lunatic: Fix build. BUILD_LUNATIC.  
5348 2139d 2h hendricks266 /source/duke3d/src/lunatic/_defs_game.lua Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.  

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