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Rev Age Author Path Log message Diff Changes
8772 496d 13h terminx /source/duke3d/src/ Improve handling of menu options that may be hidden in-between visits to a menu  
/source/duke3d/src/menus.cpp
8771 496d 13h terminx /source/ Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings

This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc).
 
/source/audiolib/include/fx_man.h
/source/audiolib/src/fx_man.cpp
/source/duke3d/src/menus.cpp
8765 500d 1h terminx /source/duke3d/src/ Fix crash in menu file selector when no files OR directories are available to display  
/source/duke3d/src/menus.cpp
8764 500d 2h terminx /source/duke3d/src/ Fix FURY=1 build  
/source/duke3d/src/menus.cpp
8763 500d 18h terminx /source/duke3d/src/ Fix stupid menu bug  
/source/duke3d/src/menus.cpp
8760 500d 22h terminx /source/ Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
 
/source/audiolib/include/driver_sf2.h
/source/audiolib/include/music.h
/source/audiolib/src/fx_man.cpp
/source/audiolib/src/midi.h
/source/build/include/common.h
/source/duke3d/src/menus.cpp
/source/duke3d/src/menus.h
8755 500d 22h terminx /source/ More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
 
/source/audiolib/include/driver_sf2.h
/source/audiolib/src/driver_sf2.cpp
/source/audiolib/src/drivers.cpp
/source/duke3d/src/menus.cpp
8752 500d 22h terminx / sf2 synthesizer WIP

Patch from Nuke.YKT.
 
/source/audiolib/include/driver_sf2.h
/source/audiolib/src/driver_sf2.cpp
/source/audiolib/src/tsf.h
/GNUmakefile
/platform/Windows/audiolib.vcxproj
/platform/Windows/audiolib.vcxproj.filters
/source/audiolib/include/sndcards.h
/source/audiolib/src/drivers.cpp
/source/audiolib/src/fx_man.cpp
/source/duke3d/src/menus.cpp
8680 512d 18h hendricks266 /source/duke3d/src/ Menus: Fix two sources of null text drawing  
/source/duke3d/src/menus.cpp
8653 517d 18h hendricks266 /source/ screentext: Move ROTATESPRITE_FULL16 handling out of critical path  
/source/build/src/screentext.cpp
/source/duke3d/src/gameexec.cpp
/source/duke3d/src/menus.cpp
/source/duke3d/src/sbar.cpp
/source/duke3d/src/screens.cpp
/source/duke3d/src/text.cpp
8650 517d 18h hendricks266 / Move screentext to engine  
/source/build/include/screentext.h
/source/build/src/screentext.cpp
/GNUmakefile
/source/build/include/build.h
/source/duke3d/src/game.cpp
/source/duke3d/src/game.h
/source/duke3d/src/lunatic/test/screentext.con
/source/duke3d/src/menus.cpp
/source/duke3d/src/screens.cpp
/source/duke3d/src/text.cpp
/source/duke3d/src/text.h
8647 517d 18h hendricks266 /source/ Update credits  
/source/duke3d/src/menus.cpp
/source/sw/src/menus.cpp
8613 540d 4h terminx /source/ Add r_maxfps -1, an automatic setting that limits the framerate to the refresh rate -1 for each increment over 60Hz the refresh rate is

E.g 60Hz > 59 fps
120Hz > 118 fps
144Hz > 141 fps
165Hz > 162 fps

This also changes G_FPSLimit() back to a more simplistic calculation, because what was there didn't quite seem to make sense.
 
/source/build/src/sdlayer.cpp
/source/build/src/winlayer.cpp
/source/duke3d/src/game.cpp
/source/duke3d/src/game.h
/source/duke3d/src/menus.cpp
/source/duke3d/src/osdcmds.cpp
8612 540d 4h terminx /source/ Custom driver-independent VSync implementation for Windows  
/source/build/include/baselayer.h
/source/build/include/winbits.h
/source/build/src/baselayer.cpp
/source/build/src/polymost.cpp
/source/build/src/sdlayer.cpp
/source/build/src/sdlayer12.cpp
/source/build/src/winbits.cpp
/source/build/src/winlayer.cpp
/source/duke3d/src/game.h
/source/duke3d/src/menus.cpp
8569 548d 14h terminx / Rename EDUKE32_SIMPLE_MENU to EDUKE32_RETAIL_MENU  
/Common.mak
/GNUmakefile
/source/duke3d/src/menus.cpp
/source/duke3d/src/menus.h
/source/duke3d/src/screens.cpp
8556 548d 14h terminx /source/duke3d/src/ Fix video mode setup menu issue where the desktop resolution is displayed instead of the current setting when entering the menu for the first time  
/source/duke3d/src/menus.cpp
8538 548d 14h terminx /source/duke3d/src/ Use increments of 0.1 for the mouse sensitivity slider in the menu

The range of the slider is now 0.1-10.0.
 
/source/duke3d/src/menus.cpp
8536 548d 14h terminx /source/ Remove in_mousesmoothing and supporting code  
/source/duke3d/src/config.cpp
/source/duke3d/src/game.h
/source/duke3d/src/menus.cpp
/source/duke3d/src/osdcmds.cpp
/source/mact/include/control.h
/source/mact/src/control.cpp
8501 582d 19h hendricks266 /source/duke3d/src/ Menus: Hack around the User Map menu infinite return loop

This should really be fixed using a stack.
 
/source/duke3d/src/menus.cpp
8500 582d 19h hendricks266 /source/duke3d/src/ Menus: Fix a fail in r8321 affecting X-positions of menu items

Also disregard indentation for mouse left boundaries, for consistency with right edges and middles.
 
/source/duke3d/src/menus.cpp

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