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8776 586d 6h terminx /source/duke3d/src/osdcmds.cpp Move mouse x-scale and y-scale to the main mouse setup menu and get rid of Advanced Mouse

This also normalizes the scale sliders to a displayed range of 0 - 1.0, and adds in_mousexscale and in_mouseyscale cvars to hold the values.
8716 595d 17h terminx /source/duke3d/src/osdcmds.cpp Move FPS limiter to engine and rework functionality (again)  
8613 629d 20h terminx /source/duke3d/src/osdcmds.cpp Add r_maxfps -1, an automatic setting that limits the framerate to the refresh rate -1 for each increment over 60Hz the refresh rate is

E.g 60Hz > 59 fps
120Hz > 118 fps
144Hz > 141 fps
165Hz > 162 fps

This also changes G_FPSLimit() back to a more simplistic calculation, because what was there didn't quite seem to make sense.
8557 638d 7h terminx /source/duke3d/src/osdcmds.cpp Remove in_mousedeadzone and supporting code

When I originally added this "feature", nobody asked for it, and I don't think the imaginary use case I had for it back then is really applicable. If anyone has a use case for this that isn't imaginary, I'm willing to revert this change.
8548 638d 7h terminx /source/duke3d/src/osdcmds.cpp Change the interaction between S_Callback() and S_Cleanup() and can the mutex again, hopefully once and for all  
8542 638d 7h terminx /source/duke3d/src/osdcmds.cpp Add "maxhealth" console command to set the player's maximum health  
8536 638d 7h terminx /source/duke3d/src/osdcmds.cpp Remove in_mousesmoothing and supporting code  
8480 676d 8h hendricks266 /source/duke3d/src/osdcmds.cpp Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

Agreed that this feature serves no purpose on modern systems.
8407 690d 18h terminx /source/duke3d/src/osdcmds.cpp Update cvar help strings, WIP  
8397 690d 18h terminx /source/duke3d/src/osdcmds.cpp Fix osdcmd_changelevel  
8390 690d 18h terminx /source/duke3d/src/osdcmds.cpp Add snd_sdl_audiodriver cvar to select which audio backend SDL uses

This also cleans up the sound init messages a bit.
8386 690d 18h terminx /source/duke3d/src/osdcmds.cpp Remove obsolete option to reverse the stereo channels

Anyone who plugged in their speakers backwards is SOL.
8288 718d 20h ny00123 /source/duke3d/src/osdcmds.cpp Fix HAVE_FLAC=0 HAVE_VORBIS=0 builds  
8256 735d 12h hendricks266 /source/duke3d/src/osdcmds.cpp Remove duplicate mus_emidicard from osdcmds.cpp  
8255 735d 12h hendricks266 /source/duke3d/src/osdcmds.cpp Initialize sound before music  
8219 739d 18h terminx /source/duke3d/src/osdcmds.cpp Further audiolib work... I think this is almost done!  
8216 739d 18h terminx /source/duke3d/src/osdcmds.cpp Audiolib rework WIP

This attempts to rectify the differences between versions of JFAudiolib created after we forked the code, and the extra features contained in Nuke.YKT's fork of our version.
8212 739d 18h terminx /source/duke3d/src/osdcmds.cpp Add snd_tryformats cvar to disable automatic loading of .ogg and .flac versions of sound and music  
8208 739d 18h terminx /source/duke3d/src/osdcmds.cpp Fix tiny header issue  
8199 739d 18h terminx /source/duke3d/src/osdcmds.cpp Separate the filesystem portion of cache1d.cpp and move it into vfs.cpp

Yes, the engine tools (kextract, etc) still compile.

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