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8551 628d 18h terminx /source/duke3d/src/player.cpp Tie player input to the frame rate instead of the game tickrate

This voodoo bullshit entirely eliminates any and all player viewport input latency.
 
8541 628d 18h terminx /source/duke3d/src/player.cpp Fix forward movement with the mouse when mouse aiming is disabled

This was missed back when input between the x and y axes was normalized to use the same scale.
 
8539 628d 18h terminx /source/duke3d/src/player.cpp Factor conditions for locking player movement out into new P_CheckLockedMovement() function  
8369 681d 6h terminx /source/duke3d/src/player.cpp Improve interaction between cheat entry and player input  
8368 681d 6h terminx /source/duke3d/src/player.cpp Fix noclip in Duke3d  
8244 729d 12h terminx /source/duke3d/src/player.cpp Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero  
8243 729d 12h terminx /source/duke3d/src/player.cpp This fixes most issues with the player clipping through the walls of rotating sectors  
8242 729d 12h terminx /source/duke3d/src/player.cpp Prefer assignment of .vec2 union inside vec3_t instead of explicitly assigning .x and .y members  
8181 730d 6h terminx /source/duke3d/src/player.cpp Fix issue with crouch toggle and jetpack  
8175 730d 6h terminx /source/duke3d/src/player.cpp Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support  
8119 763d 2h terminx /source/duke3d/src/player.cpp This should help with some of the player movement fuckery

This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.
 
8111 763d 2h terminx /source/duke3d/src/player.cpp Add missing EDUKE32_STANDALONE ifdef  
8110 763d 2h terminx /source/duke3d/src/player.cpp Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values  
8107 763d 2h terminx /source/duke3d/src/player.cpp Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles  
8104 763d 2h terminx /source/duke3d/src/player.cpp Just formatting...  
8100 763d 2h terminx /source/duke3d/src/player.cpp This theoretically helps with cases in which the player is squished by geometry  
8098 763d 2h terminx /source/duke3d/src/player.cpp Add missing abs() call to z check before EVENT_JUMP  
8091 769d 6h hendricks266 /source/duke3d/src/player.cpp Make sjson its own object  
8080 772d 4h terminx /source/duke3d/src/player.cpp Change A_DamageWall() parameter from pointer to reference because we don't write to it  
8061 781d 10h terminx /source/duke3d/src/player.cpp More gamefunc_Toggle_Crouch improvements  

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