Subversion Repositories eduke32


Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
8473 640d 7h hendricks266 /source/kenbuild/ KenBuild: Move palswap generation to common.cpp  
8471 640d 7h hendricks266 /source/kenbuild/ Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.
8468 640d 7h hendricks266 /source/kenbuild/ KenBuild: Add call to enginePreInit  
8460 640d 7h hendricks266 /source/kenbuild/ KenBuild, SW: Change console key default from NumLock to `  
8459 640d 7h hendricks266 /source/kenbuild/ KenBuild: Enable mouse by default  
8458 640d 7h hendricks266 /source/kenbuild/ SW, KenBuild: Add warning on startup that the software is not ready for public use  
8457 640d 7h hendricks266 /source/kenbuild/ SW, KenBuild: Fix print error in the first line of editor log files  
8456 640d 7h hendricks266 /source/kenbuild/ KenBuild: Call the port EKenBuild at runtime  
8455 640d 7h hendricks266 /source/kenbuild/ SW, KenBuild: Fix build of editors after AnalyzeSprites change  
8333 663d 10h hendricks266 /source/kenbuild/ SW: Set up very basic OSD appearance  
8283 684d 13h hendricks266 /source/kenbuild/ SW, KenBuild: Replace strupr with Bstrupr  
8279 691d 14h hendricks266 /source/kenbuild/ KenBuild: Fix unused global variables  
8270 693d 12h hendricks266 /source/kenbuild/ SW, KenBuild: When exiting, uninit sound before the engine  
8266 693d 12h hendricks266 /source/kenbuild/ Add sound and music code for Ken-Build

Patch from Nuke.YKT.
8250 699d 12h hendricks266 /source/kenbuild/ The point of getting these compiling was so that I wouldn't have to keep unbreaking them.  
8249 699d 12h hendricks266 /source/kenbuild/ MSVC project file for Ken-Build

Patch from Nuke.YKT.
8051 757d 4h pogokeen /source/kenbuild/ kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597  
8050 757d 4h pogokeen /source/kenbuild/ Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.
7736 819d 23h pogokeen /source/kenbuild/ Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.
7565 896d 17h hendricks266 /source/kenbuild/ KenBuild: Fix -Wuninitialized  

Show All