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Rev Age Author Path Log message Diff
8673 601d 15h ny00123 /source/kenbuild KenBuild: Fix USE_OPENGL=0 build  
8672 601d 15h ny00123 /source/kenbuild kenbuild/src/game.cpp: Set console key default to `  
8671 601d 15h ny00123 /source/kenbuild kenbuild/src/game.cpp: Import mirror fix for SW from SVN r8588.  
8664 601d 15h ny00123 /source/kenbuild Make kenbuild/src/game.cpp compatible and functional with mmulti.cpp;
Partially covering changes to command line arguments processing in
game.cpp from JFBuild commit 9f01a3095e038018e19e05daf68746bd0ebf087a.
 
8660 601d 15h ny00123 /source/kenbuild KenBuild: Refresh status bar after showing tiled overhead map in GL mode  
8600 632d 7h hendricks266 /source/kenbuild Windows: Update dpiAwareness settings in manifests  
8599 632d 7h hendricks266 /source/kenbuild SW, KenBuild: Update names in Windows manifests  
8596 632d 7h hendricks266 /source/kenbuild SW, KenBuild: Update checks for using voxels  
8576 633d 4h ny00123 /source/kenbuild Fix the wrong aspect ratios of map grids for Ken-Build and SW,
as well as the wrong aspect ratio in 3D for Ken-Build.
 
8519 670d 8h hendricks266 /source/kenbuild Mostly clean up the codebase in preparation for tspritetype != uspritetype

Remaining exceptions:
SW - ConnectCopySprite
CON and M32Script - pSprite/pUSprite
 
8484 674d 4h hendricks266 /source/kenbuild SW, KenBuild: Draw mouse cursor in editor's 3D mode

Will still look wrong in SW due to reversed palette ramps.
 
8482 674d 4h hendricks266 /source/kenbuild SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN  
8477 674d 4h hendricks266 /source/kenbuild SW, KenBuild: Add grid line size change G key  
8476 674d 4h hendricks266 /source/kenbuild KenBuild, SW: Replace qsetmode == 200 with in3dmode()  
8475 674d 4h hendricks266 /source/kenbuild KenBuild: Use old-style voxel loading so that ART animations are ignored  
8474 674d 4h hendricks266 /source/kenbuild KenBuild: Move voxel loading to common.cpp  
8473 674d 4h hendricks266 /source/kenbuild KenBuild: Move palswap generation to common.cpp  
8471 674d 4h hendricks266 /source/kenbuild Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.
 
8468 674d 4h hendricks266 /source/kenbuild KenBuild: Add call to enginePreInit  
8460 674d 4h hendricks266 /source/kenbuild KenBuild, SW: Change console key default from NumLock to `  

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