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Rev Age Author Path Log message Diff
8474 636d 9h hendricks266 /source/kenbuild/src/ KenBuild: Move voxel loading to common.cpp  
8473 636d 9h hendricks266 /source/kenbuild/src/ KenBuild: Move palswap generation to common.cpp  
8471 636d 9h hendricks266 /source/kenbuild/src/ Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.
8468 636d 9h hendricks266 /source/kenbuild/src/ KenBuild: Add call to enginePreInit  
8460 636d 9h hendricks266 /source/kenbuild/src/ KenBuild, SW: Change console key default from NumLock to `  
8459 636d 9h hendricks266 /source/kenbuild/src/ KenBuild: Enable mouse by default  
8458 636d 9h hendricks266 /source/kenbuild/src/ SW, KenBuild: Add warning on startup that the software is not ready for public use  
8457 636d 9h hendricks266 /source/kenbuild/src/ SW, KenBuild: Fix print error in the first line of editor log files  
8456 636d 9h hendricks266 /source/kenbuild/src/ KenBuild: Call the port EKenBuild at runtime  
8455 636d 9h hendricks266 /source/kenbuild/src/ SW, KenBuild: Fix build of editors after AnalyzeSprites change  
8333 659d 11h hendricks266 /source/kenbuild/src/ SW: Set up very basic OSD appearance  
8283 680d 15h hendricks266 /source/kenbuild/src/ SW, KenBuild: Replace strupr with Bstrupr  
8279 687d 16h hendricks266 /source/kenbuild/src/ KenBuild: Fix unused global variables  
8270 689d 13h hendricks266 /source/kenbuild/src/ SW, KenBuild: When exiting, uninit sound before the engine  
8266 689d 13h hendricks266 /source/kenbuild/src/ Add sound and music code for Ken-Build

Patch from Nuke.YKT.
8250 695d 13h hendricks266 /source/kenbuild/src/ The point of getting these compiling was so that I wouldn't have to keep unbreaking them.  
8249 695d 13h hendricks266 /source/kenbuild/src/ MSVC project file for Ken-Build

Patch from Nuke.YKT.
8051 753d 6h pogokeen /source/kenbuild/src/ kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597  
8050 753d 6h pogokeen /source/kenbuild/src/ Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.
7736 816d 1h pogokeen /source/kenbuild/src/ Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.

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