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8475 672d 11h hendricks266 /source/kenbuild/src/common.cpp KenBuild: Use old-style voxel loading so that ART animations are ignored  
8474 672d 11h hendricks266 /source/kenbuild/src/common.cpp KenBuild: Move voxel loading to common.cpp  
8473 672d 11h hendricks266 /source/kenbuild/src/common.cpp KenBuild: Move palswap generation to common.cpp  
7540 930d 15h hendricks266 /source/kenbuild/src/common.cpp KenBuild: Engine function rename casualties  
6055 1726d 12h hendricks266 /source/kenbuild/src/common.cpp The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
5737 1980d 17h hendricks266 /source/kenbuild/src/common.cpp KenBuild, SW: Fix "psky" typo.  
5373 2213d 10h hendricks266 /source/kenbuild/src/common.cpp Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.  
5348 2223d 4h hendricks266 /source/kenbuild/src/common.cpp Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.  
5327 2262d 0h hendricks266 /source/kenbuild/src/common.cpp KenBuild: Astyle and Uncrustify all source.  
5255 2342d 13h hendricks266 /source/kenbuild/src/common.cpp Convert multi-psky handling to use dynamically-allocated arrays.  
5211 2350d 0h hendricks266 /source/kenbuild/src/common.cpp SW: Parallaxed skies.  
5210 2350d 0h hendricks266 /source/kenbuild/src/common.cpp Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.  
4562 2645d 15h hendricks266 /source/kenbuild/src/common.cpp Progress towards KenBuild Editor, part 3.

4560 2645d 15h hendricks266 /source/kenbuild/src/common.cpp Progress towards KenBuild Editor, part 2.

4559 2645d 15h hendricks266 /source/kenbuild/src/common.cpp Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.

4555 2649d 8h hendricks266 /source/kenbuild/src/common.cpp KenBuild.