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8475 635d 23h hendricks266 /source/kenbuild/src/game.cpp KenBuild: Use old-style voxel loading so that ART animations are ignored  
8474 635d 23h hendricks266 /source/kenbuild/src/game.cpp KenBuild: Move voxel loading to common.cpp  
8473 635d 23h hendricks266 /source/kenbuild/src/game.cpp KenBuild: Move palswap generation to common.cpp  
8471 635d 23h hendricks266 /source/kenbuild/src/game.cpp Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.
 
8468 635d 23h hendricks266 /source/kenbuild/src/game.cpp KenBuild: Add call to enginePreInit  
8459 635d 23h hendricks266 /source/kenbuild/src/game.cpp KenBuild: Enable mouse by default  
8458 635d 23h hendricks266 /source/kenbuild/src/game.cpp SW, KenBuild: Add warning on startup that the software is not ready for public use  
8456 635d 23h hendricks266 /source/kenbuild/src/game.cpp KenBuild: Call the port EKenBuild at runtime  
8333 659d 2h hendricks266 /source/kenbuild/src/game.cpp SW: Set up very basic OSD appearance  
8270 689d 4h hendricks266 /source/kenbuild/src/game.cpp SW, KenBuild: When exiting, uninit sound before the engine  
8266 689d 4h hendricks266 /source/kenbuild/src/game.cpp Add sound and music code for Ken-Build

Patch from Nuke.YKT.
 
8250 695d 4h hendricks266 /source/kenbuild/src/game.cpp The point of getting these compiling was so that I wouldn't have to keep unbreaking them.  
8249 695d 4h hendricks266 /source/kenbuild/src/game.cpp MSVC project file for Ken-Build

Patch from Nuke.YKT.
 
8051 752d 20h pogokeen /source/kenbuild/src/game.cpp kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597  
8050 752d 20h pogokeen /source/kenbuild/src/game.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.
 
7736 815d 15h pogokeen /source/kenbuild/src/game.cpp Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.
 
7565 892d 9h hendricks266 /source/kenbuild/src/game.cpp KenBuild: Fix -Wuninitialized  
7564 892d 9h hendricks266 /source/kenbuild/src/game.cpp KenBuild: Fix -Wlto-type-mismatch  
7541 894d 3h hendricks266 /source/kenbuild/src/game.cpp KenBuild: Fix startup crashes  
7540 894d 3h hendricks266 /source/kenbuild/src/game.cpp KenBuild: Engine function rename casualties  

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