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Rev Age Author Path Log message Diff Changes
8674 516d 7h ny00123 /source/kenbuild/src/ kenbuild/src/game.cpp: Expose restartvid, vidmode and map OSD commands
in USE_OPENGL=0 builds, and further make setrendermode usable.
 
/source/kenbuild/src/game.cpp
8673 516d 7h ny00123 /source/kenbuild/src/ KenBuild: Fix USE_OPENGL=0 build  
/source/kenbuild/src/game.cpp
/source/kenbuild/src/game.h
8672 516d 7h ny00123 /source/kenbuild/src/ kenbuild/src/game.cpp: Set console key default to `  
/source/kenbuild/src/game.cpp
8671 516d 7h ny00123 /source/kenbuild/src/ kenbuild/src/game.cpp: Import mirror fix for SW from SVN r8588.  
/source/kenbuild/src/game.cpp
8664 516d 7h ny00123 /source/kenbuild/src/ Make kenbuild/src/game.cpp compatible and functional with mmulti.cpp;
Partially covering changes to command line arguments processing in
game.cpp from JFBuild commit 9f01a3095e038018e19e05daf68746bd0ebf087a.
 
/source/kenbuild/src/game.cpp
8660 516d 7h ny00123 /source/kenbuild/src/ KenBuild: Refresh status bar after showing tiled overhead map in GL mode  
/source/kenbuild/src/game.cpp
8596 546d 23h hendricks266 /source/ SW, KenBuild: Update checks for using voxels  
/source/kenbuild/src/bstub.cpp
/source/kenbuild/src/game.cpp
/source/sw/src/jnstub.cpp
/source/sw/src/jsector.cpp
8576 547d 19h ny00123 /source/ Fix the wrong aspect ratios of map grids for Ken-Build and SW,
as well as the wrong aspect ratio in 3D for Ken-Build.
 
/source/kenbuild/src/game.cpp
/source/sw/src/game.cpp
8519 584d 23h hendricks266 /source/ Mostly clean up the codebase in preparation for tspritetype != uspritetype

Remaining exceptions:
SW - ConnectCopySprite
CON and M32Script - pSprite/pUSprite
 
/source/build/include/build.h
/source/build/include/polymer.h
/source/build/include/polymost.h
/source/build/src/engine.cpp
/source/build/src/engine_priv.h
/source/build/src/polymer.cpp
/source/build/src/polymost.cpp
/source/duke3d/src/astub.cpp
/source/duke3d/src/game.cpp
/source/duke3d/src/game.h
/source/duke3d/src/m32common.cpp
/source/duke3d/src/m32exec.cpp
/source/duke3d/src/m32structures.cpp
/source/kenbuild/src/bstub.cpp
/source/kenbuild/src/game.cpp
/source/sw/src/draw.cpp
/source/sw/src/jnstub.cpp
/source/sw/src/jsector.cpp
/source/sw/src/jsector.h
8475 588d 19h hendricks266 /source/kenbuild/src/ KenBuild: Use old-style voxel loading so that ART animations are ignored  
/source/kenbuild/src/bstub.cpp
/source/kenbuild/src/common.cpp
/source/kenbuild/src/common_game.h
/source/kenbuild/src/game.cpp
8474 588d 19h hendricks266 /source/kenbuild/src/ KenBuild: Move voxel loading to common.cpp  
/source/kenbuild/src/bstub.cpp
/source/kenbuild/src/common.cpp
/source/kenbuild/src/common_game.h
/source/kenbuild/src/game.cpp
8473 588d 19h hendricks266 /source/kenbuild/src/ KenBuild: Move palswap generation to common.cpp  
/source/kenbuild/src/bstub.cpp
/source/kenbuild/src/common.cpp
/source/kenbuild/src/common_game.h
/source/kenbuild/src/game.cpp
8471 588d 19h hendricks266 /source/ Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.
 
/source/build/include/build.h
/source/build/src/defs.cpp
/source/kenbuild/src/bstub.cpp
/source/kenbuild/src/game.cpp
/source/sw/src/bldscript.cpp
/source/sw/src/game.cpp
/source/sw/src/jnstub.cpp
/source/sw/src/scrip2.cpp
8468 588d 19h hendricks266 /source/kenbuild/src/ KenBuild: Add call to enginePreInit  
/source/kenbuild/src/game.cpp
8459 588d 19h hendricks266 /source/kenbuild/src/ KenBuild: Enable mouse by default  
/source/kenbuild/src/game.cpp
8458 588d 19h hendricks266 /source/ SW, KenBuild: Add warning on startup that the software is not ready for public use  
/source/kenbuild/src/bstub.cpp
/source/kenbuild/src/game.cpp
/source/sw/src/game.cpp
/source/sw/src/jnstub.cpp
8456 588d 19h hendricks266 /source/kenbuild/src/ KenBuild: Call the port EKenBuild at runtime  
/source/kenbuild/src/bstub.cpp
/source/kenbuild/src/game.cpp
8333 611d 22h hendricks266 /source/ SW: Set up very basic OSD appearance  
/source/kenbuild/src/bstub.cpp
/source/kenbuild/src/game.cpp
/source/sw/src/game.cpp
/source/sw/src/jnstub.cpp
8270 642d 0h hendricks266 /source/ SW, KenBuild: When exiting, uninit sound before the engine  
/source/kenbuild/src/game.cpp
/source/sw/src/game.cpp
8266 642d 0h hendricks266 / Add sound and music code for Ken-Build

Patch from Nuke.YKT.
 
/source/kenbuild/src/kdmeng.cpp
/GNUmakefile
/platform/Windows/kenbuild.vcxproj
/platform/Windows/kenbuild.vcxproj.filters
/source/audiolib/include/multivoc.h
/source/audiolib/src/multivoc.cpp
/source/kenbuild/src/config.cpp
/source/kenbuild/src/game.cpp
/source/kenbuild/src/sound_stub.cpp

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