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Rev Age Author Path Log message Diff
8536 625d 18h terminx /source/mact/ Remove in_mousesmoothing and supporting code  
8486 663d 19h hendricks266 /source/mact/ Fix -Wunused-parameter in my CONTROL_ClearUserInput fix  
8483 663d 19h hendricks266 /source/mact/ Fix a mistake in my temporary CONTROL_ClearUserInput

Fixes skipping SW's 3D Realms screen and intro logo.
 
8429 667d 20h hendricks266 /source/mact/ Baselayer: Add keyGetScan and keyFlushScans

Backported from NBlood.
 
8341 685d 23h hendricks266 /source/mact/ SW: Fix CONTROL_ClearUserInput so menu input is reliable  
8303 689d 21h hendricks266 /source/mact/ SW: Fix keyboard input  
8293 689d 21h hendricks266 /source/mact/ SW: Fix input in menus  
8265 720d 13h ny00123 /source/mact/ Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.  
8127 757d 17h terminx /source/mact/ "digital axis shit based on mouse movement should be eliminated"  
8126 757d 17h terminx /source/mact/ Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo  
8105 760d 2h terminx /source/mact/ Fix issue where baselayer.h was accidentally included within an extern C block in mouse.h  
8081 769d 4h terminx /source/mact/ Fix obscure animlib bug  
8005 793d 14h terminx /source/mact/ Revert "This should be enough for SDL controller hotplug support but I haven't tested it"  
8003 793d 15h terminx /source/mact/ This should be enough for SDL controller hotplug support but I haven't tested it  
7992 794d 0h hendricks266 /source/mact/ Track whether keyboard or gamepad input was last received  
7986 794d 2h hendricks266 /source/mact/ Add gamepad axis inversion toggles  
7985 794d 2h hendricks266 /source/mact/ Rescan for controllers when toggling gamepads back on  
7970 794d 20h hendricks266 /source/mact/ Implement contoller analog 0 in menus very hackishly  
7968 794d 20h hendricks266 /source/mact/ Implement controller defaults  
7947 796d 8h hendricks266 /source/mact/ Fix how analog axis values are used by the game code, part 2: aiming.

Mouse movement is no longer funneled through analog axis handling.
 

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