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Rev Age Author Path Log message Diff
8486 640d 23h hendricks266 /source/mact/src/ Fix -Wunused-parameter in my CONTROL_ClearUserInput fix  
8483 640d 23h hendricks266 /source/mact/src/ Fix a mistake in my temporary CONTROL_ClearUserInput

Fixes skipping SW's 3D Realms screen and intro logo.
8341 663d 3h hendricks266 /source/mact/src/ SW: Fix CONTROL_ClearUserInput so menu input is reliable  
8303 667d 1h hendricks266 /source/mact/src/ SW: Fix keyboard input  
8293 667d 1h hendricks266 /source/mact/src/ SW: Fix input in menus  
8127 734d 21h terminx /source/mact/src/ "digital axis shit based on mouse movement should be eliminated"  
8126 734d 21h terminx /source/mact/src/ Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo  
8081 746d 8h terminx /source/mact/src/ Fix obscure animlib bug  
8005 770d 18h terminx /source/mact/src/ Revert "This should be enough for SDL controller hotplug support but I haven't tested it"  
8003 770d 19h terminx /source/mact/src/ This should be enough for SDL controller hotplug support but I haven't tested it  
7992 771d 4h hendricks266 /source/mact/src/ Track whether keyboard or gamepad input was last received  
7986 771d 6h hendricks266 /source/mact/src/ Add gamepad axis inversion toggles  
7985 771d 6h hendricks266 /source/mact/src/ Rescan for controllers when toggling gamepads back on  
7970 772d 0h hendricks266 /source/mact/src/ Implement contoller analog 0 in menus very hackishly  
7968 772d 0h hendricks266 /source/mact/src/ Implement controller defaults  
7947 773d 12h hendricks266 /source/mact/src/ Fix how analog axis values are used by the game code, part 2: aiming.

Mouse movement is no longer funneled through analog axis handling.
7943 774d 10h hendricks266 /source/mact/src/ Fix bugs with unbound mouse and joystick controls not saving properly.  
7898 777d 13h hendricks266 /source/mact/src/ Add CONTROL_ClearAllButtons  
7705 820d 22h terminx /source/mact/src/ Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()

This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps.
7515 899d 3h hendricks266 /source/mact/src/ Move structs out of animlib.cpp and into animlib.h.

Patch from Striker.

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