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Rev Age Author Path Log message Diff
8779 583d 20h ny00123 /source/sw/src/draw.cpp Revert the change of call to FAF_DrawRooms into a conditional one,
as done in r8766, since this breaks status bar output in tiled
overhead map with Polymost. Do add comment about this for now.
8766 586d 22h ny00123 /source/sw/src/draw.cpp sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn
later. This also turns out to fix a Polymost-specific bug revealed
in SVN r8711. Further remove a call to PicInView which does nothing.
8700 597d 19h ny00123 /source/sw/src/draw.cpp sw/src/draw.cpp:ResizeView: Make map zooming less dependent
on the frame rate
8694 598d 4h ny00123 /source/sw/src/draw.cpp SW: Remove a bunch of unused function parameters  
8686 599d 2h ny00123 /source/sw/src/draw.cpp SW: Comment out unused vars, which would become
used if previously commented out code was uncommented
(including a few instances of uninitialized var reads).
8685 599d 2h ny00123 /source/sw/src/draw.cpp SW: Remove a ton of unused vars  
8598 632d 11h hendricks266 /source/sw/src/draw.cpp SW: Clamp tsprz of blood pool floor decals  
8597 632d 11h hendricks266 /source/sw/src/draw.cpp SW: Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

This fixes their invisibility in Polymost.
8591 632d 11h hendricks266 /source/sw/src/draw.cpp SW: Use a struct for options shared between game and startup window  
8524 670d 11h hendricks266 /source/sw/src/draw.cpp SW: Draw the crosshair actually centered

Thanks to Striker for the tip.
8521 670d 11h hendricks266 /source/sw/src/draw.cpp Refactor tsprite creation into renderAddTSpriteFromSprite  
8519 670d 11h hendricks266 /source/sw/src/draw.cpp Mostly clean up the codebase in preparation for tspritetype != uspritetype

Remaining exceptions:
SW - ConnectCopySprite
CON and M32Script - pSprite/pUSprite
8354 691d 12h hendricks266 /source/sw/src/draw.cpp SW: Draw the status bar under the menu instead of over it  
8348 693d 8h hendricks266 /source/sw/src/draw.cpp SW: Fix assertions and OOB so that the player can noclip OOB  
8346 693d 8h hendricks266 /source/sw/src/draw.cpp SW: Get widescreen aspect working  
8344 696d 12h hendricks266 /source/sw/src/draw.cpp SW: Take screenshots as PNG, not TGA  
8338 696d 12h hendricks266 /source/sw/src/draw.cpp SW: Implement Darts option, including bloody frames  
8322 699d 10h hendricks266 /source/sw/src/draw.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs  
8311 700d 10h hendricks266 /source/sw/src/draw.cpp SW: Fix "MV_GetVoice(): bad handle" log spam  
8250 733d 12h hendricks266 /source/sw/src/draw.cpp The point of getting these compiling was so that I wouldn't have to keep unbreaking them.  

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