// Polymer Light Projections // Define all projections as tilefromtexture before defining them as texture. (Do not worry about colors, EDuke32 will take care of it.) // This will prevent them from generating warnings in the logfile and will let them be used even with hightile disabled. // E1L1 tilefromtexture 9000 { file "highres/projections/9000_e1l1_fnclgt.png" } texture 9000 { pal 0 { file "highres/projections/9000_e1l1_fnclgt.png" } } tilefromtexture 9001 { file "highres/projections/9001_e1l1_wdwfrm.png" } texture 9001 { pal 0 { file "highres/projections/9001_e1l1_wdwfrm.png" } }