//Examples: //sound { id 3 file "highres/sounds/my_pistol.ogg" } // PISTOL.VOC //sound { id 14 file "highres/sounds/pbe.ogg" } // BOMBEXPL.VOC //sound { id 244 file "highres/sounds/flb.ogg" } // FLYBY.VOC // frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE //animsounds { frame1 sound1 frame2 sound2 ... } //animsounds logo { 1 244 64 14 }