// Duke3D HRP Gibs Definitions // Duke Gibs Torso (1520) model "highres/sprites/jibs/1520_duketorso.md3" { scale 13 shade 3 skin { pal 0 file "highres/sprites/jibs/1520_duketorso.png" } skin { pal 10 file "highres/sprites/jibs/1520_duketorso_10.png" } skin { pal 11 file "highres/sprites/jibs/1520_duketorso_11_22.png" } skin { pal 12 file "highres/sprites/jibs/1520_duketorso_12_18.png" } skin { pal 13 file "highres/sprites/jibs/1520_duketorso_13.png" } skin { pal 14 file "highres/sprites/jibs/1520_duketorso_14.png" } skin { pal 15 file "highres/sprites/jibs/1520_duketorso_15.png" } skin { pal 16 file "highres/sprites/jibs/1520_duketorso_16.png" } skin { pal 18 file "highres/sprites/jibs/1520_duketorso_12_18.png" } skin { pal 21 file "highres/sprites/jibs/1520_duketorso_21.png" } skin { pal 22 file "highres/sprites/jibs/1520_duketorso_11_22.png" } skin { pal 23 file "highres/sprites/jibs/1520_duketorso_23.png" } anim { frame0 "FRAME5" frame1 "FRAME12" fps 15 flags 0 } frame { name "FRAME5" tile0 1520 tile1 1527 } } // Duke Gibs Arm (1528) model "highres/sprites/jibs/1528_dukearm.md3" { scale 15 shade 3 skin { pal 0 file "highres/sprites/jibs/1528_dukearm.png" } anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 } frame { name "FRAME4" tile0 1528 tile1 1535 } } // Duke Gibs Leg (1536) model "highres/sprites/jibs/1536_dukeleg.md3" { scale 15 shade 3 skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" } skin { pal 10 file "highres/sprites/jibs/1536_dukeleg_10.png" } skin { pal 11 file "highres/sprites/jibs/1536_dukeleg_11_22.png" } skin { pal 12 file "highres/sprites/jibs/1536_dukeleg_12_18.png" } skin { pal 13 file "highres/sprites/jibs/1536_dukeleg_13.png" } skin { pal 14 file "highres/sprites/jibs/1536_dukeleg_14.png" } skin { pal 15 file "highres/sprites/jibs/1536_dukeleg_15.png" } skin { pal 16 file "highres/sprites/jibs/1536_dukeleg_16.png" } skin { pal 18 file "highres/sprites/jibs/1536_dukeleg_12_18.png" } skin { pal 21 file "highres/sprites/jibs/1536_dukeleg_21.png" } skin { pal 22 file "highres/sprites/jibs/1536_dukeleg_11_22.png" } skin { pal 23 file "highres/sprites/jibs/1536_dukeleg_23.png" } anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 } frame { name "FRAME3" tile0 1536 tile1 1543 } } // Trooper Head Jib (1768) model "highres/sprites/jibs/1768_trooperhead.md3" { scale 2.7 shade 2 skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" } skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" } skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" } skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" } skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" } skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" } skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" } skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" } skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" } skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" } skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" } skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" } frame { name "frame00" tile0 1768 tile1 1771 } } // Trooper Arm Jib (1772) model "highres/sprites/jibs/1772_trooperarm.md3" { scale 2.7 shade 2 skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" } skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" } skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" } skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" } skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" } skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" } skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" } skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" } skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" } skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" } skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" } skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" } frame { name "frame00" tile0 1772 tile1 1775 } } // Trooper Leg Jib (1776) model "highres/sprites/jibs/1776_trooperleg.md3" { scale 2.7 shade 2 skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" } skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" } skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" } skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" } skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" } skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" } skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" } skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" } skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" } skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" } skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" } skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" } frame { name "frame00" tile0 1776 tile1 1779 } } // Enforcer Head Jib (2201) model "highres/sprites/jibs/2201_enforcerhead.md3" { scale 1.75 shade 0 skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" } skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" } skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } frame { name "idle" tile 2201 } anim { frame0 "f0" frame1 "f1" fps 30 flags 0 } frame { name "f0" tile0 2202 tile1 2204 } } // Enforcer Arm Jib (2205) model "highres/sprites/jibs/2205_enforcerarm.md3" { scale 1.75 shade 0 skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" } skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" } skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } frame { name "idle" tile 2205 } anim { frame0 "f0" frame1 "f1" fps 30 flags 0 } frame { name "f0" tile0 2206 tile1 2208 } } // Enforcer Leg Jib (2209) model "highres/sprites/jibs/2209_enforcerleg.md3" { scale 1.75 shade 0 skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" } skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" } skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } frame { name "idle" tile 2209 } anim { frame0 "f0" frame1 "f1" fps 30 flags 0 } frame { name "f0" tile0 2210 tile1 2212 } } // Flying Jibs1 (2245) model "highres/sprites/jibs/2245_jib1_fly.md3" { scale 1.5 shade 0 skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" } anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 } frame { name "fly1" tile0 2245 tile1 2248 } } // Jibs1 (2249) model "highres/sprites/jibs/2249_jib1.md3" { scale 1.5 shade 0 skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" } frame { name "idle" tile 2249 } } // Flying Eyeball (2250) model "highres/sprites/jibs/2250_eye.md3" { scale 0.4 shade 0 skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" } anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 } frame { name "fly1" tile0 2250 tile1 2253 } } // Eyeball on Ground (2254) model "highres/sprites/jibs/2254_eye.md3" { scale 0.4 shade 0 skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" } frame { name "idle" tile 2254 } } // Heart (2255) model "highres/sprites/jibs/2255_heart.md3" { scale 0.4 shade 0 skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" } anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 } frame { name "fly00" tile0 2255 tile1 2258 } frame { name "idle00" tile0 2259 tile1 2259 } } // Jibs4 (2260-2263) model "highres/sprites/jibs/2260_jibs4.md3" { scale 1.4 shade 8 skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } anim { frame0 "frame1" frame1 "frame4" fps 1 flags 0 } frame { frame "frame1" tile0 2260 tile1 2263 } } // More gibs (2264) model "highres/sprites/jibs/2264_gibs.md3" { scale 1.4 shade 8 zadd 1 skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 } frame { frame "frame1" tile0 2264 tile1 2264 } } // Flying Jibs5 (2265) model "highres/sprites/jibs/2265_jib5_fly.md3" { scale 0.8 shade 0 skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" } anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 } frame { name "fly1" tile0 2265 tile1 2268 } } // Jibs5 (2269) model "highres/sprites/jibs/2269_jib5.md3" { scale 0.8 shade 0 skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" } frame { name "idle" tile 2269 } } // Ooz/Ooz2 (2300/2309) texture 2300 { pal 0 { file "highres/sprites/jibs/2300_ooz.png" } } texture 2309 { pal 0 { file "highres/sprites/jibs/2309_ooz2.png" } }