// Duke3D HRP Projectiles Definitions // Octabrain Mindblast (1360) texture 1360 { pal 0 { file "highres/sprites/projectiles/1360.png" } } texture 1361 { pal 0 { file "highres/sprites/projectiles/1361.png" } } texture 1362 { pal 0 { file "highres/sprites/projectiles/1362.png" } } texture 1363 { pal 0 { file "highres/sprites/projectiles/1363.png" } } texture 1364 { pal 0 { file "highres/sprites/projectiles/1364.png" } } texture 1365 { pal 0 { file "highres/sprites/projectiles/1365.png" } } texture 1366 { pal 0 { file "highres/sprites/projectiles/1366.png" } } texture 1367 { pal 0 { file "highres/sprites/projectiles/1367.png" } } texture 1368 { pal 0 { file "highres/sprites/projectiles/1368.png" } } texture 1369 { pal 0 { file "highres/sprites/projectiles/1369.png" } } texture 1370 { pal 0 { file "highres/sprites/projectiles/1370.png" } } texture 1371 { pal 0 { file "highres/sprites/projectiles/1371.png" } } texture 1372 { pal 0 { file "highres/sprites/projectiles/1372.png" } } texture 1373 { pal 0 { file "highres/sprites/projectiles/1373.png" } } texture 1374 { pal 0 { file "highres/sprites/projectiles/1374.png" } } texture 1375 { pal 0 { file "highres/sprites/projectiles/1375.png" } } texture 1376 { pal 0 { file "highres/sprites/projectiles/1376.png" } } texture 1377 { pal 0 { file "highres/sprites/projectiles/1377.png" } } texture 1378 { pal 0 { file "highres/sprites/projectiles/1378.png" } } texture 1379 { pal 0 { file "highres/sprites/projectiles/1379.png" } } // Trooper Laser (1625) texture 1625 { pal 0 { file "highres/sprites/projectiles/1625.png" } } // Liztrooper spit/loogie (1636-1638) texture 1636 { pal 0 { file "highres/sprites/projectiles/1636.png" } } texture 1637 { pal 0 { file "highres/sprites/projectiles/1637.png" } } texture 1638 { pal 0 { file "highres/sprites/projectiles/1638.png" } } // Freezer Crystals (1641) texture 1641 { pal 0 { file "highres/sprites/projectiles/1641.png" } } texture 1642 { pal 0 { file "highres/sprites/projectiles/1642.png" } } texture 1643 { pal 0 { file "highres/sprites/projectiles/1643.png" } } // Shrinker Ray (1646) texture 1646 { pal 0 { file "highres/sprites/projectiles/1646.png" } } texture 1647 { pal 0 { file "highres/sprites/projectiles/1647.png" } } texture 1648 { pal 0 { file "highres/sprites/projectiles/1648.png" } } texture 1649 { pal 0 { file "highres/sprites/projectiles/1649.png" } } // Battlelord Grenade (1650) model "highres/sprites/projectiles/1650_morter.md3" { scale 2.75 shade 6 skin { pal 0 file "highres/sprites/projectiles/1650_blgrenade.png" } glow { file "highres/sprites/projectiles/1650_blgrenade_g.png" } anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 } frame { name "Frame0" tile0 1650 tile1 1653 } } // Shrinker Blast (1656) texture 1656 { pal 0 { file "highres/sprites/projectiles/1656.png" } } texture 1657 { pal 0 { file "highres/sprites/projectiles/1657.png" } } texture 1658 { pal 0 { file "highres/sprites/projectiles/1658.png" } } texture 1659 { pal 0 { file "highres/sprites/projectiles/1659.png" } } // Expander Blast (2448) texture 2448 { pal 0 { file "highres/sprites/projectiles/2448.png" } pal 2 { file "highres/sprites/projectiles/2448.png" } } texture 2449 { pal 0 { file "highres/sprites/projectiles/2449.png" } pal 2 { file "highres/sprites/projectiles/2449.png" } } texture 2450 { pal 0 { file "highres/sprites/projectiles/2450.png" } pal 2 { file "highres/sprites/projectiles/2450.png" } } texture 2451 { pal 0 { file "highres/sprites/projectiles/2451.png" } pal 2 { file "highres/sprites/projectiles/2451.png" } } // Rocket (2605) model "highres/sprites/projectiles/2605_rocket.md3" { scale 0.5 shade 0 skin { pal 0 file "highres/sprites/projectiles/2605_rocket.png" } anim { frame0 "frame00" frame1 "frame01" fps 22 flags 0 } frame { name "frame00" tile0 2605 tile1 2611 } } // Shell Casings (2533-2535) texture 2533 { pal 0 { file "highres/sprites/projectiles/2533.png" } } texture 2534 { pal 0 { file "highres/sprites/projectiles/2534.png" } } texture 2535 { pal 0 { file "highres/sprites/projectiles/2535.png" } }