// Duke3D HRP Switches Definitions // Access Switch (130/131) texture 130 { pal 0 { file "highres/sprites/switches/0130_accessswitch.jpg" } pal 10 { file "highres/sprites/switches/0130_accessswitch_10.jpg" } pal 11 { file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } pal 12 { file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } pal 13 { file "highres/sprites/switches/0130_accessswitch_13.jpg" } pal 14 { file "highres/sprites/switches/0130_accessswitch_14.jpg" } pal 15 { file "highres/sprites/switches/0130_accessswitch_15.jpg" } pal 16 { file "highres/sprites/switches/0130_accessswitch_16.jpg" } pal 18 { file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } pal 21 { file "highres/sprites/switches/0130_accessswitch_21.jpg" } pal 22 { file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } pal 23 { file "highres/sprites/switches/0130_accessswitch_23.jpg" } pal 24 { file "highres/sprites/switches/0130_accessswitch_24.jpg" } detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } glow { file "highres/sprites/switches/0130_accessswitch_g.png" } } texture 131 { pal 0 { file "highres/sprites/switches/0131_accessswitch.jpg" } pal 10 { file "highres/sprites/switches/0131_accessswitch_10.jpg" } pal 11 { file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } pal 12 { file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } pal 13 { file "highres/sprites/switches/0131_accessswitch_13.jpg" } pal 14 { file "highres/sprites/switches/0131_accessswitch_14.jpg" } pal 15 { file "highres/sprites/switches/0131_accessswitch_15.jpg" } pal 16 { file "highres/sprites/switches/0131_accessswitch_16.jpg" } pal 18 { file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } pal 21 { file "highres/sprites/switches/0131_accessswitch_21.jpg" } pal 22 { file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } pal 23 { file "highres/sprites/switches/0131_accessswitch_23.jpg" } pal 24 { file "highres/sprites/switches/0131_accessswitch_24.jpg" } detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } glow { file "highres/sprites/switches/0131_accessswitch_g.png" } } model "highres/sprites/switches/0130_accessswitch.md3" { scale 1.24 shade 0 skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" } skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" } skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" } skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" } skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" } skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" } skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" } skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" } skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" } detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } glow { file "highres/sprites/switches/0130_accessswitch_g.png" } frame { name "frame01" tile 130 } skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" } skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" } skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" } skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" } skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" } skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" } skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" } skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" } skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" } detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } glow { file "highres/sprites/switches/0131_accessswitch_g.png" } frame { name "frame01" tile 131 } } // Slot Door (132/133) model "highres/sprites/switches/0132_slotdoor.md3" { scale 1.55 shade 0 skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" } detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } glow { file "highres/sprites/switches/0132_slotdoor_g.png" } frame { name "red" tile 132 } } model "highres/sprites/switches/0133_slotdoor.md3" { scale 1.55 shade 0 skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" } detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } glow { file "highres/sprites/switches/0133_slotdoor_g.png" } frame { name "green" tile 133 } } // Light Switch (134/135) model "highres/sprites/switches_polymost/0134_lightswitch.md3" { scale 5 shade 0 skin { pal 0 file "highres/sprites/switches_polymost/0134_lightswitch_red.png" } detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } glow { file "highres/sprites/switches_polymost/0134_lightswitch_red_g.png" } frame { name "red" tile 134 } skin { pal 0 file "highres/sprites/switches_polymost/0135_lightswitch_green.png" } detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } glow { file "highres/sprites/switches_polymost/0135_lightswitch_green_g.png" } frame { name "green" tile 135 } } // Space door Switch (136/137) texture 136 { pal 0 { file "highres/sprites/switches/0136.png" } detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } } texture 137 { pal 0 { file "highres/sprites/switches/0137.png" } detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } } model "highres/sprites/switches_polymost/0136_sdoorswitch.md3" { scale 1.55 shade 0 skin { pal 0 file "highres/sprites/switches_polymost/0136_sdoorswitch_red.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches_polymost/0136_sdoorswitch_red_g.png" } frame { name "red" tile 136 } skin { pal 0 file "highres/sprites/switches_polymost/0137_sdoorswitch_green.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches_polymost/0137_sdoorswitch_green_g.png" } frame { name "green" tile 137 } } // Space light Switch (138/139) model "highres/sprites/switches/0138_slightswitch.md3" { scale 1.55 shade 0 skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" } frame { name "red" tile 138 } skin { pal 0 file "highres/sprites/switches/0139_slightswitch_green.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0139_slightswitch_green_g.png" } frame { name "green" tile 139 } } // Frankenstine Switch (140/141) model "highres/sprites/switches/0140_fsswitch.md3" { scale 2.5 shade 10 skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0140_fsswitch_g.png" } frame { name "Frame0" tile 140 } skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0141_fsswitch_g.png" } frame { name "Frame1" tile 141 } } // Nuke Button (142/143) model "highres/sprites/switches/0142_nukebutton.md3" { scale 3.5 shade 6 detail { file "highres/detail/rust.png" detailscale 0.3 } skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" } detail { file "highres/detail/rust.png" detailscale 0.3 } skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" } detail { file "highres/detail/rust.png" detailscale 0.3 } skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" } anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 } frame { name "Frame 0" tile 142 } frame { name "Frame 1" tile0 143 tile1 145 } } // Multi Switch (146-149) model "highres/sprites/switches/0146_multiswitch.md3" { scale 22 shade 6 skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" } detail { file "highres/detail/metal_worn.png" detailscale 0.3 } glow { file "highres/sprites/switches/0146_multiswitch_g.png" } frame { name "frame00" tile 147 } frame { name "frame01" tile 148 } frame { name "frame02" tile 149 } frame { name "frame03" tile 146 } } // Dip Switch (162/163) texture 162 { pal 0 { file "highres/sprites/switches/0162.png" } detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } glow { file "highres/sprites/switches/0162_g.png" } } texture 163 { pal 0 { file "highres/sprites/switches/0163.png" } detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } glow { file "highres/sprites/switches/0163_g.png" } } model "highres/sprites/switches/0162_dipswitch.md3" { scale 1.55 shade -5 skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0162_dipswitch_g.png" } frame { name "red" tile 162 } skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0163_dipswitch_g.png" } frame { name "green" tile 163 } } // Dip Switch 2 (164/165) texture 164 { pal 0 { file "highres/sprites/switches/0164.png" } detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } glow { file "highres/sprites/switches/0164_g.png" } } texture 165 { pal 0 { file "highres/sprites/switches/0165.png" } detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } glow { file "highres/sprites/switches/0165_g.png" } } model "highres/sprites/switches/0164_dipswitch2.md3" { scale 1.55 shade -5 skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0164_dipswitch2_g.png" } frame { name "red" tile 164 } skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0165_dipswitch2_g.png" } frame { name "green" tile 165 } } // Tech Switch (166/167) model "highres/sprites/switches/0166_techswitch.md3" { scale 4.5 shade 0 skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0166_techswitch_g.png" } frame { name "frame00" tile 166 } skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0167_techswitch_g.png" } frame { name "frame01" tile 167 } } // Dip Switch 3 (168/169) model "highres/sprites/switches/0168_dipswitch3.md3" { scale 4.5 shade 0 skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" } detail { file "highres/detail/metal_fine.png" detailscale 0.6 } glow { file "highres/sprites/switches/0168_dipswitch3_g.png" } frame { name "idle" tile 168 } skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" } detail { file "highres/detail/metal_fine.png" detailscale 0.6 } glow { file "highres/sprites/switches/0169_dipswitch3_g.png" } frame { name "idle" tile 169 } } // Access Switch 2 (170/171) texture 170 { pal 0 { file "highres/sprites/switches/0170_accessswitch2.png" } pal 10 { file "highres/sprites/switches/0170_accessswitch2_10.png" } pal 11 { file "highres/sprites/switches/0170_accessswitch2_11_22.png" } pal 12 { file "highres/sprites/switches/0170_accessswitch2_12_18.png" } pal 13 { file "highres/sprites/switches/0170_accessswitch2_13.png" } pal 14 { file "highres/sprites/switches/0170_accessswitch2_14.png" } pal 15 { file "highres/sprites/switches/0170_accessswitch2_15.png" } pal 16 { file "highres/sprites/switches/0170_accessswitch2_16.png" } pal 18 { file "highres/sprites/switches/0170_accessswitch2_12_18.png" } pal 21 { file "highres/sprites/switches/0170_accessswitch2_21.png" } pal 22 { file "highres/sprites/switches/0170_accessswitch2_11_22.png" } pal 23 { file "highres/sprites/switches/0170_accessswitch2_23.png" } pal 24 { file "highres/sprites/switches/0170_accessswitch2_24.png" } detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } glow { file "highres/sprites/switches/0170_accessswitch2_g.png" } } texture 171 { pal 0 { file "highres/sprites/switches/0171_accessswitch2.png" } pal 10 { file "highres/sprites/switches/0171_accessswitch2_10.png" } pal 11 { file "highres/sprites/switches/0171_accessswitch2_11_22.png" } pal 12 { file "highres/sprites/switches/0171_accessswitch2_12_18.png" } pal 13 { file "highres/sprites/switches/0171_accessswitch2_13.png" } pal 14 { file "highres/sprites/switches/0171_accessswitch2_14.png" } pal 15 { file "highres/sprites/switches/0171_accessswitch2_15.png" } pal 16 { file "highres/sprites/switches/0171_accessswitch2_16.png" } pal 18 { file "highres/sprites/switches/0171_accessswitch2_12_18.png" } pal 21 { file "highres/sprites/switches/0171_accessswitch2_21.png" } pal 22 { file "highres/sprites/switches/0171_accessswitch2_11_22.png" } pal 23 { file "highres/sprites/switches/0171_accessswitch2_23.png" } pal 24 { file "highres/sprites/switches/0171_accessswitch2_24.png" } detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } glow { file "highres/sprites/switches/0171_accessswitch2_g.png" } } model "highres/sprites/switches/0170_accessswitch2.md3" { scale 10 shade 0 skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" } skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" } skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" } skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" } skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" } skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" } skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" } skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" } skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" } detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } glow { file "highres/sprites/switches/0170_accessswitch2_g.png" } frame { name "idle" tile 170 } skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" } skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" } skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" } skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" } skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" } skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" } skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" } skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" } skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" } detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } glow { file "highres/sprites/switches/0171_accessswitch2_g.png" } frame { name "idle" tile 171 } } // Light Switch (712/713) model "highres/sprites/switches_polymost/0712_lightswitch.md3" { scale 1.575 shade 0 skin { pal 0 file "highres/sprites/switches_polymost/0712_lightswitch.png" } detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 } frame { name "off" tile 712 } frame { name "on" tile 713 } } // Power Switch 1 (860/861) model "highres/sprites/switches/0860_powerswitch.md3" { scale 1 shade 0 skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" } detail { file "highres/detail/metal.png" detailscale 0.15 } glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" } frame { name "Frame 1" tile 860 } skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" } detail { file "highres/detail/metal.png" detailscale 0.15 } glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" } frame { name "Frame 3" tile 861 } } // Lock switch 1 (862/863) model "highres/sprites/switches/0862_lockswitch1.md3" { scale 1.55 shade 0 skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" } glow { file "highres/sprites/switches/0862_lockswitch1_g.png" } frame { name "red" tile 862 } skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" } glow { file "highres/sprites/switches/0863_lockswitch1_g.png" } frame { name "green" tile 863 } } // Power Switch 2 (864/865) model "highres/sprites/switches/0864_powerswitch2.md3" { scale 2.75 shade 0 skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" } detail { file "highres/detail/metal.png" detailscale 0.6 } glow { file "highres/sprites/switches/0864_powerswitch2_g.png" } anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 } frame { name "frame2" tile 864 } anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 } frame { name "frame1" tile 865 } } // Hand switch (1111/1112) model "highres/sprites/switches/1111_handswitch.md3" { scale 1.6 shade 10 skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" } detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } frame { name "Frame0" tile 1111 } skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" } detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } frame { name "Frame1" tile 1112 } } // Pull switch (1122/1123) model "highres/sprites/switches/1122_pullswitch.md3" { scale 1.5 shade 0 skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" } detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } frame { name "Frame0" tile 1122 } skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" } detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } glow { file "highres/sprites/switches/1123_pullswitch_g.png" } frame { name "Frame1" tile 1123 } } // Alien switch (1142/1143) model "highres/sprites/switches/1142_alienswitch.md3" { scale 1.3 shade 12 skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" } detail { file "highres/detail/metal_fine.png" detailscale 0.3 } frame { name "Frame0" tile 1142 } skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" } detail { file "highres/detail/metal_fine.png" detailscale 0.3 } glow { file "highres/sprites/switches/1143_alienswitch_g.png" } frame { name "Frame1" tile 1143 } } texture 2444 { pal 0 { file "highres/sprites/switches/2444.png" } detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } } // Broken DIPSWITCH2 (4483) texture 4483 { pal 0 { file "highres/sprites/switches/4483.png" } detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 } } // Broken state of Power Switch 1 (4954) model "highres/sprites/switches/4954_switchbroke.md3" { scale 1 shade 0 skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" } detail { file "highres/detail/metal.png" detailscale 0.3 } frame { name "FRAME1" tile 4954 } }