===== DUKE3D HRP TO-DO LIST ===== by NightFright *** LAST UPDATE: 2020-02-23 *** This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible). Target release: HRP v5.5/6.0 ================================================================================ EPISODE 1: "L.A. MELTDOWN" ================================================================================ Optional Textures (16 remaining) -------------------------------- 3430-3437 3440 3442-3448 (Developer Heads) Internally used (3 remaining) ----------------------------- 2589-2591 (FORCESPHERE) Intro/Ep.1 Cutscene ------------------- logo.anm - intro cutscene (nuke symbol with explosion) 3260 (VICTORY1) ================================================================================ EPISODE 2: "LUNAR APOCALYPSE" ================================================================================ Textures (6 remaining) ---------------------- 320/321 456 473 1237 Ep.2 Cutscene ------------- cineov2.anm ================================================================================ EPISODE 3: "SHRAPNEL CITY" ================================================================================ Models: Characters (1 remaining) -------------------------------- 1355 (INDY) Models: Props (1 remaining) --------------------------- 1347 (FETUSJIB) Textures (7 remaining) ---------------------- 722 737 738 741 (marble floor) 840 (should match its presumable neighbour 750) 870 1153 Miscellaneous (11 remaining) ---------------------------- 640-649 (W_NUMBERS), pal0/2 1115 (switch) - could be modelled or just a texture, unsure Ep.3 Cutscene ------------- cineov3.anm radlogo.anm ================================================================================ EPISODE 4: "THE BIRTH" ================================================================================ Models: Characters (6 remaining) -------------------------------- 4402/4403 (ROBOTDOG) 4404/4405 (ROBOTPIRATE) 4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13 4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13 4871-4873 (MAN/MAN2) 4943 (JURYGUY) pal 0/10-16 Models: Props (5 remaining) --------------------------- 4430-4432 (broken fuse 1) - highres sprites done; model needed 4433-4435 (broken fuse 2) 4455 4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions? 4884 (broken light?) Models: Switches (1 remaining) ------------------------------ 4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed Textures (11 remaining) ------------------------ 3410/3411 (only different in color; #3410: more brown/#3411: more grey) 3412 4107 4109 (car front) 4346 4423 4424 4436 5079/5080 Signs (9 remaining) ------------------- 4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!) Ep.4 Cutscene ------------- vol41a.anm vol42a.anm vol43a.anm vol4e1.anm vol4e2.anm vol4e3.anm duketeam.anm ================================================================================ Optional ART frequently used in user maps (list incomplete) ================================================================================ Models ------------------------------ 0969 (hydroplant) 1003 (brokenhydroplant) 1336 fem8 (impaled babe) 2452 (dukeicon, share md3 with 3350, sub-bar texture available) 2453 (skull, also as texture, current one is too greenish) 3350-3331 (rotating greenish Duke head, share md3 with 2452) Textures -------- 0244 (wall texture / roller shutter) 0282 (and maybe redo related 0278, 0279) 0587 0588 0589 (intercom?, model?) 0591 (joint box?, model?) 0611 0926 neon2 (MOTEL) - derive from 0925 neon1 cinema? 1277, 1278 (redo 1275?) 2452 (dukeicon, also as model) 2453 (skull, also as model) 3290 ("game screenshot") ================================================================================ Important: Concerning misaligned models ================================================================================ Several long-standing HRP models have an origin offset or a wrong rotation, which has been taken care of in maphacks or HRP-aware user maps. If you redo them, please consider reproducing those attributes or contact LeoD before uploading a 'correct' version. (List not complete yet) Offset: 0142 nukebutton (see end of adg03.map, should it be actually round at all?) 0574, 0670, 0671 (faucet) 0603 naked1 (hangbabe) ? 0768 sushiplate1 (floating) 0563 waterfountain 0860 powerswitch1 0991 (shower head) 1050 (fusebox), scale 1053 (toilet roll holder), scale 1164 bottle17 1255 ceilingsteam, size/diameter ? 4363 (combat knife) 4496 broom ? 180 degrees (angoff 1024): 0603 naked1 (hangbabe) 0678 scale 1227-1230 nukebarrel [label] 1228 exploding barrel [label] 1358 fetus 4369 (emergency light) 4496 broom 4520 chestofgold 4539 foodobject10 4548 foodobject19 4560 robotdog2 90 degrees (angoff +-512): 0610 (lightswitch pole), also too short 0669 vacuum 0679 (battlelord holo) 0694 pot1 0716 waittobeseated 0753 statue (geisha) 0869 statueflash (geisha) 0925 neon1 (cinema) 0927 (traffic signal), also has height offset 0990 tire 1079 oozfilter [label] 1294 podfem1 1323 fem5 (polebabe) 1334 fem6 (padbabe) 4377 policelightpole 4400 teddybear 4441 (J. McClain) 4442 (H. Callahan) 4444 tripodcamera 4454 deskphone 4473 (J. Dredd) 4537 foodobject8 4538 foodobject9 4547 foodobject18 4495 wetfloor 4887 pleasewait 135 degrees: 0516 satelite (dish) Too short 0607 antenna 1221 cranepole Too long 0909 (treetrunk) Not high enough 0907 woodenhorse Not wide enough 1049 fusebox2