// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP) // Title : Movie Set // Author : Richard Bailey Gray (The Levelord) // Filename : E3L5.MAP // mapmd4 : 9dc91896bb83d2492293a5903ebd80d1 // 1996-12-11 (1.3D + Atomic GRP) // <-> E3L5_worldtour.mhk // Curr. HRP: r5.4.726 // 0-261 / 264-289 / / 298-332 / / 347-484 / 487-496 sprite 473 angoff 512 // tile0052 sixpack sprite 370 angoff -256 // tile0040 ammo sprite 373 angoff 256 // tile0042 devistatorammo sprite 415 angoff 768 // tile0047 hbombammo sprite 485 angoff 384 // tile1343 (helicopter scrap) sprite 8 angoff -768 // tile0052 sixpack sprite 347 pitch -1 // tile0958 (lights) sprite 347 mdzoff 550000 // tile0958 (lights) sprite 420 angoff -768 // tile0037 freezeammo sprite 306 angoff -384 // tile1341 (helicopter scrap) sprite 421 angoff 384 // tile0037 freezeammo sprite 484 angoff -640 // tile1343 (helicopter scrap) sprite 372 angoff -384 // tile0052 sixpack sprite 371 angoff -512 // tile0055 steroids sprite 397 angoff -512 // tile0051 cola sprite 43 angoff 1024 // tile0024 freezesprite sprite 52 angoff 512 // tile0042 devistatorammo sprite 298 angoff 512 // tile0049 shotgunammo sprite 267 angoff 768 // tile0028 shotgunsprite sprite 272 angoff 768 // tile0557 chair2 sprite 268 angoff -768 // tile0053 firstaid sprite 19 notmd // tile0132 slotdoor sprite 368 angoff 256 // tile0021 firstgunsprite sprite 24 angoff 1024 // tile0059 heatsensor sprite 187 notmd // tile0132 slotdoor sprite 258 angoff 0 // tile0060 accesscard [blue] sprite 396 angoff -512 // tile0051 cola sprite 379 pitch -1 // tile0044 rpgammo sprite 379 mdzoff 500000 // tile0044 rpgammo sprite 159 angoff -384 // tile0685 cameralight sprite 158 angoff 768 // tile0685 cameralight sprite 376 angoff 128 // tile0042 devistatorammo sprite 155 angoff -192 // tile0686 moviecamera sprite 157 angoff 128 // tile0686 moviecamera sprite 156 angoff -768 // tile0686 moviecamera sprite 160 angoff -256 // tile0685 cameralight sprite 162 angoff 256 // tile0685 cameralight sprite 161 angoff -768 // tile0685 cameralight sprite 380 angoff -768 // tile0047 hbombammo sprite 400 angoff 640 // tile0040 ammo sprite 61 angoff -256 // tile0053 firstaid sprite 378 angoff 800 // tile0041 batteryammo sprite 482 angoff -128 // tile0479 (satellite dish) sprite 481 notmd // tile0132 slotdoor sprite 286 notmd // tile0688 (clapperboard) sprite 176 angoff -176 // tile0686 moviecamera sprite 285 angoff -960 // tile0680 chair3 sprite 284 angoff 192 // tile0685 cameralight sprite 170 angoff 832 // tile0022 chaingunsprite sprite 282 nomdanim // tile2207 (tile2205 lizmanarm1) sprite 282 angoff -640 // tile2207 (tile2205 lizmanarm1) sprite 480 angoff -256 // tile0057 jetpack sprite 283 nomdanim // tile2201 lizmanhead1 sprite 280 notmd // tile2301 wallblood1 sprite 281 nomdanim // tile2249 (tile2245 jibs1) sprite 281 angoff 256 // tile2249 (tile2245 jibs1) sprite 71 angoff 0 // tile0060 accesscard [yellow] sprite 174 angoff -256 // tile0685 cameralight sprite 171 angoff -64 // tile0685 cameralight sprite 4 angoff -768 // tile0052 sixpack sprite 73 angoff -960 // tile0680 chair3 sprite 289 pitch 1 // tile0916 fireext sprite 289 mdzoff 400000 // tile0916 fireext sprite 175 angoff -96 // tile0685 cameralight sprite 418 angoff 512 // tile0025 shrinkersprite sprite 418 pitch -1 // tile0025 shrinkersprite sprite 418 mdzoff 1500000 // tile0025 shrinkersprite sprite 367 angoff 1024 // tile0023 rpgsprite sprite 395 angoff 256 // tile0051 cola sprite 422 angoff -512 // tile0046 crystalammo sprite 102 notmd // tile0132 slotdoor sprite 39 angoff -768 // tile0059 heatsensor sprite 287 pitch 1 // tile0686 moviecamera sprite 287 mdzoff 200000 // tile0686 moviecamera sprite 105 angoff 512 // tile0060 accesscard [red] sprite 416 angoff 1024 // tile0027 tripbombsprite sprite 0 angoff -512 // tile0059 heatsensor sprite 398 angoff -512 // tile0044 rpgammo sprite 399 angoff 512 // tile0044 rpgammo sprite 47 angoff 256 // tile0053 firstaid // sprite 257 angoff 512 // tile0054 shield sprite 259 angoff 512 // tile0052 sixpack sprite 261 angoff 512 // tile1348 holoduke // LIGHTS