// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Community Build Project 7 // Author : The Duke3D Mapping Community // Filename : CBP7.map // mapmd4 : 4d23b345915adc89986ce65ab9d71c95 // 2007-05-05 (DNWMD) // <-> CBP7.mhk // Curr. HRP: r5.4.726 // 7-449 / 745-2143 sprite 2079 angoff 512 // tile0040 ammo sprite 2078 angoff 512 // tile0040 ammo sprite 1397 angoff -512 // tile0052 sixpack sprite 1398 angoff -512 // tile0040 ammo sprite 2080 angoff 512 // tile0028 shotgunsprite sprite 2080 roll 1 // tile0028 shotgunsprite sprite 2080 mdzoff 200000 // tile0028 shotgunsprite sprite 2081 angoff -512 // tile0049 shotgunammo sprite 1426 pitch -1 // tile0913 maskwall2 (fence) sprite 1426 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 1425 pitch -1 // tile0913 maskwall2 (fence) sprite 1425 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 1429 pitch -1 // tile0913 maskwall2 (fence) sprite 1429 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 1272 pitch -1 // tile0913 maskwall2 (fence) sprite 1272 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 1273 pitch -1 // tile0913 maskwall2 (fence) sprite 1273 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 1430 pitch -1 // tile0913 maskwall2 (fence) sprite 1430 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 1499 notmd // tile1221 cranepole sprite 1498 notmd // tile1221 cranepole sprite 1500 notmd // tile1221 cranepole sprite 1501 notmd // tile1221 cranepole sprite 1197 notmd // tile1221 cranepole sprite 1502 notmd // tile1221 cranepole sprite 1503 notmd // tile1221 cranepole sprite 1203 notmd // tile1221 cranepole sprite 1504 notmd // tile1221 cranepole sprite 1497 notmd // tile1221 cranepole sprite 1208 notmd // tile1221 cranepole sprite 1212 notmd // tile1221 cranepole sprite 2085 angoff 640 // tile0049 shotgunammo sprite 2084 angoff 1024 // tile0052 sixpack sprite 1216 angoff 0 // tile0060 accesscard [blue] sprite 2083 pitch 1 // tile0049 shotgunammo sprite 2083 mdzoff 900000 // tile0049 shotgunammo sprite 11 roll -1 // tile0022 chaingunsprite sprite 11 mdzoff 500000 // tile0022 chaingunsprite sprite 2082 roll 1 // tile0041 batteryammo sprite 2082 mdzoff 500000 // tile0041 batteryammo sprite 1509 angoff 0 // tile0060 accesscard [red] sprite 2087 angoff 1024 // tile0054 shield sprite 10 angoff -896 // tile0052 sixpack sprite 2086 angoff -896 // tile0052 sixpack sprite 1154 angoff -512 // tile1247 seenine sprite 2091 angoff 256 // tile0041 batteryammo sprite 2092 angoff -256 // tile0049 shotgunammo sprite 2088 angoff 1024 // tile0052 sixpack sprite 2089 angoff 768 // tile0040 ammo sprite 2090 angoff 256 // tile0040 ammo sprite 1125 angoff -512 // tile0060 accesscard sprite 2093 angoff 128 // tile0025 shrinkersprite sprite 2093 roll -1 // tile0025 shrinkersprite sprite 2093 mdzoff 500000 // tile0025 shrinkersprite sprite 2095 angoff 256 // tile0045 growammo sprite 2095 pitch 1 // tile0045 growammo sprite 2095 roll 1 // tile0045 growammo sprite 2095 mdzoff 700000 // tile0045 growammo sprite 2094 angoff 256 // tile0045 growammo sprite 2094 pitch 1 // tile0045 growammo sprite 2094 roll 1 // tile0045 growammo sprite 2094 mdzoff 500000 // tile0045 growammo sprite 2097 angoff -128 // tile0052 sixpack sprite 2098 angoff 1024 // tile0041 batteryammo sprite 1712 angoff 256 // tile1227 nukebarrel sprite 1715 angoff -768 // tile1227 nukebarrel sprite 1714 angoff 1024 // tile1227 nukebarrel sprite 1714 pitch -1 // tile1227 nukebarrel sprite 1714 mdzoff 200000 // tile1227 nukebarrel sprite 1713 angoff 1024 // tile1227 nukebarrel sprite 1713 pitch -1 // tile1227 nukebarrel sprite 1713 mdzoff 200000 // tile1227 nukebarrel sprite 2103 roll -1 // tile0052 sixpack sprite 2103 mdzoff 300000 // tile0052 sixpack sprite 2104 pitch 1 // tile0049 shotgunammo sprite 2104 roll -1 // tile0049 shotgunammo sprite 2104 mdzoff 300000 // tile0049 shotgunammo sprite 2099 angoff 1024 // tile0037 freezeammo sprite 2100 angoff 1024 // tile0037 freezeammo sprite 2101 angoff 1024 // tile0024 freezesprite sprite 2138 roll 1 // tile0041 batteryammo sprite 2138 mdzoff 350000 // tile0041 batteryammo sprite 873 pitch -1 // tile0913 maskwall2 (fence) sprite 873 roll 1 // tile0913 maskwall2 (fence) sprite 873 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 871 pitch -2 // tile0913 maskwall2 (fence) sprite 871 roll -3 // tile0913 maskwall2 (fence) sprite 871 mdzoff 50000 // tile0913 maskwall2 (fence) sprite 872 pitch -3 // tile0913 maskwall2 (fence) sprite 872 roll 2 // tile0913 maskwall2 (fence) sprite 872 mdzoff 50000 // tile0913 maskwall2 (fence) sprite 2105 angoff -512 // tile0041 batteryammo sprite 7 angoff 1024 // tile0051 cola sprite 8 angoff 1024 // tile0051 cola sprite 9 angoff 1024 // tile0051 cola sprite 1737 angoff 512 // tile0023 rpgsprite sprite 2106 angoff -512 // tile0044 rpgammo sprite 2143 angoff -512 // tile0049 shotgunammo sprite 2108 angoff 1024 // tile0041 batteryammo sprite 2108 roll -1 // tile0041 batteryammo sprite 2108 mdzoff 200000 // tile0041 batteryammo sprite 2107 angoff -512 // tile0037 freezeammo sprite 2109 angoff -512 // tile0045 growammo sprite 152 angoff 256 // tile0052 sixpack sprite 1763 angoff 256 // tile1227 nukebarrel sprite 1764 angoff -512 // tile1227 nukebarrel sprite 747 angoff 1024 // tile4369 (emergency light) sprite 745 angoff 1024 // tile4369 (emergency light) sprite 746 angoff 1024 // tile4369 (emergency light) sprite 449 angoff 512 // tile0052 sixpack sprite 527 angoff 1024 // tile4369 (emergency light) sprite 526 angoff 1024 // tile4369 (emergency light) sprite 528 angoff 1024 // tile4369 (emergency light) sprite 2046 angoff -512 // tile0044 rpgammo sprite 448 angoff -768 // tile0052 sixpack sprite 1945 angoff 1024 // tile0044 rpgammo sprite 1944 angoff 512 // tile0053 firstaid sprite 272 angoff 1024 // tile4580 canwithsomething2 sprite 274 angoff -768 // tile1227 nukebarrel sprite 277 angoff -768 // tile1227 nukebarrel sprite 268 angoff -640 // tile0052 sixpack sprite 229 pitch 1 // tile0913 maskwall2 (fence) sprite 229 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 228 pitch 1 // tile0913 maskwall2 (fence) sprite 228 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 227 pitch 1 // tile0913 maskwall2 (fence) sprite 227 roll -1 // tile0913 maskwall2 (fence) sprite 227 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 226 pitch 1 // tile0913 maskwall2 (fence) sprite 226 roll -1 // tile0913 maskwall2 (fence) sprite 226 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 225 pitch 1 // tile0913 maskwall2 (fence) sprite 225 roll -1 // tile0913 maskwall2 (fence) sprite 225 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 224 pitch 1 // tile0913 maskwall2 (fence) sprite 224 roll -1 // tile0913 maskwall2 (fence) sprite 224 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 230 pitch 1 // tile0913 maskwall2 (fence) sprite 230 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 222 pitch -3 // tile0913 maskwall2 (fence) sprite 222 roll -2 // tile0913 maskwall2 (fence) sprite 222 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 221 pitch -3 // tile0913 maskwall2 (fence) sprite 221 roll -2 // tile0913 maskwall2 (fence) sprite 221 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 220 pitch -3 // tile0913 maskwall2 (fence) sprite 220 roll -4 // tile0913 maskwall2 (fence) sprite 220 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 219 pitch -1 // tile0913 maskwall2 (fence) sprite 219 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 218 pitch -1 // tile0913 maskwall2 (fence) sprite 218 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 217 pitch -1 // tile0913 maskwall2 (fence) sprite 217 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 216 pitch -1 // tile0913 maskwall2 (fence) sprite 216 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 215 pitch -1 // tile0913 maskwall2 (fence) sprite 215 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 223 pitch -1 // tile0913 maskwall2 (fence) sprite 223 mdzoff 500000 // tile0913 maskwall2 (fence)