// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Community Build Project 2 // Author : The Duke3D Mapping Community // Filename : cbp2.map // mapmd4 : f1cf18e64e3fdb1152025e84373477a5 // 2002-12-23 // Curr. HRP: r5.4.726 sprite 1744 angoff 0 // tile0060 accesscard [blue] sprite 1503 pitch 1 // tile0021 firstgunsprite sprite 1503 mdzoff 200000 // tile0021 firstgunsprite sprite 1470 pitch 1 // tile0633 pipe2b sprite 1470 mdzoff 1000000 // tile0633 pipe2b sprite 1424 notmd // tile2405 (tile2404 scrap2) sprite 1429 notmd // tile2406 (tile2404 scrap2) sprite 1428 notmd // tile2407 (tile2404 scrap2) sprite 1432 notmd // tile2406 (tile2404 scrap2) sprite 1443 notmd // tile2416 scrap5 sprite 1442 notmd // tile2417 (tile2416 scrap5) sprite 1414 notmd // tile2400 scrap1 sprite 1445 notmd // tile2402 (tile2400 scrap1) sprite 1440 notmd // tile2418 (tile2416 scrap5) sprite 1439 notmd // tile2418 (tile2416 scrap5) sprite 1446 notmd // tile2401 (tile2400 scrap1) sprite 1416 notmd // tile2406 (tile2404 scrap2) sprite 1441 notmd // tile2417 (tile2416 scrap5) sprite 1447 notmd // tile2400 scrap1 sprite 1415 notmd // tile2407 (tile2404 scrap2) sprite 1444 notmd // tile2403 (tile2400 scrap1) sprite 1418 notmd // tile2405 (tile2404 scrap2) sprite 1417 notmd // tile2404 scrap2 sprite 1463 angoff -512 // tile1238 explodingbarrel sprite 1463 roll 1 // tile1238 explodingbarrel sprite 1463 mdzoff 500000 // tile1238 explodingbarrel sprite 1462 angoff -512 // tile1238 explodingbarrel sprite 1462 pitch -1 // tile1238 explodingbarrel sprite 1462 roll -1 // tile1238 explodingbarrel sprite 1462 mdzoff 500000 // tile1238 explodingbarrel sprite 1464 angoff -512 // tile0028 shotgunsprite sprite 1464 pitch 1 // tile0028 shotgunsprite sprite 1464 roll -2 // tile0028 shotgunsprite sprite 1464 mdzoff 300000 // tile0028 shotgunsprite sprite 1465 angoff 512 // tile0049 shotgunammo sprite 1792 roll -48 // tile0026 heavyhbomb sprite 1386 pitch -1 // tile0913 maskwall2 (fence) sprite 1386 mdzoff 350000 // tile0913 maskwall2 (fence) sprite 1384 pitch -1 // tile0913 maskwall2 (fence) sprite 1384 mdzoff 350000 // tile0913 maskwall2 (fence) sprite 1385 pitch -1 // tile0913 maskwall2 (fence) sprite 1385 mdzoff 350000 // tile0913 maskwall2 (fence) sprite 1791 angoff 512 // tile0023 rpgsprite sprite 1139 angoff 512 // tile1353 spacemarine sprite 1139 pitch 6 // tile1353 spacemarine sprite 1139 roll -1 // tile1353 spacemarine sprite 1139 mdxoff 7000 // tile1353 spacemarine sprite 1139 mdzoff 100000 // tile1353 spacemarine sprite 1125 pitch 1 // tile0162 dipswitch sprite 1125 mdxoff 5000 // tile0162 dipswitch sprite 1126 angoff 1024 // tile0009 respawn [accesscard blue] sprite 1797 angoff -576 // tile0556 chair1 sprite 1852 pitch -1 // tile0022 chaingunsprite sprite 1852 mdzoff 500000 // tile0022 chaingunsprite sprite 1104 angoff 1024 // tile0049 shotgunammo sprite 1104 pitch -1 // tile0049 shotgunammo sprite 1104 mdzoff 300000 // tile0049 shotgunammo sprite 1080 angoff 512 // tile0610 (lightswitch pole) sprite 1080 pitch 1 // tile0610 (lightswitch pole) sprite 1080 mdxoff 4000 // tile0610 (lightswitch pole) sprite 1105 angoff 512 // tile0052 sixpack sprite 1103 angoff 768 // tile0022 chaingunsprite sprite 1071 notmd // tile0132 slotdoor sprite 1106 angoff -768 // tile2254 (tile2250 jibs2 (eye)) sprite 977 angoff 128 // tile1353 spacemarine sprite 976 nomdanim // tile1537 (tile1536 (duke gibs leg)) sprite 976 angoff -512 // tile1537 (tile1536 (duke gibs leg)) sprite 976 pitch 96 // tile1537 (tile1536 (duke gibs leg)) sprite 976 roll 192 // tile1537 (tile1536 (duke gibs leg)) sprite 976 mdzoff 2000 // tile1537 (tile1536 (duke gibs leg)) sprite 2076 pitch -4 // tile0053 firstaid sprite 2076 roll 1 // tile0053 firstaid sprite 2076 mdzoff 150000 // tile0053 firstaid sprite 993 notmd // tile0909 (treetrunk) sprite 992 notmd // tile0909 (treetrunk) sprite 989 notmd // tile0909 (treetrunk) sprite 991 notmd // tile0909 (treetrunk) sprite 988 notmd // tile0909 (treetrunk) sprite 990 notmd // tile0909 (treetrunk) sprite 1011 pitch -1 // tile0134 lightswitch sprite 1011 mdzoff 100000 // tile0134 lightswitch sprite 914 angoff -256 // tile0042 devistatorammo sprite 972 angoff 640 // tile0556 chair1 sprite 908 angoff -512 // tile0029 devistatorsprite sprite 907 angoff -256 // tile0042 devistatorammo sprite 907 pitch -1 // tile0042 devistatorammo sprite 907 mdzoff 1500000 // tile0042 devistatorammo sprite 906 angoff -256 // tile0042 devistatorammo sprite 906 pitch -1 // tile0042 devistatorammo sprite 906 roll 1 // tile0042 devistatorammo sprite 906 mdzoff 200000 // tile0042 devistatorammo sprite 1055 pitch 1 // tile0910 tree2 sprite 1055 mdxoff 70000 // tile0910 tree2 sprite 1054 pitch 1 // tile0910 tree2 sprite 1054 mdxoff 120000 // tile0910 tree2 sprite 1053 pitch 1 // tile0910 tree2 sprite 1053 mdxoff 100000 // tile0910 tree2 sprite 1052 pitch 1 // tile0910 tree2 sprite 1052 mdxoff 80000 // tile0910 tree2 sprite 903 angoff 320 // tile0021 firstgunsprite sprite 895 pitch -1 // tile0909 (treetrunk) sprite 895 mdxoff 100000 // tile0909 (treetrunk) sprite 901 angoff 1024 // tile0049 shotgunammo sprite 2101 notmd // tile2770 (tile2760 boss3 (overlord)) sprite 824 angoff 1024 // tile0040 ammo sprite 821 angoff 1024 // tile0051 cola sprite 820 angoff -512 // tile0051 cola sprite 722 angoff 576 // tile0049 shotgunammo sprite 721 angoff 1024 // tile0053 firstaid sprite 2162 angoff -512 // tile0616 pipe2 sprite 2161 angoff 512 // tile0619 pipe1 sprite 2149 angoff -512 // tile0619 pipe1 sprite 2158 angoff -512 // tile0619 pipe1 sprite 2135 notmd // tile0166 techswitch sprite 2132 angoff 896 // tile0616 pipe2 sprite 2133 angoff 896 // tile0619 pipe1 sprite 720 angoff -512 // tile0041 batteryammo sprite 720 pitch 1 // tile0041 batteryammo sprite 720 roll -8 // tile0041 batteryammo sprite 720 mdzoff -150000 // tile0041 batteryammo sprite 2136 pitch -1 // tile0919 (electricmeter) sprite 2136 mdzoff 100000 // tile0919 (electricmeter) sprite 2140 angoff 1024 // tile0619 pipe1 sprite 2140 roll 1 // tile0619 pipe1 sprite 2140 mdzoff 300000 // tile0619 pipe1 sprite 2183 nomdanim // tile0974 oceansprite4 sprite 2181 nomdanim // tile0974 oceansprite4 sprite 2182 nomdanim // tile0974 oceansprite4 sprite 2184 nomdanim // tile0974 oceansprite4 sprite 2187 nomdanim // tile0974 oceansprite4 sprite 2186 nomdanim // tile0974 oceansprite4 sprite 2188 nomdanim // tile0974 oceansprite4 sprite 2189 nomdanim // tile0974 oceansprite4 sprite 2200 angoff 768 // tile0022 chaingunsprite sprite 2185 nomdanim // tile0974 oceansprite4 sprite 2193 nomdanim // tile0974 oceansprite4 sprite 2190 nomdanim // tile0974 oceansprite4 sprite 2192 nomdanim // tile0974 oceansprite4 sprite 2191 nomdanim // tile0974 oceansprite4 sprite 2194 nomdanim // tile0974 oceansprite4 sprite 2211 nomdanim // tile0974 oceansprite4 sprite 2212 nomdanim // tile0974 oceansprite4 sprite 2206 nomdanim // tile0974 oceansprite4 sprite 2207 nomdanim // tile0974 oceansprite4 sprite 2205 nomdanim // tile0974 oceansprite4 sprite 2203 nomdanim // tile0974 oceansprite4 sprite 2201 nomdanim // tile0974 oceansprite4 sprite 2204 nomdanim // tile0974 oceansprite4 sprite 2202 nomdanim // tile0974 oceansprite4 sprite 2209 nomdanim // tile0974 oceansprite4 sprite 2208 nomdanim // tile0974 oceansprite4 sprite 2210 nomdanim // tile0974 oceansprite4 sprite 335 angoff 682 // tile1227 nukebarrel sprite 335 pitch -1 // tile1227 nukebarrel sprite 335 mdzoff 500000 // tile1227 nukebarrel sprite 336 angoff -682 // tile1227 nukebarrel sprite 336 pitch -1 // tile1227 nukebarrel sprite 336 mdzoff 500000 // tile1227 nukebarrel sprite 357 angoff -160 // tile0061 boots sprite 266 angoff 768 // tile0049 shotgunammo sprite 2240 pitch -1 // tile0913 maskwall2 (fence) sprite 2240 mdzoff 350000 // tile0913 maskwall2 (fence) sprite 2239 pitch -1 // tile0913 maskwall2 (fence) sprite 2239 mdzoff 350000 // tile0913 maskwall2 (fence) sprite 2238 pitch -1 // tile0913 maskwall2 (fence) sprite 2238 mdzoff 350000 // tile0913 maskwall2 (fence) sprite 2237 pitch -1 // tile0913 maskwall2 (fence) sprite 2237 mdzoff 350000 // tile0913 maskwall2 (fence) sprite 2337 angoff 640 // tile2060 pigcopdeadsprite sprite 2337 pitch -3 // tile2060 pigcopdeadsprite sprite 2337 roll -2 // tile2060 pigcopdeadsprite sprite 2337 mdzoff 500000 // tile2060 pigcopdeadsprite sprite 264 angoff 256 // tile0052 sixpack sprite 263 angoff 768 // tile0044 rpgammo sprite 245 angoff 1024 // tile0162 dipswitch sprite 245 pitch -1 // tile0162 dipswitch sprite 245 mdzoff 100000 // tile0162 dipswitch sprite 104 angoff 1024 // tile0049 shotgunammo sprite 105 angoff 1024 // tile0040 ammo sprite 234 angoff 512 // tile0619 pipe1 sprite 235 angoff -512 // tile0616 pipe2 sprite 230 notmd // tile1048 (pipes) sprite 189 notmd // tile2407 (tile2404 scrap2) sprite 192 notmd // tile2407 (tile2404 scrap2) sprite 193 notmd // tile1048 (pipes) sprite 194 notmd // tile1048 (pipes) sprite 201 angoff -896 // tile0619 pipe1 sprite 202 angoff -896 // tile0619 pipe1 sprite 197 angoff -896 // tile0616 pipe2 sprite 198 angoff -896 // tile0616 pipe2 sprite 199 angoff -896 // tile0619 pipe1 sprite 200 angoff -896 // tile0619 pipe1 sprite 183 pitch -1 // tile1051 (hand dryer) sprite 183 mdxoff 1000000 // tile1051 (hand dryer) sprite 184 pitch -1 // tile1051 (hand dryer) sprite 184 mdxoff 1000000 // tile1051 (hand dryer) sprite 185 pitch -1 // tile1051 (hand dryer) sprite 185 mdxoff 1000000 // tile1051 (hand dryer) sprite 74 angoff 512 // tile0023 rpgsprite sprite 73 angoff 512 // tile0044 rpgammo sprite 72 angoff 512 // tile0029 devistatorsprite sprite 75 angoff 512 // tile0042 devistatorammo sprite 1 angoff -512 // tile0022 chaingunsprite sprite 2 angoff 768 // tile0052 sixpack sprite 2738 notmd // tile1048 (pipes)