// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Croque Monsieur // Author : Aymeric 'MRCK' Nocus / 'ck3D' // Filename : E5L2.map // mapmd4 : d7c31dccd2049cac1a0abe50fa895ead // 2012-03-02 (GRP) // Curr. HRP: r5.4.726 sprite 446 angoff 512 // tile0054 shield sprite 15 pitch 1 // tile0913 maskwall2 (fence) sprite 15 mdzoff 200000 // tile0913 maskwall2 (fence) sprite 14 pitch 1 // tile0913 maskwall2 (fence) sprite 14 mdzoff 200000 // tile0913 maskwall2 (fence) sprite 13 pitch 1 // tile0913 maskwall2 (fence) sprite 13 mdzoff 200000 // tile0913 maskwall2 (fence) sprite 12 pitch 1 // tile0913 maskwall2 (fence) sprite 12 mdzoff 200000 // tile0913 maskwall2 (fence) sprite 26 angoff 768 // tile1232 canwithsomething sprite 27 angoff 512 // tile1232 canwithsomething sprite 38 angoff 1024 // tile1160 bottle13 sprite 78 angoff -768 // tile1232 canwithsomething sprite 74 angoff -512 // tile0981 hydrent sprite 74 pitch 1 // tile0981 hydrent sprite 74 mdzoff 900000 // tile0981 hydrent sprite 461 angoff -512 // tile0040 ammo sprite 460 angoff -512 // tile0040 ammo sprite 459 angoff 256 // tile0051 cola sprite 70 angoff -640 // tile1232 canwithsomething sprite 456 angoff 1024 // tile0028 shotgunsprite sprite 79 angoff -512 // tile0927 (traffic signal) sprite 79 roll -1 // tile0927 (traffic signal) sprite 79 mdyoff 90000 // tile0927 (traffic signal) sprite 79 mdzoff -300000 // tile0927 (traffic signal) sprite 258 roll 1 // tile1240 firebarrel sprite 258 mdzoff 300000 // tile1240 firebarrel sprite 474 angoff -256 // tile0052 sixpack sprite 475 angoff 1024 // tile0049 shotgunammo sprite 209 angoff 1024 // tile0981 hydrent sprite 494 angoff 256 // tile0049 shotgunammo sprite 154 angoff 512 // tile0680 chair3 sprite 156 angoff -384 // tile0680 chair3 sprite 157 angoff 384 // tile0680 chair3 sprite 158 angoff -768 // tile0680 chair3 sprite 159 angoff 512 // tile0680 chair3 sprite 160 angoff 1024 // tile0680 chair3 sprite 163 angoff 256 // tile0680 chair3 sprite 164 angoff -576 // tile0680 chair3 sprite 161 angoff 1024 // tile0680 chair3 sprite 184 notmd // tile0914 maskwall3 (fence) sprite 183 notmd // tile0914 maskwall3 (fence) sprite 182 notmd // tile0914 maskwall3 (fence) sprite 181 notmd // tile0914 maskwall3 (fence) sprite 180 notmd // tile0914 maskwall3 (fence) sprite 179 notmd // tile0914 maskwall3 (fence) sprite 178 notmd // tile0914 maskwall3 (fence) sprite 136 pitch 1 // tile0914 maskwall3 (fence) sprite 136 roll 2 // tile0914 maskwall3 (fence) sprite 136 mdxoff -18000 // tile0914 maskwall3 (fence) sprite 136 mdzoff 400000 // tile0914 maskwall3 (fence) sprite 135 pitch 1 // tile0914 maskwall3 (fence) sprite 135 roll 1 // tile0914 maskwall3 (fence) sprite 135 mdxoff -18000 // tile0914 maskwall3 (fence) sprite 135 mdzoff 400000 // tile0914 maskwall3 (fence) sprite 134 pitch 2 // tile0914 maskwall3 (fence) sprite 134 roll 1 // tile0914 maskwall3 (fence) sprite 134 mdxoff -9000 // tile0914 maskwall3 (fence) sprite 134 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 133 pitch 1 // tile0914 maskwall3 (fence) sprite 133 mdxoff -18000 // tile0914 maskwall3 (fence) sprite 133 mdzoff 400000 // tile0914 maskwall3 (fence) sprite 176 notmd // tile0914 maskwall3 (fence) sprite 177 notmd // tile0914 maskwall3 (fence) sprite 90 pitch 1 // tile1240 firebarrel sprite 90 roll 1 // tile1240 firebarrel sprite 90 mdzoff 300000 // tile1240 firebarrel sprite 89 pitch -1 // tile1240 firebarrel sprite 89 roll 3 // tile1240 firebarrel sprite 89 mdzoff 200000 // tile1240 firebarrel sprite 98 pitch 6 // tile0978 cone sprite 98 roll -1 // tile0978 cone sprite 98 mdzoff 100000 // tile0978 cone sprite 91 angoff -768 // tile1232 canwithsomething sprite 92 angoff 1024 // tile1227 nukebarrel sprite 92 roll 1 // tile1227 nukebarrel sprite 92 mdzoff 300000 // tile1227 nukebarrel sprite 94 angoff -512 // tile1232 canwithsomething sprite 86 pitch 1 // tile0951 box sprite 86 mdzoff 500000 // tile0951 box sprite 102 pitch 1 // tile0978 cone sprite 102 mdzoff 400000 // tile0978 cone sprite 470 angoff 512 // tile0049 shotgunammo sprite 465 pitch -1 // tile0049 shotgunammo sprite 465 mdzoff 600000 // tile0049 shotgunammo sprite 440 angoff -256 // tile0060 accesscard [blue] sprite 137 angoff -512 // tile0680 chair3 sprite 142 angoff 1024 // tile0680 chair3 sprite 143 angoff 512 // tile0680 chair3 sprite 149 angoff -256 // tile0680 chair3 sprite 148 angoff 256 // tile0680 chair3 sprite 140 angoff -512 // tile0680 chair3 sprite 141 angoff 1024 // tile0680 chair3 sprite 138 angoff 512 // tile0680 chair3 sprite 147 angoff 512 // tile0052 sixpack sprite 282 angoff -512 // tile0916 fireext sprite 274 angoff 1024 // tile0680 chair3 sprite 277 angoff -256 // tile0680 chair3 sprite 277 pitch -1 // tile0680 chair3 sprite 277 mdzoff 200000 // tile0680 chair3 sprite 275 angoff -768 // tile0680 chair3 sprite 276 angoff -256 // tile0680 chair3 sprite 284 pitch 1 // tile0958 (lights) sprite 284 mdxoff 60000 // tile0958 (lights) sprite 285 pitch 1 // tile0958 (lights) sprite 285 mdxoff 60000 // tile0958 (lights) sprite 538 angoff 512 // tile0052 sixpack sprite 268 angoff 768 // tile0762 mike sprite 267 angoff -768 // tile0762 mike sprite 304 angoff 768 // tile1312 fem1 stripper sprite 305 angoff 1024 // tile1312 fem1 stripper sprite 302 angoff 256 // tile0680 chair3 sprite 299 angoff 512 // tile0680 chair3 sprite 523 angoff 1024 // tile0022 chaingunsprite sprite 307 angoff 128 // tile0955 bottle2 sprite 309 angoff 384 // tile0955 bottle2 sprite 441 angoff -256 // tile0060 accesscard [red] sprite 325 angoff 512 // tile0916 fireext sprite 325 pitch -1 // tile0916 fireext sprite 325 mdzoff 200000 // tile0916 fireext sprite 506 angoff 512 // tile0051 cola sprite 504 angoff -512 // tile0041 batteryammo sprite 504 pitch 1 // tile0041 batteryammo sprite 504 mdzoff 300000 // tile0041 batteryammo sprite 507 angoff -512 // tile0051 cola sprite 505 angoff -512 // tile0041 batteryammo sprite 505 pitch -1 // tile0041 batteryammo sprite 505 mdzoff 300000 // tile0041 batteryammo sprite 340 angoff -512 // tile0916 fireext sprite 340 pitch -1 // tile0916 fireext sprite 340 mdzoff 200000 // tile0916 fireext sprite 339 angoff 512 // tile0916 fireext sprite 339 pitch -1 // tile0916 fireext sprite 339 mdzoff 200000 // tile0916 fireext sprite 521 angoff 512 // tile0023 rpgsprite sprite 521 pitch -1 // tile0023 rpgsprite sprite 521 mdzoff 900000 // tile0023 rpgsprite sprite 520 angoff 1024 // tile0049 shotgunammo sprite 518 angoff -512 // tile0041 batteryammo sprite 537 angoff -256 // tile0052 sixpack sprite 535 angoff 1024 // tile0041 batteryammo sprite 442 angoff 1024 // tile0060 accesscard [yellow] sprite 360 pitch 1 // tile0913 maskwall2 (fence) sprite 360 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 361 pitch 1 // tile0913 maskwall2 (fence) sprite 361 mdzoff 300000 // tile0913 maskwall2 (fence)