// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod // Title : Problems Downtown // Author : John Henderson & Leonardo 'DavoX' Pellegrini & Mark. // Filename : beach1.map // mapmd4 : 088bcf5d9920263ee311e329110f377d // 2015-12-17 sprite 1030 angoff -64 // tile3808 [decay chair2] sprite 1030 pitch -1 // tile3808 [decay chair2] sprite 1030 mdzoff 300000 // tile3808 [decay chair2] sprite 1031 pitch -32 // tile3808 [decay chair2] sprite 1031 mdxoff -200 // tile3808 [decay chair2] sprite 866 roll -20 // tile3807 [decay broom] sprite 971 nomdanim // tile1232 canwithsomething sprite 972 nomdanim // tile1232 canwithsomething sprite 977 pitch 1 // tile4840 [decay box open] sprite 977 mdxoff 5000 // tile4840 [decay box open] sprite 666 angoff 1024 // tile4264 [decay dumpster] sprite 629 roll -1 // tile0913 maskwall2 (fence) sprite 629 mdzoff 50000 // tile0913 maskwall2 (fence) sprite 630 roll -1 // tile0913 maskwall2 (fence) sprite 630 mdzoff 50000 // tile0913 maskwall2 (fence) sprite 631 roll -1 // tile0913 maskwall2 (fence) sprite 631 mdzoff 50000 // tile0913 maskwall2 (fence) sprite 632 roll 1 // tile0913 maskwall2 (fence) sprite 632 mdzoff 50000 // tile0913 maskwall2 (fence) sprite 626 roll -1 // tile0913 maskwall2 (fence) sprite 626 mdzoff 75000 // tile0913 maskwall2 (fence) sprite 1858 roll -1 // tile0913 maskwall2 (fence) sprite 1858 mdzoff 75000 // tile0913 maskwall2 (fence) sprite 1663 angoff 0 // tile0913 maskwall2 (fence) sprite 1663 pitch -2 // tile0913 maskwall2 (fence) sprite 1663 roll 1 // tile0913 maskwall2 (fence) sprite 1663 mdzoff 100000 // tile0913 maskwall2 (fence) /* sprite 629 roll -1 // tile0913 maskwall2 (fence) [new] sprite 629 mdzoff 100000 // tile0913 maskwall2 (fence) [new] sprite 630 roll -1 // tile0913 maskwall2 (fence) [new] sprite 630 mdzoff 100000 // tile0913 maskwall2 (fence) [new] sprite 631 roll -1 // tile0913 maskwall2 (fence) [new] sprite 631 mdzoff 100000 // tile0913 maskwall2 (fence) [new] sprite 632 roll 1 // tile0913 maskwall2 (fence) [new] sprite 632 mdzoff 100000 // tile0913 maskwall2 (fence) [new] sprite 626 roll -1 // tile0913 maskwall2 (fence) [new] sprite 626 mdzoff 150000 // tile0913 maskwall2 (fence) [new] sprite 1858 roll -1 // tile0913 maskwall2 (fence) [new] sprite 1858 mdzoff 150000 // tile0913 maskwall2 (fence) [new] */ sprite 639 pitch 1 // tile0913 maskwall2 (fence) sprite 639 mdzoff 200000 // tile0913 maskwall2 (fence) sprite 638 pitch 1 // tile0913 maskwall2 (fence) sprite 638 mdzoff 200000 // tile0913 maskwall2 (fence) sprite 637 pitch 1 // tile0913 maskwall2 (fence) sprite 637 mdzoff 200000 // tile0913 maskwall2 (fence) sprite 642 roll 1 // tile0913 maskwall2 (fence) sprite 642 mdzoff 150000 // tile0913 maskwall2 (fence) sprite 636 roll 1 // tile0913 maskwall2 (fence) sprite 636 mdzoff 150000 // tile0913 maskwall2 (fence) /* sprite 1663 angoff 16 // tile0913 maskwall2 (fence) [new] sprite 1663 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 1663 mdzoff 250000 // tile0913 maskwall2 (fence) [new] */ sprite 1457 roll 1 // tile0913 maskwall2 (fence) sprite 1457 mdzoff 150000 // tile0913 maskwall2 (fence) sprite 682 roll 1 // tile0913 maskwall2 (fence) sprite 682 mdzoff 150000 // tile0913 maskwall2 (fence) sprite 1456 roll 1 // tile0913 maskwall2 (fence) sprite 1456 mdzoff 150000 // tile0913 maskwall2 (fence) sprite 683 roll 1 // tile0913 maskwall2 (fence) sprite 683 mdzoff 150000 // tile0913 maskwall2 (fence) sprite 887 angoff -640 // tile1232 canwithsomething sprite 885 angoff -128 // tile1232 canwithsomething sprite 1180 pitch -1 // tile0916 fireext sprite 1180 mdzoff 50000 // tile0916 fireext sprite 1193 away1 // tile6189 [decay planks] //sprite 1857 angoff 0 // tile0060 accesscard [yellow] sprite 373 angoff 384 // tile0990 tire sprite 460 pitch -1 // tile4411 (tile4410 mail) sprite 460 mdxoff 9000 // tile4411 (tile4410 mail) sprite 457 pitch -1 // tile4411 (tile4410 mail) sprite 457 mdxoff 9000 // tile4411 (tile4410 mail) sprite 456 pitch -1 // tile4411 (tile4410 mail) sprite 456 mdxoff 9000 // tile4411 (tile4410 mail) sprite 459 pitch -1 // tile4411 (tile4410 mail) sprite 459 mdxoff 9000 // tile4411 (tile4410 mail) sprite 458 pitch -1 // tile4411 (tile4410 mail) sprite 458 mdxoff 9000 // tile4411 (tile4410 mail) sprite 461 pitch -1 // tile4411 (tile4410 mail) sprite 461 mdxoff 9000 // tile4411 (tile4410 mail) sprite 462 pitch -1 // tile4411 (tile4410 mail) sprite 462 mdxoff 9000 // tile4411 (tile4410 mail) sprite 393 nomdanim // tile1232 canwithsomething sprite 392 nomdanim // tile1232 canwithsomething sprite 391 nomdanim // tile1232 canwithsomething sprite 450 pitch -1 // tile4411 (tile4410 mail) sprite 450 mdxoff 9000 // tile4411 (tile4410 mail) sprite 451 angoff -384 // tile4411 (tile4410 mail) sprite 451 pitch -1 // tile4411 (tile4410 mail) sprite 451 mdxoff 9000 // tile4411 (tile4410 mail) sprite 452 pitch -1 // tile4411 (tile4410 mail) sprite 452 mdxoff 9000 // tile4411 (tile4410 mail) sprite 453 pitch -1 // tile4411 (tile4410 mail) sprite 453 mdxoff 9000 // tile4411 (tile4410 mail) sprite 454 pitch -1 // tile4411 (tile4410 mail) sprite 454 mdxoff 9000 // tile4411 (tile4410 mail) sprite 2078 angoff 512 // tile4411 (tile4410 mail) sprite 2078 pitch -1 // tile4411 (tile4410 mail) sprite 2078 mdxoff 4000 // tile4411 (tile4410 mail) sprite 2079 pitch -1 // tile4411 (tile4410 mail) sprite 2079 mdxoff 4000 // tile4411 (tile4410 mail) sprite 2080 pitch -1 // tile4411 (tile4410 mail) sprite 2080 mdxoff 4000 // tile4411 (tile4410 mail) sprite 1827 pitch 2 // tile6343 [decay mailbox] sprite 1827 roll 1 // tile6343 [decay mailbox] sprite 1827 mdzoff 50000 // tile6343 [decay mailbox] sprite 1826 pitch 1 // tile6343 [decay mailbox] sprite 1826 mdzoff 100000 // tile6343 [decay mailbox] sprite 541 nomdanim // tile1232 canwithsomething sprite 541 angoff -512 // tile1232 canwithsomething sprite 345 roll -72 // tile3807 [decay broom] sprite 323 pitch 48 // tile3808 [decay chair2] sprite 323 mdzoff -3000 // tile3808 [decay chair2] sprite 324 pitch 48 // tile3808 [decay chair2] sprite 324 mdzoff -4000 // tile3808 [decay chair2] sprite 326 pitch 48 // tile3808 [decay chair2] sprite 326 mdzoff -4000 // tile3808 [decay chair2] sprite 325 pitch 48 // tile3808 [decay chair2] sprite 325 mdzoff -3000 // tile3808 [decay chair2] sprite 614 pitch 48 // tile3808 [decay chair2] sprite 614 mdzoff -3000 // tile3808 [decay chair2] sprite 617 pitch 48 // tile3808 [decay chair2] sprite 617 mdzoff -3000 // tile3808 [decay chair2] sprite 1322 pitch 1 // tile6983 [decay radiator] sprite 1322 mdzoff 150000 // tile6983 [decay radiator] //sprite 1856 angoff 0 // tile0060 accesscard [blue] sprite 254 angoff 1024 // tile4264 [decay dumpster] sprite 528 pitch 48 // tile3808 [decay chair2] sprite 528 mdzoff -3000 // tile3808 [decay chair2] sprite 580 pitch -1 // tile0916 fireext sprite 580 mdzoff 100000 // tile0916 fireext sprite 537 angoff 1024 // tile1232 canwithsomething sprite 13 pitch -1 // tile4264 [decay dumpster] sprite 13 mdzoff 200000 // tile4264 [decay dumpster] sprite 539 angoff -512 // tile1232 canwithsomething sprite 656 pitch 1 // tile0916 fireext sprite 656 mdzoff 50000 // tile0916 fireext sprite 1511 roll -1 // tile4840 [decay box open] sprite 1511 mdzoff 120000 // tile4840 [decay box open] sprite 659 pitch 1 // tile0621 camera1 sprite 659 mdzoff 600000 // tile0621 camera1 sprite 660 pitch 1 // tile0977 genericpole sprite 660 mdzoff 300000 // tile0977 genericpole sprite 655 pitch 1 // tile0916 fireext sprite 655 mdzoff 50000 // tile0916 fireext sprite 533 roll 1 // tile1037 (table) sprite 533 mdzoff 200000 // tile1037 (table) sprite 15 angoff -512 // tile1161 bottle14 sprite 771 notmd // tile0994 pipe5 sprite 769 notmd // tile0994 pipe5 sprite 770 notmd // tile0994 pipe5 sprite 759 pitch -1 // tile1062 rubbercan sprite 759 mdzoff 100000 // tile1062 rubbercan sprite 773 pitch -1 // tile0712 lightswitch2 sprite 773 mdzoff 20000 // tile0712 lightswitch2 sprite 658 pitch -1 // tile0916 fireext sprite 658 mdzoff 50000 // tile0916 fireext sprite 593 pitch -1 // tile0712 lightswitch2 sprite 593 mdzoff 80000 // tile0712 lightswitch2 sprite 421 roll 1 // tile3878 [decay parkometer] sprite 421 mdzoff 2500000 // tile3878 [decay parkometer] sprite 422 roll 1 // tile3878 [decay parkometer] sprite 422 mdzoff 2500000 // tile3878 [decay parkometer] sprite 423 roll 1 // tile3878 [decay parkometer] sprite 423 mdzoff 2500000 // tile3878 [decay parkometer] sprite 2064 roll 1 // tile3878 [decay parkometer] sprite 2064 mdzoff 2500000 // tile3878 [decay parkometer] sprite 1527 roll -1 // tile7178 [decay (tile7120 halfie)] sprite 1527 mdzoff 300000 // tile7178 [decay (tile7120 halfie)] sprite 155 pitch -1 // tile0909 (treetrunk) sprite 155 mdxoff 50000 // tile0909 (treetrunk) sprite 154 pitch -1 // tile0909 (treetrunk) sprite 154 mdxoff 50000 // tile0909 (treetrunk) sprite 158 pitch -1 // tile0909 (treetrunk) sprite 158 mdxoff 100000 // tile0909 (treetrunk) sprite 148 pitch -1 // tile0909 (treetrunk) sprite 148 mdxoff 50000 // tile0909 (treetrunk) sprite 151 pitch -1 // tile0909 (treetrunk) sprite 151 mdxoff 100000 // tile0909 (treetrunk) sprite 150 pitch -1 // tile0909 (treetrunk) sprite 150 mdxoff 50000 // tile0909 (treetrunk) sprite 2065 roll 1 // tile3878 [decay parkometer] sprite 2065 mdzoff 2500000 // tile3878 [decay parkometer] sprite 573 roll 1 // tile3878 [decay parkometer] sprite 573 mdzoff 2500000 // tile3878 [decay parkometer] sprite 574 roll 1 // tile3878 [decay parkometer] sprite 574 mdzoff 2500000 // tile3878 [decay parkometer] sprite 575 roll 1 // tile3878 [decay parkometer] sprite 575 mdzoff 2500000 // tile3878 [decay parkometer] // maphacks can't delete ... //sprite 572 pitch -1 // tile3878 [decay parkometer] //sprite 572 mdxoff 9999999 // tile3878 [decay parkometer] sprite 1 angoff -384 // tile0040 ammo sprite 2 angoff -384 // tile0040 ammo sprite 1313 pitch 1 // tile1062 rubbercan sprite 1313 mdzoff 300000 // tile1062 rubbercan sprite 2040 pitch -1 // tile1025 bottle7 (plant) sprite 2040 roll -1 // tile1025 bottle7 (plant) sprite 2040 mdzoff 200000 // tile1025 bottle7 (plant) sprite 2035 pitch 48 // tile3808 [decay chair2] sprite 2035 mdxoff -200 // tile3808 [decay chair2] sprite 2035 mdzoff -1000 // tile3808 [decay chair2] sprite 292 angoff 1024 // tile4264 [decay dumpster] sprite 1312 angoff 1024 // tile4264 [decay dumpster] sprite 342 angoff 1024 // tile4264 [decay dumpster] sprite 343 angoff 512 // tile4264 [decay dumpster] sprite 1391 angoff 1024 // tile0913 maskwall2 (fence) sprite 1391 roll -1 // tile0913 maskwall2 (fence) sprite 1391 mdzoff 250000 // tile0913 maskwall2 (fence) sprite 1392 roll 1 // tile0913 maskwall2 (fence) sprite 1392 mdzoff 250000 // tile0913 maskwall2 (fence) sprite 146 roll 1 // tile0913 maskwall2 (fence) sprite 146 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 145 roll 1 // tile0913 maskwall2 (fence) sprite 145 mdzoff 300000 // tile0913 maskwall2 (fence) sprite 144 roll 1 // tile0913 maskwall2 (fence) sprite 144 mdzoff 300000 // tile0913 maskwall2 (fence) //sprite 1872 angoff 0 // tile0060 accesscard [red]