// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod // Title : Say Your Prayers // Author : Mark. // Filename : graveyardtest2.map // mapmd4 : d6640635166380ca614712d7c34e81dc // 2015-12-17 sprite 270 roll 1 // tile1232 canwithsomething sprite 270 mdzoff 100000 // tile1232 canwithsomething sprite 269 angoff 896 // tile1232 canwithsomething sprite 801 angoff 1024 // tile4264 [decay dumpster] sprite 801 pitch -1 // tile4264 [decay dumpster] sprite 801 mdzoff 500000 // tile4264 [decay dumpster] sprite 826 pitch -1 // tile0913 maskwall2 (fence) sprite 826 mdzoff 50000 // tile0913 maskwall2 (fence) sprite 682 pitch -1 // tile0913 maskwall2 (fence) sprite 682 mdzoff 30000 // tile0913 maskwall2 (fence) sprite 689 pitch 1 // tile0913 maskwall2 (fence) sprite 689 mdzoff 30000 // tile0913 maskwall2 (fence) sprite 688 pitch -1 // tile0913 maskwall2 (fence) sprite 688 mdzoff 30000 // tile0913 maskwall2 (fence) sprite 683 pitch 1 // tile0913 maskwall2 (fence) sprite 683 mdzoff 30000 // tile0913 maskwall2 (fence) /* sprite 826 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 826 mdzoff 100000 // tile0913 maskwall2 (fence) [new] sprite 682 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 682 mdzoff 60000 // tile0913 maskwall2 (fence) [new] sprite 689 pitch 1 // tile0913 maskwall2 (fence) [new] sprite 689 mdzoff 60000 // tile0913 maskwall2 (fence) [new] sprite 688 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 688 mdzoff 60000 // tile0913 maskwall2 (fence) [new] sprite 683 pitch 1 // tile0913 maskwall2 (fence) [new] sprite 683 mdzoff 60000 // tile0913 maskwall2 (fence) [new] */ sprite 785 angoff -768 // tile4841 [decay box flat] sprite 564 angoff 1024 // tile4264 [decay dumpster] sprite 653 pitch -1 // tile0544 (iron bar) sprite 653 roll -1 // tile0544 (iron bar) sprite 653 mdzoff 90000 // tile0544 (iron bar) sprite 654 pitch -5 // tile0544 (iron bar) sprite 654 roll -1 // tile0544 (iron bar) sprite 654 mdzoff 90000 // tile0544 (iron bar) sprite 659 pitch -7 // tile0544 (iron bar) sprite 659 roll -1 // tile0544 (iron bar) sprite 659 mdzoff 90000 // tile0544 (iron bar) sprite 651 angoff 1024 // tile0913 maskwall2 (fence) sprite 651 pitch -1 // tile0913 maskwall2 (fence) sprite 651 roll -1 // tile0913 maskwall2 (fence) sprite 651 mdzoff 50000 // tile0913 maskwall2 (fence) sprite 647 angoff 1024 // tile0913 maskwall2 (fence) sprite 647 pitch -1 // tile0913 maskwall2 (fence) sprite 647 roll -1 // tile0913 maskwall2 (fence) sprite 647 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 648 angoff 1024 // tile0913 maskwall2 (fence) sprite 648 pitch -1 // tile0913 maskwall2 (fence) sprite 648 roll -1 // tile0913 maskwall2 (fence) sprite 648 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 649 angoff 1024 // tile0913 maskwall2 (fence) sprite 649 pitch -1 // tile0913 maskwall2 (fence) sprite 649 roll -1 // tile0913 maskwall2 (fence) sprite 649 mdxoff -10000 // tile0913 maskwall2 (fence) sprite 649 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 668 angoff 1024 // tile0913 maskwall2 (fence) sprite 668 pitch -1 // tile0913 maskwall2 (fence) sprite 668 roll -1 // tile0913 maskwall2 (fence) sprite 668 mdxoff -10000 // tile0913 maskwall2 (fence) sprite 668 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 669 angoff 1024 // tile0913 maskwall2 (fence) sprite 669 pitch -1 // tile0913 maskwall2 (fence) sprite 669 roll -1 // tile0913 maskwall2 (fence) sprite 669 mdxoff -10000 // tile0913 maskwall2 (fence) sprite 669 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 670 angoff 1024 // tile0913 maskwall2 (fence) sprite 670 pitch -1 // tile0913 maskwall2 (fence) sprite 670 roll -1 // tile0913 maskwall2 (fence) sprite 670 mdxoff -10000 // tile0913 maskwall2 (fence) sprite 670 mdzoff 100000 // tile0913 maskwall2 (fence) sprite 671 angoff 1024 // tile0913 maskwall2 (fence) sprite 671 pitch -2 // tile0913 maskwall2 (fence) //sprite 671 roll -1 // tile0913 maskwall2 (fence) sprite 671 mdxoff -5000 // tile0913 maskwall2 (fence) sprite 671 mdzoff 50000 // tile0913 maskwall2 (fence) /* sprite 651 angoff 1024 // tile0913 maskwall2 (fence) [new] sprite 651 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 651 roll -1 // tile0913 maskwall2 (fence) [new] sprite 651 mdzoff 100000 // tile0913 maskwall2 (fence) [new] sprite 647 angoff 1024 // tile0913 maskwall2 (fence) [new] sprite 647 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 647 roll -1 // tile0913 maskwall2 (fence) [new] sprite 647 mdzoff 200000 // tile0913 maskwall2 (fence) [new] sprite 648 angoff 1024 // tile0913 maskwall2 (fence) [new] sprite 648 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 648 roll -1 // tile0913 maskwall2 (fence) [new] sprite 648 mdzoff 200000 // tile0913 maskwall2 (fence) [new] sprite 649 angoff 1024 // tile0913 maskwall2 (fence) [new] sprite 649 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 649 roll -1 // tile0913 maskwall2 (fence) [new] sprite 649 mdxoff -10000 // tile0913 maskwall2 (fence) [new] sprite 649 mdzoff 200000 // tile0913 maskwall2 (fence) [new] sprite 668 angoff 1024 // tile0913 maskwall2 (fence) [new] sprite 668 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 668 roll -1 // tile0913 maskwall2 (fence) [new] sprite 668 mdxoff -10000 // tile0913 maskwall2 (fence) [new] sprite 668 mdzoff 200000 // tile0913 maskwall2 (fence) [new] sprite 669 angoff 1024 // tile0913 maskwall2 (fence) [new] sprite 669 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 669 roll -1 // tile0913 maskwall2 (fence) [new] sprite 669 mdxoff -10000 // tile0913 maskwall2 (fence) [new] sprite 669 mdzoff 200000 // tile0913 maskwall2 (fence) [new] sprite 670 angoff 1024 // tile0913 maskwall2 (fence) [new] sprite 670 pitch -1 // tile0913 maskwall2 (fence) [new] sprite 670 roll -1 // tile0913 maskwall2 (fence) [new] sprite 670 mdxoff -10000 // tile0913 maskwall2 (fence) [new] sprite 670 mdzoff 200000 // tile0913 maskwall2 (fence) [new] sprite 671 angoff 1024 // tile0913 maskwall2 (fence) [new] sprite 671 pitch -2 // tile0913 maskwall2 (fence) [new] sprite 671 roll -1 // tile0913 maskwall2 (fence) [new] sprite 671 mdxoff -2000 // tile0913 maskwall2 (fence) [new] sprite 671 mdzoff 100000 // tile0913 maskwall2 (fence) [new] */ sprite 664 pitch 1 // tile4264 [decay dumpster] sprite 664 roll -1 // tile4264 [decay dumpster] sprite 664 mdzoff 500000 // tile4264 [decay dumpster] sprite 629 roll -1 // tile3816 [decay keyboard] sprite 629 mdzoff 100000 // tile3816 [decay keyboard] sprite 628 pitch 1 // tile3817 [decay monitor] sprite 628 mdzoff 150000 // tile3817 [decay monitor] sprite 1156 roll 1 // tile6361 [decay deskphone] sprite 1156 mdzoff 50000 // tile6361 [decay deskphone] sprite 633 away1 // tile6278 [decay notes] sprite 632 away1 // tile6237 [decay wooden panel]