// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod // Title : Highway to Hell // Author : SalaciusCrumb & Mark. // Filename : highway3.map // mapmd4 : 2eb2616203833a47318ef60adc8776b2 // 2015-12-17 sprite 199 roll 1 // tile0951 box sprite 199 mdzoff 300000 // tile0951 box sprite 198 pitch 1 // tile0951 box sprite 198 roll -1 // tile0951 box sprite 198 mdzoff 100000 // tile0951 box sprite 87 roll -1 // tile6995 [decay firetruck] sprite 87 mdzoff 300000 // tile6995 [decay firetruck] sprite 358 pitch -2 // tile0977 genericpole sprite 358 roll -1 // tile0977 genericpole sprite 358 mdzoff 25000 // tile0977 genericpole sprite 378 away2 // tile0933 (pxnxd graffiti) sprite 535 angoff 1024 // tile4264 [decay dumpster] sprite 535 roll 1 // tile4264 [decay dumpster] sprite 535 mdzoff 100000 // tile4264 [decay dumpster] sprite 530 roll -1 // tile4839 [decay box] sprite 530 mdzoff 250000 // tile4839 [decay box] //sprite 475 angoff 1024 // tile5544 [decay pallet] sprite 723 angoff 1024 // tile4841 [decay box flat] sprite 758 angoff 1024 // tile0956 bottle3 sprite 756 angoff 1024 // tile0956 bottle3 sprite 756 pitch 1 // tile0956 bottle3 sprite 756 roll 1 // tile0956 bottle3 sprite 756 mdzoff 100000 // tile0956 bottle3 sprite 759 roll -1 // tile0956 bottle3 sprite 759 mdzoff 50000 // tile0956 bottle3 sprite 670 pitch -2 // tile0951 box sprite 670 roll 1 // tile0951 box sprite 670 mdzoff 300000 // tile0951 box sprite 671 pitch 1 // tile0951 box sprite 671 roll 1 // tile0951 box sprite 671 mdzoff 300000 // tile0951 box sprite 364 roll 1 // tile4264 [decay dumpster] sprite 364 mdzoff 100000 // tile4264 [decay dumpster] sprite 218 pitch -28 // tile6331 [decay wirefence] sprite 218 mdzoff -28000 // tile6331 [decay wirefence] sprite 65 angoff 768 // tile0689 ivunit sprite 26 angoff -256 // tile0689 ivunit sprite 254 roll 1 // tile1037 (table) sprite 254 mdzoff 300000 // tile1037 (table) sprite 252 pitch -1 // tile0916 fireext sprite 252 mdzoff 50000 // tile0916 fireext sprite 251 angoff 768 // tile0994 pipe5 sprite 251 pitch -1 // tile0994 pipe5 sprite 251 roll 1 // tile0994 pipe5 sprite 251 mdzoff 300000 // tile0994 pipe5 sprite 250 angoff 768 // tile0994 pipe5 sprite 250 pitch -1 // tile0994 pipe5 sprite 250 roll 1 // tile0994 pipe5 sprite 250 mdzoff 300000 // tile0994 pipe5 //sprite 330 angoff 0 // tile0060 accesscard [blue] sprite 425 angoff 128 // tile1232 canwithsomething sprite 445 roll 1 // tile3814 [decay barrel] sprite 445 mdzoff 200000 // tile3814 [decay barrel] sprite 441 pitch 1 // tile0955 bottle2 sprite 441 mdxoff 5000 // tile0955 bottle2 sprite 621 pitch -28 // tile6331 [decay wirefence] sprite 621 mdzoff -13000 // tile6331 [decay wirefence] sprite 281 roll -32 // tile2185 lizmandeadsprite [decay (tile5334 trooper)] sprite 317 pitch -28 // tile6331 [decay wirefence] sprite 317 mdzoff -13000 // tile6331 [decay wirefence]