// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Bloody Mountains // Author : Lukas Cerovsky & Petr Kucera // Filename : E2L5.MAP // mapmd4 : 99829e54a05b08678cf04a6f2cd95c08 // 1999-12-14 // Filename : LOSTHW05.MAP // mapmd4 : 1b5778a9ece852770b85a2c33168c9f9 // 2014-10-16 (Addon Pack) // Curr. HRP: r5.4.726 sprite 713 angoff 896 // tile0047 hbombammo sprite 713 pitch -1 // tile0047 hbombammo sprite 713 mdzoff 100000 // tile0047 hbombammo sprite 716 angoff -768 // tile0022 chaingunsprite sprite 254 angoff -512 // tile0029 devistatorsprite sprite 113 angoff 1024 // tile0042 devistatorammo sprite 454 angoff 1024 // tile0042 devistatorammo sprite 454 roll -1 // tile0042 devistatorammo sprite 454 mdzoff 500000 // tile0042 devistatorammo sprite 691 angoff 256 // tile0053 firstaid sprite 692 angoff -256 // tile0023 rpgsprite sprite 692 roll -64 // tile0023 rpgsprite sprite 1170 pitch 160 // tile0059 heatsensor sprite 1170 roll 80 // tile0059 heatsensor sprite 768 angoff 1024 // tile0049 shotgunammo sprite 595 angoff 1024 // tile0051 cola sprite 1035 angoff -256 // tile0049 shotgunammo sprite 563 notmd // tile0958 (lights) sprite 161 angoff -256 // tile0055 steroids sprite 1081 angoff 1024 // tile0040 ammo sprite 203 angoff 768 // tile2185 lizmandeadsprite sprite 203 pitch -1 // tile2185 lizmandeadsprite sprite 203 roll 1 // tile2185 lizmandeadsprite sprite 203 mdzoff 2500000 // tile2185 lizmandeadsprite sprite 501 pitch 1 // tile1353 spacemarine sprite 501 mdxoff 40000 // tile1353 spacemarine sprite 594 angoff 0 // tile0060 accesscard [yellow] sprite 532 notmd // tile0958 (lights) sprite 526 notmd // tile1056 (tile1055 (film reel)) sprite 525 notmd // tile1056 (tile1055 (film reel)) sprite 523 notmd // tile1056 (tile1055 (film reel)) sprite 524 notmd // tile1056 (tile1055 (film reel)) sprite 530 notmd // tile1056 (tile1055 (film reel)) sprite 529 notmd // tile1056 (tile1055 (film reel)) sprite 527 notmd // tile1056 (tile1055 (film reel)) sprite 528 notmd // tile1056 (tile1055 (film reel)) /* sprite 526 nomdanim // tile1056 (tile1055 (film reel)) sprite 526 angoff 1024 // tile1056 (tile1055 (film reel)) sprite 525 nomdanim // tile1056 (tile1055 (film reel)) sprite 525 angoff 1024 // tile1056 (tile1055 (film reel)) sprite 523 nomdanim // tile1056 (tile1055 (film reel)) sprite 523 angoff 1024 // tile1056 (tile1055 (film reel)) sprite 524 nomdanim // tile1056 (tile1055 (film reel)) sprite 524 angoff 1024 // tile1056 (tile1055 (film reel)) sprite 530 nomdanim // tile1056 (tile1055 (film reel)) sprite 530 angoff 1024 // tile1056 (tile1055 (film reel)) sprite 529 nomdanim // tile1056 (tile1055 (film reel)) sprite 529 angoff 1024 // tile1056 (tile1055 (film reel)) sprite 527 nomdanim // tile1056 (tile1055 (film reel)) sprite 527 angoff 1024 // tile1056 (tile1055 (film reel)) sprite 528 nomdanim // tile1056 (tile1055 (film reel)) sprite 528 angoff 1024 // tile1056 (tile1055 (film reel)) */ sprite 531 notmd // tile0958 (lights) sprite 564 angoff 768 // tile0057 jetpack sprite 1044 nomdanim // tile0974 oceansprite4 sprite 1036 angoff -128 // tile0028 shotgunsprite sprite 1096 angoff -256 // tile0057 jetpack sprite 949 angoff 512 // tile0040 ammo sprite 490 angoff -512 // tile0956 bottle3 sprite 495 angoff -256 // tile0057 jetpack sprite 495 pitch -1 // tile0057 jetpack sprite 495 roll -1 // tile0057 jetpack sprite 495 mdzoff 700000 // tile0057 jetpack sprite 493 angoff 1024 // tile0956 bottle3 sprite 233 notmd // tile0164 dipswitch2 sprite 148 angoff 512 // tile0053 firstaid sprite 148 pitch -1 // tile0053 firstaid sprite 148 mdzoff 900000 // tile0053 firstaid sprite 82 angoff 1024 // tile0042 devistatorammo sprite 277 angoff -256 // tile0052 sixpack sprite 948 angoff 1024 // tile0054 shield sprite 256 angoff -256 // tile0040 ammo sprite 958 pitch -1 // tile1734 liztroopdsprite sprite 958 mdzoff 1500000 // tile1734 liztroopdsprite sprite 962 angoff -768 // tile0053 firstaid sprite 962 pitch -1 // tile0053 firstaid sprite 962 mdzoff 500000 // tile0053 firstaid sprite 961 angoff -256 // tile0023 rpgsprite sprite 262 angoff 512 // tile0061 boots (multiplayer) sprite 83 angoff 1024 // tile0037 freezeammo sprite 154 angoff 512 // tile0040 ammo sprite 437 angoff 1024 // tile0056 airtank sprite 430 angoff 512 // tile0051 cola sprite 425 angoff 512 // tile0056 airtank sprite 425 pitch -1 // tile0056 airtank sprite 425 roll 1 // tile0056 airtank sprite 425 mdzoff 700000 // tile0056 airtank sprite 252 angoff -768 // tile0052 sixpack sprite 426 angoff 768 // tile0054 shield sprite 253 angoff 896 // tile0028 shotgunsprite sprite 271 angoff -512 // tile0026 heavyhbomb sprite 270 angoff -512 // tile0051 cola sprite 270 pitch -1 // tile0051 cola sprite 270 mdzoff 500000 // tile0051 cola sprite 273 angoff -256 // tile0049 shotgunammo sprite 1038 angoff -256 // tile0051 cola sprite 972 angoff 256 // tile4367 hatrack sprite 274 angoff 256 // tile0049 shotgunammo sprite 971 angoff -640 // tile0556 chair1 sprite 973 notmd // tile0132 slotdoor sprite 287 angoff -512 // tile0041 batteryammo sprite 287 pitch -2 // tile0041 batteryammo sprite 287 roll 1 // tile0041 batteryammo sprite 287 mdzoff 500000 // tile0041 batteryammo sprite 298 angoff -896 // tile0685 cameralight sprite 298 pitch -1 // tile0685 cameralight sprite 298 mdzoff 300000 // tile0685 cameralight sprite 157 angoff -16 // tile0544 (iron bar) sprite 157 pitch -3 // tile0544 (iron bar) sprite 157 roll 4 // tile0544 (iron bar) sprite 157 mdzoff 100000 // tile0544 (iron bar) sprite 159 pitch -1 // tile0914 maskwall3 (fence) sprite 159 roll 1 // tile0914 maskwall3 (fence) sprite 159 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 792 pitch -1 // tile0914 maskwall3 (fence) sprite 792 roll -1 // tile0914 maskwall3 (fence) sprite 792 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 794 pitch -1 // tile0914 maskwall3 (fence) sprite 794 roll -1 // tile0914 maskwall3 (fence) sprite 794 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 796 pitch -1 // tile0914 maskwall3 (fence) sprite 796 roll -1 // tile0914 maskwall3 (fence) sprite 796 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 261 angoff -512 // tile0021 firstgunsprite sprite 797 pitch -1 // tile0914 maskwall3 (fence) sprite 797 roll 1 // tile0914 maskwall3 (fence) sprite 797 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 793 pitch -1 // tile0914 maskwall3 (fence) sprite 793 roll 1 // tile0914 maskwall3 (fence) sprite 793 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 795 pitch -1 // tile0914 maskwall3 (fence) sprite 795 roll 1 // tile0914 maskwall3 (fence) sprite 795 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 160 pitch -1 // tile0914 maskwall3 (fence) sprite 160 roll -1 // tile0914 maskwall3 (fence) sprite 160 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 158 angoff -8 // tile0544 (iron bar) sprite 158 pitch -4 // tile0544 (iron bar) sprite 158 roll 4 // tile0544 (iron bar) sprite 158 mdzoff 100000 // tile0544 (iron bar) sprite 1039 angoff -256 // tile0049 shotgunammo sprite 215 angoff 384 // tile0021 firstgunsprite sprite 201 angoff -512 // tile0041 batteryammo sprite 1082 roll -112 // tile0047 hbombammo (multiplayer) sprite 114 roll -112 // tile0024 freezesprite sprite 120 angoff -256 // tile1321 fem3 hooker sprite 1086 angoff -768 // tile0029 devistatorsprite (multiplayer) sprite 936 angoff -256 // tile0047 hbombammo sprite 2 angoff 1024 // tile0040 ammo sprite 60 angoff -768 // tile0054 shield //sprite 60 pitch -1 // tile0054 shield //sprite 60 roll -1 // tile0054 shield //sprite 60 mdzoff 300000 // tile0054 shield sprite 60 pitch -1 // tile0054 shield sprite 60 mdxoff 120000 // tile0054 shield sprite 60 mdzoff -500000 // tile0054 shield sprite 327 angoff 512 // tile0026 heavyhbomb sprite 322 angoff -896 // tile0026 heavyhbomb sprite 323 angoff 512 // tile0047 hbombammo sprite 1050 notmd // tile1055 (film reel) sprite 1046 nomdanim // tile1056 (tile1055 (film reel)) sprite 1047 nomdanim // tile1056 (tile1055 (film reel)) sprite 45 nomdanim // tile1056 (tile1055 (film reel)) sprite 46 nomdanim // tile1056 (tile1055 (film reel)) sprite 1171 angoff -256 // tile0060 accesscard [blue] sprite 363 angoff 1024 // tile0041 batteryammo sprite 1077 angoff 256 // tile0046 crystalammo (multiplayer) sprite 1041 angoff -896 // tile0049 shotgunammo sprite 1041 pitch -1 // tile0049 shotgunammo sprite 1041 mdzoff 1200000 // tile0049 shotgunammo sprite 1029 pitch 1 // tile0994 pipe5 sprite 1029 mdzoff 500000 // tile0994 pipe5 sprite 1028 angoff 512 // tile0996 pipe4 sprite 1028 roll 1 // tile0996 pipe4 sprite 1028 mdzoff 550000 // tile0996 pipe4 sprite 1043 angoff -256 // tile0041 batteryammo sprite 1043 roll 1 // tile0041 batteryammo sprite 1043 mdzoff 600000 // tile0041 batteryammo sprite 22 angoff -256 // tile0024 freezesprite sprite 22 pitch -1 // tile0024 freezesprite sprite 22 roll 1 // tile0024 freezesprite sprite 22 mdzoff 1500000 // tile0024 freezesprite sprite 309 angoff -768 // tile0057 jetpack sprite 309 pitch -512 // tile0057 jetpack sprite 991 angoff -512 // tile0060 accesscard [red] sprite 991 pitch -512 // tile0060 accesscard [red] sprite 991 mdzoff -1 // tile0060 accesscard [red] sprite 248 angoff 1024 // tile0044 rpgammo sprite 944 angoff -768 // tile1232 canwithsomething sprite 451 angoff -256 // tile0557 chair2 sprite 404 angoff 1024 // tile0028 shotgunsprite sprite 404 pitch 1 // tile0028 shotgunsprite sprite 404 mdzoff 900000 // tile0028 shotgunsprite sprite 977 angoff -512 // tile0051 cola sprite 977 pitch -1 // tile0051 cola sprite 977 roll 1 // tile0051 cola sprite 977 mdzoff 900000 // tile0051 cola