// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Hidden Beneath // Author : Maarten van Oostrum // Filename : ie2.map // mapmd4 : 3ff69b7dc233cf3b29c765286ddf4047 // 2011-08-18 // Curr. HRP: r5.4.726 sprite 1724 roll 1024 // tile1550 shark sprite 1782 roll 1024 // tile1550 shark sprite 1783 roll 1024 // tile1550 shark sprite 1784 roll 1024 // tile1550 shark sprite 1021 angoff 1024 // tile0049 shotgunammo sprite 2001 angoff -512 // tile1353 spacemarine sprite 2001 pitch 1 // tile1353 spacemarine sprite 2001 mdzoff 900000 // tile1353 spacemarine sprite 3344 angoff 1024 // tile0054 shield sprite 1062 angoff 512 // tile0049 shotgunammo sprite 1208 angoff 512 // tile0049 shotgunammo sprite 1151 angoff 512 // tile0053 firstaid sprite 1864 angoff 1024 // tile1820 octabrain sprite 2677 angoff -768 // tile0054 shield sprite 2676 angoff 1024 // tile0024 freezesprite sprite 2679 angoff -640 // tile0037 freezeammo sprite 2678 angoff -256 // tile0037 freezeammo sprite 3335 angoff -768 // tile1525 (tile1520 (duke torso)) sprite 791 notmd // tile1451 (tile1405 duke) //sprite 791 nomdanim // tile1451 (tile1405 duke) sprite 792 notmd // tile1451 (tile1405 duke) //sprite 792 nomdanim // tile1451 (tile1405 duke) sprite 895 angoff 1024 // tile0049 shotgunammo sprite 895 pitch -1 // tile0049 shotgunammo sprite 895 roll 2 // tile0049 shotgunammo sprite 895 mdzoff 100000 // tile0049 shotgunammo sprite 900 angoff 768 // tile0022 chaingunsprite //sprite 900 roll -512 // tile0022 chaingunsprite //sprite 900 mdzoff 2000 // tile0022 chaingunsprite sprite 885 angoff 512 // tile0041 batteryammo sprite 885 roll 1 // tile0041 batteryammo sprite 885 mdzoff 200000 // tile0041 batteryammo sprite 890 pitch 1 // tile6216 [dukeplus impgunpart1 (imperial cannon)] sprite 890 mdzoff 300000 // tile6216 [dukeplus impgunpart1 (imperial cannon)] sprite 359 angoff -256 // tile0041 batteryammo sprite 360 angoff 256 // tile0049 shotgunammo sprite 18 angoff -256 // tile0052 sixpack sprite 361 angoff -768 // tile0054 shield sprite 3313 angoff 512 // tile0060 accesscard [yellow] sprite 3313 pitch -1 // tile0060 accesscard [yellow] sprite 3313 mdzoff 1500000 // tile0060 accesscard [yellow] sprite 17 angoff 512 // tile0060 accesscard [red] sprite 2467 angoff 1024 // tile0049 shotgunammo sprite 2467 pitch -1 // tile0049 shotgunammo sprite 2467 mdzoff 500000 // tile0049 shotgunammo sprite 2911 angoff 1024 // tile0052 sixpack sprite 126 angoff 1024 // tile1957 (tile1920 commander) (dead) sprite 936 angoff -256 // tile0052 sixpack sprite 2027 angoff 512 // tile0060 accesscard [red] sprite 2452 angoff 512 // tile0049 shotgunammo sprite 2452 pitch -1 // tile0049 shotgunammo sprite 2452 mdzoff 300000 // tile0049 shotgunammo sprite 2453 angoff 512 // tile0049 shotgunammo sprite 2453 pitch -1 // tile0049 shotgunammo sprite 2453 mdzoff 300000 // tile0049 shotgunammo sprite 2933 angoff 512 // tile0051 cola sprite 2934 angoff 512 // tile0051 cola sprite 2454 angoff -512 // tile0041 batteryammo sprite 2454 roll 1 // tile0041 batteryammo sprite 2454 mdzoff 700000 // tile0041 batteryammo //sprite 666 roll 1024 // tile0502 viewscreen sprite 2455 angoff -512 // tile0041 batteryammo sprite 2455 roll 1 // tile0041 batteryammo sprite 2455 mdzoff 700000 // tile0041 batteryammo sprite 2789 roll 1 // tile0052 sixpack sprite 2789 mdzoff 500000 // tile0052 sixpack sprite 590 angoff -512 // tile0041 batteryammo sprite 590 pitch 1 // tile0041 batteryammo sprite 590 mdzoff 900000 // tile0041 batteryammo sprite 464 angoff -640 // tile0049 shotgunammo sprite 3305 angoff -896 // tile0052 sixpack