// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : ADG02 // Author : Alejandro Glavic // Filename : ADG02.map // mapmd4 : 4a457ad70112e545c994a09146c53b94 // 2001-10-26 // Filename : ADG02.MAP // mapmd4 : 4a457ad70112e545c994a09146c53b94 // 2001-11-29 (GRP) // mapmd4 : ac388ce05047ca4799fe0a826ef3225e // 2014-09-30 (Addon Pack) // Curr. HRP: r5.4.726 sprite 431 notmd // tile1056 (tile1055 (film reel)) sprite 438 notmd // tile1056 (tile1055 (film reel)) sprite 430 notmd // tile1056 (tile1055 (film reel)) sprite 74 angoff 1024 // tile0028 shotgunsprite sprite 73 angoff -256 // tile0049 shotgunammo sprite 72 angoff 256 // tile0049 shotgunammo sprite 509 notmd // tile1056 (tile1055 (film reel)) sprite 510 notmd // tile1056 (tile1055 (film reel)) sprite 502 notmd // tile1056 (tile1055 (film reel)) sprite 405 pitch 1 // tile0958 (lights) sprite 405 mdxoff 50000 // tile0958 (lights) sprite 405 mdzoff 100000 // tile0958 (lights) sprite 532 angoff 596 // tile0556 chair1 sprite 401 angoff -512 // tile4454 deskphone sprite 393 angoff 256 // tile4458 gumballmachine sprite 745 angoff -512 // tile0052 sixpack sprite 538 angoff -384 // tile0556 chair1 sprite 538 roll 1 // tile0556 chair1 sprite 538 mdzoff 500000 // tile0556 chair1 sprite 56 angoff -256 // tile0049 shotgunammo sprite 56 pitch -1 // tile0049 shotgunammo sprite 56 mdzoff 500000 // tile0049 shotgunammo sprite 641 nomdanim // tile1232 canwithsomething [accesscard blue] sprite 641 angoff 128 // tile1232 canwithsomething [accesscard blue] sprite 36 angoff 896 // tile0049 shotgunammo sprite 36 pitch -1 // tile0049 shotgunammo sprite 36 mdzoff 500000 // tile0049 shotgunammo sprite 301 roll -1 // tile0680 chair3 sprite 301 mdzoff 200000 // tile0680 chair3 sprite 746 angoff -896 // tile0049 shotgunammo sprite 746 pitch -1 // tile0049 shotgunammo sprite 746 mdzoff 500000 // tile0049 shotgunammo sprite 377 notmd // tile1056 (tile1055 (film reel)) sprite 370 notmd // tile1056 (tile1055 (film reel)) sprite 549 angoff 512 // tile0556 chair1 sprite 34 angoff 768 // tile0049 shotgunammo sprite 34 pitch -1 // tile0049 shotgunammo sprite 34 mdzoff 500000 // tile0049 shotgunammo sprite 35 pitch -1 // tile0049 shotgunammo sprite 35 mdzoff 700000 // tile0049 shotgunammo sprite 359 angoff -640 // tile0556 chair1 sprite 331 angoff 896 // tile0680 chair3 sprite 331 pitch 1 // tile0680 chair3 sprite 331 mdzoff 500000 // tile0680 chair3 sprite 330 angoff 384 // tile0680 chair3 sprite 333 angoff 448 // tile0680 chair3 sprite 332 angoff -128 // tile0680 chair3 sprite 749 angoff -256 // tile0049 shotgunammo sprite 749 pitch -1 // tile0049 shotgunammo sprite 749 mdzoff 900000 // tile0049 shotgunammo sprite 319 angoff -768 // tile4547 foodobject18 sprite 320 angoff 1024 // tile4548 foodobject19 sprite 554 angoff 0 // tile0060 accesscard [yellow] sprite 329 angoff -320 // tile0556 chair1 sprite 329 pitch -1 // tile0556 chair1 sprite 329 mdzoff 200000 // tile0556 chair1 sprite 355 notmd // tile1056 (tile1055 (film reel)) sprite 354 notmd // tile1056 (tile1055 (film reel)) sprite 347 angoff 512 // tile0556 chair1 sprite 295 angoff 384 // tile0559 brokenchair sprite 295 roll 1 // tile0559 brokenchair sprite 295 mdzoff 200000 // tile0559 brokenchair sprite 750 roll -1 // tile0022 chaingunsprite sprite 750 mdzoff 300000 // tile0022 chaingunsprite sprite 757 angoff 512 // tile0041 batteryammo sprite 757 pitch 2 // tile0041 batteryammo sprite 757 roll 1 // tile0041 batteryammo sprite 757 mdzoff 200000 // tile0041 batteryammo sprite 766 angoff 128 // tile0026 heavyhbomb sprite 14 angoff -768 // tile0049 shotgunammo sprite 14 pitch -1 // tile0049 shotgunammo sprite 14 mdzoff 500000 // tile0049 shotgunammo sprite 584 angoff 1024 // tile1061 (streetlight) sprite 584 pitch -1 // tile1061 (streetlight) sprite 584 mdzoff 50000 // tile1061 (streetlight) sprite 587 angoff 1024 // tile1061 (streetlight) sprite 587 pitch -1 // tile1061 (streetlight) sprite 587 mdzoff 50000 // tile1061 (streetlight) sprite 13 angoff 768 // tile0049 shotgunammo sprite 13 pitch -1 // tile0049 shotgunammo sprite 13 mdzoff 500000 // tile0049 shotgunammo sprite 603 angoff 1024 // tile1061 (streetlight) sprite 603 pitch -1 // tile1061 (streetlight) sprite 603 mdzoff 50000 // tile1061 (streetlight) sprite 181 pitch -1 // tile0914 maskwall3 (fence) sprite 181 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 182 pitch -1 // tile0914 maskwall3 (fence) sprite 182 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 183 pitch -1 // tile0914 maskwall3 (fence) sprite 183 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 184 pitch -1 // tile0914 maskwall3 (fence) sprite 184 roll 1 // tile0914 maskwall3 (fence) sprite 184 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 619 angoff 1024 // tile1061 (streetlight) sprite 619 pitch -1 // tile1061 (streetlight) sprite 619 mdzoff 50000 // tile1061 (streetlight) sprite 185 pitch 1 // tile0914 maskwall3 (fence) sprite 185 roll 1 // tile0914 maskwall3 (fence) sprite 185 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 186 pitch 1 // tile0914 maskwall3 (fence) sprite 186 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 187 pitch 1 // tile0914 maskwall3 (fence) sprite 187 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 188 pitch 1 // tile0914 maskwall3 (fence) sprite 188 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 189 pitch 1 // tile0914 maskwall3 (fence) sprite 189 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 190 pitch 1 // tile0914 maskwall3 (fence) sprite 190 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 191 pitch 1 // tile0914 maskwall3 (fence) sprite 191 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 192 pitch 1 // tile0914 maskwall3 (fence) sprite 192 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 193 pitch 1 // tile0914 maskwall3 (fence) sprite 193 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 194 pitch 1 // tile0914 maskwall3 (fence) sprite 194 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 195 pitch 1 // tile0914 maskwall3 (fence) sprite 195 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 196 pitch 1 // tile0914 maskwall3 (fence) sprite 196 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 197 pitch 1 // tile0914 maskwall3 (fence) sprite 197 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 198 pitch 1 // tile0914 maskwall3 (fence) sprite 198 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 199 pitch 1 // tile0914 maskwall3 (fence) sprite 199 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 200 pitch 1 // tile0914 maskwall3 (fence) sprite 200 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 723 angoff 0 // tile0060 accesscard [red] sprite 77 angoff -128 // tile1232 canwithsomething sprite 79 angoff 640 // tile1232 canwithsomething sprite 180 pitch -1 // tile0914 maskwall3 (fence) sprite 180 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 179 pitch -1 // tile0914 maskwall3 (fence) sprite 179 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 178 pitch -1 // tile0914 maskwall3 (fence) sprite 178 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 177 pitch -1 // tile0914 maskwall3 (fence) sprite 177 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 176 pitch -1 // tile0914 maskwall3 (fence) sprite 176 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 175 pitch -1 // tile0914 maskwall3 (fence) sprite 175 mdzoff 120000 // tile0914 maskwall3 (fence) sprite 78 angoff -768 // tile1232 canwithsomething sprite 626 angoff 1024 // tile1061 (streetlight) sprite 626 pitch -1 // tile1061 (streetlight) sprite 626 mdzoff 50000 // tile1061 (streetlight) sprite 12 angoff -256 // tile0049 shotgunammo sprite 12 pitch -1 // tile0049 shotgunammo sprite 12 mdzoff 500000 // tile0049 shotgunammo sprite 98 angoff -896 // tile0556 chair1 sprite 98 pitch 1 // tile0556 chair1 sprite 98 mdzoff 500000 // tile0556 chair1 sprite 96 angoff -128 // tile0556 chair1 sprite 96 pitch -1 // tile0556 chair1 sprite 96 mdzoff 500000 // tile0556 chair1 sprite 136 notmd // tile0544 (iron bar) sprite 137 notmd // tile0544 (iron bar) sprite 3 angoff 768 // tile0049 shotgunammo sprite 3 pitch -1 // tile0049 shotgunammo sprite 3 mdzoff 500000 // tile0049 shotgunammo sprite 649 pitch 1 // tile0958 (lights) sprite 649 mdxoff 25000 // tile0958 (lights) sprite 649 mdzoff 50000 // tile0958 (lights)