// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Welcome Home // Author : Alejandro Glavic // Filename : whome.map // mapmd4 : 863aad51d07cff11f4e2cb42fadbe30c // 2014-10-24 (Addon Pack) // <-> whome.mhk // Curr. HRP: r5.4.726 // 0-1564 / / 1651-1790 sprite 1438 angoff -256 // tile0028 shotgunsprite sprite 659 nomdanim // tile2131 (tile2120 lizman) sprite 659 angoff 512 // tile2131 (tile2120 lizman) sprite 38 angoff -768 // tile0049 shotgunammo sprite 38 pitch 1 // tile0049 shotgunammo sprite 38 mdzoff 200000 // tile0049 shotgunammo sprite 372 angoff 512 // tile1247 seenine sprite 303 angoff -256 // tile1238 explodingbarrel sprite 1446 angoff 256 // tile1247 seenine sprite 1448 angoff 512 // tile1247 seenine sprite 1447 angoff -256 // tile1247 seenine sprite 1039 notmd // tile4386 (power line) sprite 1040 angoff -512 // tile0927 (traffic signal) sprite 1040 pitch 1 // tile0927 (traffic signal) sprite 1040 mdxoff 40000 // tile0927 (traffic signal) sprite 1767 angoff 1024 // tile0049 shotgunammo sprite 0 angoff -512 // tile0029 devistatorsprite sprite 1773 angoff 512 // tile0041 batteryammo sprite 1768 angoff 512 // tile0049 shotgunammo sprite 1167 angoff 1024 // tile0051 cola sprite 1167 pitch -1 // tile0051 cola sprite 1167 mdzoff 900000 // tile0051 cola sprite 3 angoff -512 // tile0028 shotgunsprite (multiplayer) sprite 582 angoff -128 // tile0060 accesscard [blue] sprite 4 angoff -256 // tile0028 shotgunsprite (multiplayer) sprite 1790 angoff -896 // tile0049 shotgunammo sprite 402 nomdanim // tile2131 (tile2120 lizman) sprite 402 angoff -512 // tile2131 (tile2120 lizman) sprite 5 angoff 256 // tile0028 shotgunsprite (multiplayer) sprite 31 angoff 512 // tile0049 shotgunammo sprite 1266 pitch -1 // tile0977 genericpole sprite 1266 roll 1 // tile0977 genericpole sprite 1266 mdxoff 10000 // tile0977 genericpole sprite 1266 mdzoff 90000 // tile0977 genericpole sprite 1261 pitch -1 // tile0914 maskwall3 (fence) sprite 1261 roll 1 // tile0914 maskwall3 (fence) sprite 1261 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 1260 pitch -1 // tile0914 maskwall3 (fence) sprite 1260 roll -1 // tile0914 maskwall3 (fence) sprite 1260 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 1262 pitch -1 // tile0914 maskwall3 (fence) sprite 1262 roll 1 // tile0914 maskwall3 (fence) sprite 1262 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 1263 pitch -1 // tile0914 maskwall3 (fence) sprite 1263 roll -1 // tile0914 maskwall3 (fence) sprite 1263 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 1264 pitch -1 // tile0914 maskwall3 (fence) sprite 1264 roll 1 // tile0914 maskwall3 (fence) sprite 1264 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 1265 pitch -1 // tile0914 maskwall3 (fence) sprite 1265 roll -1 // tile0914 maskwall3 (fence) sprite 1265 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 1267 pitch -1 // tile0977 genericpole sprite 1267 roll 1 // tile0977 genericpole sprite 1267 mdxoff 10000 // tile0977 genericpole sprite 1267 mdzoff 90000 // tile0977 genericpole sprite 1272 angoff 128 // tile0060 accesscard [yellow] sprite 1466 pitch -1 // tile0977 genericpole sprite 1466 roll -1 // tile0977 genericpole sprite 1466 mdzoff 120000 // tile0977 genericpole sprite 1459 pitch -1 // tile0544 (iron bar) sprite 1459 roll 1 // tile0544 (iron bar) sprite 1459 mdzoff 120000 // tile0544 (iron bar) sprite 1467 pitch -1 // tile0977 genericpole sprite 1467 roll -1 // tile0977 genericpole sprite 1467 mdzoff 120000 // tile0977 genericpole sprite 1460 pitch -1 // tile0544 (iron bar) sprite 1460 roll 1 // tile0544 (iron bar) sprite 1460 mdzoff 120000 // tile0544 (iron bar) sprite 1468 pitch -1 // tile0977 genericpole sprite 1468 roll -1 // tile0977 genericpole sprite 1468 mdzoff 120000 // tile0977 genericpole sprite 1461 pitch -1 // tile0544 (iron bar) sprite 1461 roll 1 // tile0544 (iron bar) sprite 1461 mdzoff 120000 // tile0544 (iron bar) sprite 1469 pitch -1 // tile0977 genericpole sprite 1469 roll -1 // tile0977 genericpole sprite 1469 mdzoff 120000 // tile0977 genericpole sprite 1463 pitch -1 // tile0544 (iron bar) sprite 1463 roll 1 // tile0544 (iron bar) sprite 1463 mdzoff 120000 // tile0544 (iron bar) sprite 1470 pitch -1 // tile0977 genericpole sprite 1470 roll -1 // tile0977 genericpole sprite 1470 mdzoff 120000 // tile0977 genericpole sprite 1464 pitch -1 // tile0544 (iron bar) sprite 1464 roll 1 // tile0544 (iron bar) sprite 1464 mdzoff 120000 // tile0544 (iron bar) sprite 1471 pitch -1 // tile0977 genericpole sprite 1471 roll -1 // tile0977 genericpole sprite 1471 mdzoff 120000 // tile0977 genericpole sprite 1465 pitch -1 // tile0544 (iron bar) sprite 1465 roll 1 // tile0544 (iron bar) sprite 1465 mdzoff 120000 // tile0544 (iron bar) sprite 1472 pitch -1 // tile0977 genericpole sprite 1472 roll -1 // tile0977 genericpole sprite 1472 mdzoff 120000 // tile0977 genericpole sprite 1462 pitch -1 // tile0544 (iron bar) sprite 1462 roll 1 // tile0544 (iron bar) sprite 1462 mdzoff 120000 // tile0544 (iron bar) sprite 1473 pitch -1 // tile0977 genericpole sprite 1473 roll -1 // tile0977 genericpole sprite 1473 mdzoff 120000 // tile0977 genericpole sprite 1474 pitch -1 // tile0914 maskwall3 (fence) sprite 1474 roll -1 // tile0914 maskwall3 (fence) sprite 1474 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1475 pitch -1 // tile0914 maskwall3 (fence) sprite 1475 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1476 pitch -1 // tile0914 maskwall3 (fence) sprite 1476 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1477 pitch -1 // tile0914 maskwall3 (fence) sprite 1477 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1478 pitch -1 // tile0914 maskwall3 (fence) sprite 1478 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1479 pitch -1 // tile0914 maskwall3 (fence) sprite 1479 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1486 pitch -2 // tile0977 genericpole sprite 1486 mdzoff 60000 // tile0977 genericpole sprite 1485 pitch -1 // tile0914 maskwall3 (fence) sprite 1485 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1484 pitch -1 // tile0914 maskwall3 (fence) sprite 1484 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1483 pitch -1 // tile0914 maskwall3 (fence) sprite 1483 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1482 pitch -1 // tile0914 maskwall3 (fence) sprite 1482 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1481 pitch -1 // tile0914 maskwall3 (fence) sprite 1481 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1480 pitch -1 // tile0914 maskwall3 (fence) sprite 1480 mdzoff 150000 // tile0914 maskwall3 (fence) sprite 1 angoff 256 // tile0028 shotgunsprite (multiplayer) sprite 1774 angoff 512 // tile0029 devistatorsprite sprite 473 pitch -1 // tile1048 (pipes) sprite 473 mdzoff 150000 // tile1048 (pipes) sprite 474 pitch -1 // tile1048 (pipes) sprite 474 mdzoff 150000 // tile1048 (pipes) sprite 1296 angoff 1024 // tile0916 fireext sprite 1296 pitch -1 // tile0916 fireext sprite 1296 mdzoff 300000 // tile0916 fireext sprite 317 angoff 0 // tile0060 accesscard [red] sprite 1058 nomdanim // tile2131 (tile2120 lizman) sprite 1058 angoff 1024 // tile2131 (tile2120 lizman) sprite 34 angoff 1024 // tile0041 batteryammo sprite 668 pitch 1 // tile0914 maskwall3 (fence) sprite 668 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 667 pitch 1 // tile0914 maskwall3 (fence) sprite 667 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 666 pitch 1 // tile0914 maskwall3 (fence) sprite 666 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 665 pitch 1 // tile0914 maskwall3 (fence) sprite 665 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 664 pitch 1 // tile0914 maskwall3 (fence) sprite 664 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 1056 pitch 1 // tile0914 maskwall3 (fence) sprite 1056 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 1057 pitch 1 // tile0914 maskwall3 (fence) sprite 1057 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 1060 pitch 1 // tile0914 maskwall3 (fence) sprite 1060 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 6 angoff 512 // tile0028 shotgunsprite (multiplayer)