// Maphacks for Duke: Nuclear Winter HRP // Title : Where It All Began // Author : Allen H. Blum III & Simply Silly Software // Filename : nwl2.map // mapmd4 : 0e170886cf0741f5873a6c821e2b5a34 // 2011-03-22 (NW Plus, r24) // mapmd4 : 8d79d07c4c55aca3f4528c0b5f32cdec // 2013-03-31 (NW Plus, r70) // <-> E1L1_13d.mhk // <-> E1L1_13d_polymost.mhk // <-> E1L1.mhk // <-> E1L1_polymost.mhk // <-> nwl2-1997.mhk // <-> nwl2-r70.mhk // <-> nwl2-megaton.mhk // <-> E1L1_worldtour.mhk // Curr. HRP: r5.4.726 // 1-338 / 390-496 / 509-713 //sprite ??? angoff 1024 // tile0026 heavyhbomb (multiplayer) sprite 682 angoff -640 // tile0028 shotgunsprite (multiplayer) sprite 249 pitch -1 // tile0913 maskwall2 (fence) sprite 249 roll 1 // tile0913 maskwall2 (fence) sprite 249 mdzoff 250000 // tile0913 maskwall2 (fence) sprite 294 pitch -1 // tile0913 maskwall2 (fence) sprite 294 mdzoff 250000 // tile0913 maskwall2 (fence) sprite 248 pitch -1 // tile0913 maskwall2 (fence) sprite 248 roll -5 // tile0913 maskwall2 (fence) sprite 248 mdzoff 250000 // tile0913 maskwall2 (fence) sprite 295 pitch -1 // tile0913 maskwall2 (fence) sprite 295 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 296 pitch -1 // tile0913 maskwall2 (fence) sprite 296 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 297 pitch -1 // tile0913 maskwall2 (fence) sprite 297 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 292 pitch -1 // tile0913 maskwall2 (fence) sprite 292 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 291 pitch -1 // tile0913 maskwall2 (fence) sprite 291 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 290 pitch -1 // tile0913 maskwall2 (fence) sprite 290 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 289 pitch -1 // tile0913 maskwall2 (fence) sprite 289 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 275 pitch -1 // tile0913 maskwall2 (fence) sprite 275 roll -1 // tile0913 maskwall2 (fence) sprite 275 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 274 pitch -1 // tile0913 maskwall2 (fence) sprite 274 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 273 pitch -1 // tile0913 maskwall2 (fence) sprite 273 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 272 pitch -1 // tile0913 maskwall2 (fence) sprite 272 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 577 pitch -1 // tile0913 maskwall2 (fence) sprite 577 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 284 pitch -1 // tile0913 maskwall2 (fence) sprite 284 roll -1 // tile0913 maskwall2 (fence) sprite 284 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 279 pitch -1 // tile0913 maskwall2 (fence) sprite 279 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 278 pitch -1 // tile0913 maskwall2 (fence) sprite 278 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 277 pitch -1 // tile0913 maskwall2 (fence) sprite 277 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 276 pitch -1 // tile0913 maskwall2 (fence) sprite 276 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 280 pitch -1 // tile0913 maskwall2 (fence) sprite 280 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 281 pitch -1 // tile0913 maskwall2 (fence) sprite 281 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 282 pitch -1 // tile0913 maskwall2 (fence) sprite 282 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 283 pitch -1 // tile0913 maskwall2 (fence) sprite 283 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 578 pitch -1 // tile0913 maskwall2 (fence) sprite 578 roll -1 // tile0913 maskwall2 (fence) sprite 578 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 285 pitch -1 // tile0913 maskwall2 (fence) sprite 285 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 286 pitch -1 // tile0913 maskwall2 (fence) sprite 286 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 288 pitch -1 // tile0913 maskwall2 (fence) sprite 288 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 287 pitch -1 // tile0913 maskwall2 (fence) sprite 287 mdzoff 700000 // tile0913 maskwall2 (fence) sprite 293 pitch -1 // tile0913 maskwall2 (fence) sprite 293 roll -1 // tile0913 maskwall2 (fence) sprite 293 mdzoff 700000 // tile0913 maskwall2 (fence) // mhk diff sync 1 sprite 574 angoff 512 // tile1247 seenine sprite 566 notmd // tile0342 pannel1 sprite 226 notmd // tile0341 bpannel1 sprite 4 angoff 0 // tile0057 jetpack sprite 53 angoff -512 // tile0054 shield sprite 437 angoff 512 // tile0925 neon1 (cinema) sprite 485 angoff -512 // tile0925 neon1 (cinema) sprite 690 angoff 1024 // tile0049 shotgunammo sprite 56 angoff -512 // tile0049 shotgunammo sprite 639 nomdanim // tile1056 (tile1055 (film reel)) sprite 254 angoff 640 // tile0023 rpgsprite sprite 310 away1 // tile0932 (graffiti) sprite 126 notmd // tile0568 femmag1 sprite 67 angoff -768 // tile0022 chaingunsprite sprite 309 notmd // tile0568 femmag1 sprite 122 angoff -512 // tile1045 donuts sprite 64 angoff -256 // tile0055 steroids sprite 85 angoff 256 // tile0060 accesscard [yellow] sprite 101 angoff 1024 // tile1165 bottle18 sprite 66 angoff 768 // tile0052 sixpack sprite 713 angoff 256 // tile0981 hydrent sprite 19 angoff 512 // tile0041 batteryammo sprite 59 angoff -512 // tile0052 sixpack sprite 20 angoff -512 // tile0049 shotgunammo sprite 338 angoff -512 // tile0981 hydrent sprite 60 angoff 1024 // tile0047 hbombammo sprite 55 angoff 0 // tile0054 shield // mhk diff sync 2 sprite 22 angoff -640 // tile0044 rpgammo (multiplayer) sprite 618 angoff 256 // tile0049 shotgunammo sprite 617 angoff 0 // tile0057 jetpack sprite 620 angoff 768 // tile0049 shotgunammo sprite 216 angoff 1024 // tile0059 heatsensor (multiplayer) sprite 216 pitch 1 // tile0059 heatsensor (multiplayer) sprite 216 mdzoff 150000 // tile0059 heatsensor (multiplayer) sprite 57 angoff 384 // tile1232 canwithsomething // mhk diff sync 3 sprite 269 angoff -512 // tile0022 chaingunsprite (multiplayer) sprite 270 angoff 768 // tile0049 shotgunammo sprite 270 roll 1 // tile0049 shotgunammo sprite 270 mdzoff 300000 // tile0049 shotgunammo sprite 524 angoff 0 // tile0057 jetpack sprite 271 angoff 256 // tile0049 shotgunammo sprite 271 roll -1 // tile0049 shotgunammo sprite 271 mdzoff 200000 // tile0049 shotgunammo sprite 555 angoff -256 // tile0054 shield sprite 224 angoff -768 // tile0052 sixpack sprite 470 roll -1 // tile1062 rubbercan sprite 470 mdzoff 550000 // tile1062 rubbercan sprite 313 angoff -640 // tile0052 sixpack sprite 311 angoff -768 // tile0052 sixpack sprite 589 angoff -256 // tile0055 steroids sprite 509 angoff 512 // tile0023 rpgsprite sprite 590 angoff 768 // tile0049 shotgunammo sprite 24 angoff -256 // tile1294 podfem1 sprite 24 pitch -1 // tile1294 podfem1 sprite 24 roll -2 // tile1294 podfem1 sprite 24 mdzoff 300000 // tile1294 podfem1 sprite 496 angoff 768 // tile1348 holoduke sprite 463 angoff 1024 // tile0053 firstaid sprite 303 pitch -1 // tile0574 (tile0670 (faucet)) sprite 303 mdzoff 100000 // tile0574 (tile0670 (faucet)) sprite 456 pitch -1 // tile0574 (tile0670 (faucet)) sprite 456 mdzoff 100000 // tile0574 (tile0670 (faucet)) sprite 337 pitch -1 // tile0574 (tile0670 (faucet)) sprite 337 mdzoff 100000 // tile0574 (tile0670 (faucet)) sprite 455 pitch -1 // tile0574 (tile0670 (faucet)) sprite 455 mdzoff 100000 // tile0574 (tile0670 (faucet)) sprite 251 pitch -1 // tile0574 (tile0670 (faucet)) sprite 251 mdzoff 100000 // tile0574 (tile0670 (faucet)) sprite 250 pitch -1 // tile0574 (tile0670 (faucet)) sprite 250 mdzoff 100000 // tile0574 (tile0670 (faucet)) sprite 72 angoff 1024 // tile0044 rpgammo sprite 327 angoff 256 // tile0049 shotgunammo sprite 562 angoff -640 // tile1161 bottle14 sprite 471 angoff 256 // tile1062 rubbercan sprite 471 pitch 1 // tile1062 rubbercan sprite 471 mdzoff -600000 // tile1062 rubbercan sprite 561 angoff 1024 // tile0051 cola sprite 560 angoff 1024 // tile0051 cola sprite 74 angoff 0 // tile0028 shotgunsprite (multiplayer) sprite 73 angoff -256 // tile0052 sixpack sprite 16 angoff 0 // tile0060 accesscard [red] sprite 308 angoff 0 // tile1062 rubbercan sprite 223 angoff 1024 // tile0051 cola sprite 616 angoff 768 // tile0047 hbombammo sprite 616 pitch 1 // tile0047 hbombammo sprite 616 mdzoff 1500000 // tile0047 hbombammo sprite 222 pitch 1 // tile0059 heatsensor sprite 222 mdzoff 500000 // tile0059 heatsensor sprite 557 angoff 256 // tile0041 batteryammo (multiplayer) sprite 75 angoff 0 // tile0054 shield sprite 391 notmd // tile0164 dipswitch2 sprite 390 angoff 0 // tile1348 holoduke sprite 390 pitch -1 // tile1348 holoduke sprite 390 mdzoff 300000 // tile1348 holoduke sprite 312 angoff 1024 // tile0052 sixpack sprite 82 angoff 512 // tile0060 accesscard [blue] sprite 580 angoff -256 // tile0052 sixpack sprite 558 angoff 1024 // tile0047 hbombammo sprite 553 angoff 768 // tile0049 shotgunammo sprite 563 angoff -768 // tile0052 sixpack // LIGHTS // by Devastator // sect x y z range r g b rad fade ang horiz mins maxs prio tile light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 light 114 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 light 117 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 light 131 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 light 131 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 light 134 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 light 137 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 light 137 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 light 137 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 light 140 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 light 147 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 light 401 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 light 155 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 light 156 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 light 162 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 light 164 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 light 332 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 light 332 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 //light - 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 //light - 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 //light - 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 light 176 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 light 371 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 light 341 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 light 183 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 light 192 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 //light - 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 light 362 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 light 297 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 light 398 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 light 398 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 light 249 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 light 249 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 light 249 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 light 251 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 light 256 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 light 256 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 // Atomic E1L1 : 0-105 / 115-124 / 133-150 / 152-167 / / 174 // NW E2L2 : 0-105 / 114-123 / 131-148 / 149-164 / / 169