// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Haunted House // Author : Sanek // Filename : HH.MAP // mapmd4 : 6d968a3cfc02ba574f01c14c3f7e41f3 // 2010-03-14 (GRP) // Curr. HRP: r5.4.726 /* Haunted House is not intended to be played using the HRP. But in case, well, if you really want, I have prepared a duke3d.def for you, so that the HRP does not override the custom textures in tiles006.art and tiles018.art. Get the User ART Compatibility Pack from here: https://forums.duke4.net/index.php?showtopic=3513 Copy the duke3d.def for Haunted House into your EDuke32 folder. */ sprite 902 nomdanim // tile0974 oceansprite4 sprite 901 nomdanim // tile0974 oceansprite4 sprite 900 nomdanim // tile0974 oceansprite4 sprite 899 nomdanim // tile0974 oceansprite4 sprite 898 nomdanim // tile0974 oceansprite4 sprite 897 nomdanim // tile0974 oceansprite4 sprite 896 nomdanim // tile0974 oceansprite4 sprite 919 angoff 1024 // tile1164 bottle17 sprite 920 angoff 1024 // tile1160 bottle13 sprite 917 angoff 1024 // tile0028 shotgunsprite sprite 917 roll 1 // tile0028 shotgunsprite sprite 917 mdzoff 500000 // tile0028 shotgunsprite sprite 44 angoff -512 // tile4454 deskphone sprite 40 angoff 0 // tile0060 accesscard [blue] sprite 52 angoff -320 // tile1163 bottle16 sprite 872 angoff 1024 // tile0060 accesscard [red] sprite 107 angoff -512 // tile1162 bottle15 sprite 322 angoff -768 // tile0769 sushiplate2 (hand) sprite 322 roll -1 // tile0769 sushiplate2 (hand) sprite 322 mdzoff 300000 // tile0769 sushiplate2 (hand) sprite 319 angoff 512 // tile1163 bottle16 sprite 183 angoff 512 // tile1159 bottle12 sprite 184 angoff 1024 // tile4438 coffeemug sprite 873 angoff 1024 // tile0060 accesscard [yellow] sprite 360 angoff 640 // tile0779 sushiplate4 (eye) sprite 361 roll -1 // tile0957 bottle4 (cocktail glass) sprite 361 mdzoff 300000 // tile0957 bottle4 (cocktail glass) sprite 780 angoff 1024 // tile0040 ammo sprite 893 angoff 1024 // tile0040 ammo sprite 894 angoff 1024 // tile0040 ammo sprite 930 angoff 1024 // tile0040 ammo sprite 931 angoff 1024 // tile0040 ammo sprite 932 angoff 1024 // tile0040 ammo sprite 400 angoff 1024 // tile1161 bottle14 sprite 688 angoff -512 // tile1162 bottle15 sprite 153 pitch 1 // tile0956 bottle3 sprite 153 mdzoff 200000 // tile0956 bottle3 sprite 833 angoff 1024 // tile0956 bottle3 sprite 892 angoff -768 // tile0052 sixpack sprite 631 angoff 1024 // tile0956 bottle3 sprite 723 angoff 256 // tile1160 bottle13 sprite 726 angoff 1024 // tile0769 sushiplate2 (hand) sprite 451 angoff 512 // tile4438 coffeemug sprite 879 angoff -512 // tile4454 deskphone