// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Puzzle Palace // Author : Todd Vance // Filename : puzzle.map // mapmd4 : 95577ef67564f81618766d59c3796d61 // 2012-11-12 // Curr. HRP: r5.4.726 sprite 37 pitch -1 // tile0913 maskwall2 (fence) sprite 37 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 35 pitch -1 // tile0913 maskwall2 (fence) sprite 35 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 33 pitch -1 // tile0913 maskwall2 (fence) sprite 33 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 3 pitch -1 // tile0913 maskwall2 (fence) sprite 3 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 1 pitch -1 // tile0913 maskwall2 (fence) sprite 1 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 2 pitch -1 // tile0913 maskwall2 (fence) sprite 2 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 15 pitch -1 // tile0913 maskwall2 (fence) sprite 15 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 29 pitch -1 // tile0913 maskwall2 (fence) sprite 29 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 28 pitch -1 // tile0913 maskwall2 (fence) sprite 28 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 22 pitch -1 // tile0913 maskwall2 (fence) sprite 22 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 23 pitch -1 // tile0913 maskwall2 (fence) sprite 23 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 21 pitch -1 // tile0913 maskwall2 (fence) sprite 21 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 20 pitch -1 // tile0913 maskwall2 (fence) sprite 20 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 41 pitch -1 // tile0913 maskwall2 (fence) sprite 41 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 17 pitch -1 // tile0913 maskwall2 (fence) sprite 17 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 18 pitch -1 // tile0913 maskwall2 (fence) sprite 18 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 16 pitch -1 // tile0913 maskwall2 (fence) sprite 16 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 11 pitch -1 // tile0913 maskwall2 (fence) sprite 11 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 12 pitch -1 // tile0913 maskwall2 (fence) sprite 12 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 13 pitch -1 // tile0913 maskwall2 (fence) sprite 13 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 14 pitch -1 // tile0913 maskwall2 (fence) sprite 14 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 19 pitch -1 // tile0913 maskwall2 (fence) sprite 19 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 39 pitch -1 // tile0913 maskwall2 (fence) sprite 39 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 40 pitch -1 // tile0913 maskwall2 (fence) sprite 40 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 30 pitch -1 // tile0913 maskwall2 (fence) sprite 30 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 31 pitch -1 // tile0913 maskwall2 (fence) sprite 31 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 27 pitch -1 // tile0913 maskwall2 (fence) sprite 27 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 26 pitch -1 // tile0913 maskwall2 (fence) sprite 26 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 25 pitch -1 // tile0913 maskwall2 (fence) sprite 25 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 24 pitch -1 // tile0913 maskwall2 (fence) sprite 24 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 10 pitch -1 // tile0913 maskwall2 (fence) sprite 10 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 9 pitch -1 // tile0913 maskwall2 (fence) sprite 9 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 8 pitch -1 // tile0913 maskwall2 (fence) sprite 8 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 7 pitch -1 // tile0913 maskwall2 (fence) sprite 7 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 317 angoff -768 // tile0061 boots sprite 257 angoff 0 // tile0060 accesscard [blue] sprite 270 angoff -512 // tile0056 airtank sprite 269 angoff 0 // tile0060 accesscard [red yellow]