// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Secret Base // Author : Cedric 'Zaxtor Znort' Lutes // Filename : SECRET_B.MAP // mapmd4 : 1f1bc42a9f412f52fd19220d51c48738 // 2003-10-05 (AMC TC2) // <-> SECRET_B.mhk // Curr. HRP: r5.4.726 sprite 1493 angoff 256 // tile0669 vacuum sprite 1492 angoff 1024 // tile1159 bottle12 sprite 1503 angoff 1024 // tile1079 oozfilter sprite 1514 angoff 512 // tile0956 bottle3 sprite 1515 angoff 256 // tile0956 bottle3 sprite 1519 pitch -1 // tile0951 box sprite 1519 mdxoff 10000 // tile0951 box sprite 1518 angoff 1024 // tile1358 fetus sprite 1545 angoff 896 // tile1238 explodingbarrel sprite 1550 angoff 640 // tile0971 oceansprite1 sprite 1547 angoff -896 // tile0971 oceansprite1 sprite 1546 angoff 896 // tile0971 oceansprite1 sprite 1539 angoff -512 // tile1358 fetus sprite 1541 angoff 1024 // tile1358 fetus sprite 1583 angoff -512 // tile0047 hbombammo sprite 1192 angoff 1024 // tile0028 shotgunsprite sprite 1655 pitch -1 // tile0544 (iron bar) sprite 1655 mdzoff 80000 // tile0544 (iron bar) sprite 1673 pitch -1 // tile0544 (iron bar) sprite 1673 mdzoff 80000 // tile0544 (iron bar) sprite 1689 pitch -1 // tile0544 (iron bar) sprite 1689 mdzoff 80000 // tile0544 (iron bar) sprite 1659 pitch -1 // tile0544 (iron bar) sprite 1659 mdzoff 80000 // tile0544 (iron bar) sprite 1660 pitch -1 // tile0544 (iron bar) sprite 1660 mdzoff 80000 // tile0544 (iron bar) sprite 1684 pitch -1 // tile0544 (iron bar) sprite 1684 mdzoff 80000 // tile0544 (iron bar) sprite 1648 pitch -1 // tile0544 (iron bar) sprite 1648 mdzoff 80000 // tile0544 (iron bar) sprite 1666 pitch -1 // tile0544 (iron bar) sprite 1666 mdzoff 80000 // tile0544 (iron bar) sprite 1681 pitch -1 // tile0544 (iron bar) sprite 1681 mdzoff 80000 // tile0544 (iron bar) sprite 1642 pitch -1 // tile0544 (iron bar) sprite 1642 mdzoff 80000 // tile0544 (iron bar) sprite 1650 pitch -1 // tile0544 (iron bar) sprite 1650 mdzoff 80000 // tile0544 (iron bar) sprite 1675 pitch -1 // tile0544 (iron bar) sprite 1675 mdzoff 80000 // tile0544 (iron bar) sprite 1210 pitch -1 // tile4458 gumballmachine sprite 1210 mdzoff 100000 // tile4458 gumballmachine sprite 1604 pitch -1 // tile0544 (iron bar) sprite 1604 mdzoff 80000 // tile0544 (iron bar) sprite 1618 pitch -1 // tile0544 (iron bar) sprite 1618 mdzoff 80000 // tile0544 (iron bar) sprite 1633 pitch -1 // tile0544 (iron bar) sprite 1633 mdzoff 80000 // tile0544 (iron bar) sprite 1628 pitch -1 // tile0544 (iron bar) sprite 1628 mdzoff 80000 // tile0544 (iron bar) sprite 1635 pitch -1 // tile0544 (iron bar) sprite 1635 mdzoff 80000 // tile0544 (iron bar) sprite 1637 pitch -1 // tile0544 (iron bar) sprite 1637 mdzoff 80000 // tile0544 (iron bar) sprite 1598 pitch -1 // tile0544 (iron bar) sprite 1598 mdzoff 80000 // tile0544 (iron bar) sprite 1611 pitch -1 // tile0544 (iron bar) sprite 1611 mdzoff 80000 // tile0544 (iron bar) sprite 1625 pitch -1 // tile0544 (iron bar) sprite 1625 mdzoff 80000 // tile0544 (iron bar) sprite 1592 pitch -1 // tile0544 (iron bar) sprite 1592 mdzoff 80000 // tile0544 (iron bar) sprite 1605 pitch -1 // tile0544 (iron bar) sprite 1605 mdzoff 80000 // tile0544 (iron bar) sprite 1619 pitch -1 // tile0544 (iron bar) sprite 1619 mdzoff 80000 // tile0544 (iron bar) sprite 1212 angoff 256 // tile4495 wetfloor sprite 1214 angoff -384 // tile4495 wetfloor sprite 1207 angoff 1024 // tile4496 broom sprite 1207 pitch -1 // tile4496 broom sprite 1207 roll -2 // tile4496 broom sprite 1207 mdzoff 100000 // tile4496 broom sprite 2050 angoff 128 // tile0616 pipe2 sprite 2051 angoff -640 // tile0616 pipe2 sprite 2052 angoff 640 // tile0616 pipe2 sprite 2062 angoff 512 // tile0041 batteryammo sprite 2062 pitch -1 // tile0041 batteryammo sprite 2062 roll 1 // tile0041 batteryammo sprite 2062 mdzoff 400000 // tile0041 batteryammo sprite 2063 angoff 512 // tile0041 batteryammo sprite 2063 pitch -1 // tile0041 batteryammo sprite 2063 roll 1 // tile0041 batteryammo sprite 2063 mdzoff 400000 // tile0041 batteryammo sprite 2061 angoff 1024 // tile0022 chaingunsprite sprite 2058 angoff 1024 // tile0054 shield sprite 2059 angoff 1024 // tile0052 sixpack sprite 2060 angoff 1024 // tile0049 shotgunammo sprite 2056 pitch -1 // tile0029 devistatorsprite sprite 2056 mdzoff 500000 // tile0029 devistatorsprite sprite 2064 pitch 1 // tile0041 batteryammo sprite 2064 mdzoff 500000 // tile0041 batteryammo sprite 2055 angoff -384 // tile0994 pipe5 sprite 2049 angoff 384 // tile0616 pipe2 sprite 2054 angoff -640 // tile0616 pipe2 sprite 2053 angoff 384 // tile0616 pipe2 sprite 2170 angoff 1024 // tile0028 shotgunsprite sprite 2168 angoff 640 // tile0616 pipe2 sprite 2169 pitch -1 // tile0054 shield sprite 2169 mdzoff 100000 // tile0054 shield sprite 2196 angoff -640 // tile0996 pipe4 sprite 335 angoff 1024 // tile0049 shotgunammo sprite 335 roll 1 // tile0049 shotgunammo sprite 335 mdzoff 665000 // tile0049 shotgunammo // mhk diff sync 1 sprite 336 angoff 1024 // tile0049 shotgunammo sprite 336 roll -1 // tile0049 shotgunammo sprite 336 mdzoff 665000 // tile0049 shotgunammo sprite 337 angoff 1024 // tile0049 shotgunammo // mhk diff sync 2 sprite 338 angoff 1024 // tile0049 shotgunammo sprite 338 roll -2 // tile0049 shotgunammo sprite 338 mdzoff 665000 // tile0049 shotgunammo sprite 339 angoff 1024 // tile0049 shotgunammo sprite 339 roll -1 // tile0049 shotgunammo sprite 339 mdzoff 665000 // tile0049 shotgunammo sprite 134 angoff 512 // tile0049 shotgunammo sprite 134 roll -256 // tile0049 shotgunammo sprite 158 angoff 1024 // tile1166 bottle19 sprite 159 angoff -640 // tile4580 canwithsomething2 sprite 163 angoff -384 // tile4582 canwithsomething4 sprite 164 angoff 1024 // tile4582 canwithsomething4 sprite 160 angoff 1024 // tile4580 canwithsomething2 sprite 167 angoff 768 // tile1232 canwithsomething sprite 172 angoff -384 // tile1238 explodingbarrel sprite 170 angoff -128 // tile1232 canwithsomething sprite 168 angoff 384 // tile1232 canwithsomething sprite 165 angoff 896 // tile4582 canwithsomething4 sprite 2555 notmd // tile0913 maskwall2 (fence) sprite 2554 notmd // tile0913 maskwall2 (fence) sprite 2557 notmd // tile0913 maskwall2 (fence) sprite 2556 notmd // tile0913 maskwall2 (fence) sprite 2559 notmd // tile0913 maskwall2 (fence) sprite 2558 notmd // tile0913 maskwall2 (fence) sprite 149 angoff 512 // tile0040 ammo sprite 148 angoff 512 // tile0040 ammo sprite 156 roll -1 // tile0049 shotgunammo sprite 156 mdzoff 700000 // tile0049 shotgunammo sprite 155 roll -1 // tile0049 shotgunammo sprite 155 mdzoff 700000 // tile0049 shotgunammo sprite 152 angoff -512 // tile0049 shotgunammo sprite 151 angoff 512 // tile0052 sixpack sprite 157 angoff 1024 // tile0060 accesscard [blue] sprite 2213 angoff -512 // tile0049 shotgunammo sprite 2213 roll -1 // tile0049 shotgunammo sprite 2213 mdzoff 50000 // tile0049 shotgunammo sprite 2214 angoff -512 // tile0049 shotgunammo sprite 2214 roll 1 // tile0049 shotgunammo sprite 2214 mdzoff 50000 // tile0049 shotgunammo sprite 2215 angoff -512 // tile0049 shotgunammo sprite 2215 roll 1 // tile0049 shotgunammo sprite 2215 mdzoff 50000 // tile0049 shotgunammo sprite 2216 angoff -512 // tile0049 shotgunammo sprite 2216 roll -1 // tile0049 shotgunammo sprite 2216 mdzoff 50000 // tile0049 shotgunammo sprite 2308 angoff 768 // tile0026 heavyhbomb sprite 2217 angoff -768 // tile1238 explodingbarrel sprite 2218 angoff 512 // tile1238 explodingbarrel sprite 2038 angoff 1024 // tile1227 nukebarrel sprite 2038 pitch -4 // tile1227 nukebarrel sprite 2038 roll -1 // tile1227 nukebarrel sprite 2038 mdzoff 100000 // tile1227 nukebarrel sprite 2029 angoff 1024 // tile1228 nukebarreldented sprite 2029 pitch -4 // tile1228 nukebarreldented sprite 2029 roll 1 // tile1228 nukebarreldented sprite 2029 mdzoff 100000 // tile1228 nukebarreldented sprite 2037 angoff 512 // tile1229 nukebarrelleaked sprite 2037 pitch -1 // tile1229 nukebarrelleaked sprite 2037 roll 2 // tile1229 nukebarrelleaked sprite 2037 mdzoff 100000 // tile1229 nukebarrelleaked sprite 2030 angoff -512 // tile1228 nukebarreldented sprite 2030 pitch -1 // tile1228 nukebarreldented sprite 2030 roll -2 // tile1228 nukebarreldented sprite 2030 mdzoff 100000 // tile1228 nukebarreldented sprite 2036 angoff 512 // tile1227 nukebarrel sprite 2036 pitch -1 // tile1227 nukebarrel sprite 2036 mdzoff 100000 // tile1227 nukebarrel sprite 2031 angoff -512 // tile1227 nukebarrel sprite 2031 pitch -1 // tile1227 nukebarrel sprite 2031 mdzoff 100000 // tile1227 nukebarrel sprite 2035 angoff 512 // tile1227 nukebarrel sprite 2035 pitch -1 // tile1227 nukebarrel sprite 2035 roll -2 // tile1227 nukebarrel sprite 2035 mdzoff 100000 // tile1227 nukebarrel sprite 2032 angoff -512 // tile1227 nukebarrel sprite 2032 pitch -1 // tile1227 nukebarrel sprite 2032 roll 2 // tile1227 nukebarrel sprite 2032 mdzoff 100000 // tile1227 nukebarrel sprite 2034 pitch -4 // tile1227 nukebarrel sprite 2034 roll 1 // tile1227 nukebarrel sprite 2034 mdzoff 100000 // tile1227 nukebarrel sprite 2033 pitch -4 // tile1227 nukebarrel sprite 2033 roll -1 // tile1227 nukebarrel sprite 2033 mdzoff 100000 // tile1227 nukebarrel sprite 2044 angoff 512 // tile1229 nukebarrelleaked sprite 2041 angoff 1024 // tile1227 nukebarrel sprite 2040 angoff 341 // tile1228 nukebarreldented sprite 2039 angoff -341 // tile1227 nukebarrel sprite 2043 angoff 512 // tile1228 nukebarreldented sprite 2045 angoff -768 // tile1229 nukebarrelleaked sprite 49 angoff 512 // tile0994 pipe5 sprite 48 angoff -640 // tile0994 pipe5 sprite 21 angoff 128 // tile0616 pipe2 sprite 2433 pitch 1 // tile0616 pipe2 sprite 2433 mdxoff -5000 // tile0616 pipe2 sprite 2433 mdzoff 650000 // tile0616 pipe2 sprite 2432 pitch 1 // tile0616 pipe2 sprite 2432 mdxoff -5000 // tile0616 pipe2 sprite 2432 mdzoff 650000 // tile0616 pipe2 sprite 2434 pitch 1 // tile0616 pipe2 sprite 2434 mdxoff -5000 // tile0616 pipe2 sprite 2434 mdzoff 650000 // tile0616 pipe2 sprite 2435 pitch 1 // tile0616 pipe2 sprite 2435 mdxoff -5000 // tile0616 pipe2 sprite 2435 mdzoff 650000 // tile0616 pipe2 sprite 2431 pitch 1 // tile0616 pipe2 sprite 2431 mdxoff -5000 // tile0616 pipe2 sprite 2431 mdzoff 650000 // tile0616 pipe2 sprite 2436 pitch 1 // tile0616 pipe2 sprite 2436 mdxoff -5000 // tile0616 pipe2 sprite 2436 mdzoff 650000 // tile0616 pipe2 sprite 2437 angoff -512 // tile0049 shotgunammo sprite 3004 angoff 1024 // tile0049 shotgunammo sprite 3003 angoff 512 // tile0049 shotgunammo sprite 3002 angoff 1024 // tile0049 shotgunammo sprite 3010 angoff 768 // tile1228 nukebarreldented sprite 3011 angoff 0 // tile0060 accesscard [blue] sprite 1809 angoff 896 // tile0616 pipe2 sprite 619 angoff 512 // tile0996 pipe4 sprite 619 pitch -1 // tile0996 pipe4 sprite 619 mdzoff 500000 // tile0996 pipe4