// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : A.dream 2 // Author : Zykov Eddy // Filename : A.DREAM2.MAP // mapmd4 : cb6816a7259ef73012a623b8fd3944f6 // 2009-01-12 // <-> A.DR2.mhk // Curr. HRP: r5.4.726 sprite 1265 angoff 640 // tile0060 accesscard [yellow] sprite 1265 roll 1 // tile0060 accesscard [yellow] sprite 1265 mdzoff 500000 // tile0060 accesscard [yellow] sprite 1266 angoff 192 // tile0021 firstgunsprite [a.dream shotgun] sprite 1266 pitch -1 // tile0021 firstgunsprite [a.dream shotgun] sprite 1266 mdzoff 700000 // tile0021 firstgunsprite [a.dream shotgun] sprite 1267 angoff 512 // tile0040 ammo [a.dream shotgun ammo] sprite 1267 pitch 1 // tile0040 ammo [a.dream shotgun ammo] sprite 1267 mdzoff 700000 // tile0040 ammo [a.dream shotgun ammo] sprite 2266 angoff 512 // tile0040 ammo [a.dream shotgun ammo] sprite 2266 pitch -1 // tile0040 ammo [a.dream shotgun ammo] sprite 2266 mdzoff 700000 // tile0040 ammo [a.dream shotgun ammo] sprite 1287 angoff 640 // tile0040 ammo [a.dream shotgun ammo] sprite 1288 angoff 384 // tile0051 cola sprite 570 notmd // tile4386 (power line) sprite 568 pitch -1 // tile0979 hanglight sprite 568 mdxoff 70000 // tile0979 hanglight sprite 567 notmd // tile4386 (power line) sprite 565 pitch -1 // tile0979 hanglight sprite 565 mdxoff 70000 // tile0979 hanglight sprite 539 notmd // tile4386 (power line) sprite 563 pitch -1 // tile0979 hanglight sprite 563 mdxoff 70000 // tile0979 hanglight sprite 562 notmd // tile4386 (power line) sprite 560 pitch -1 // tile0979 hanglight sprite 560 mdxoff 70000 // tile0979 hanglight // mhk diff sync 1 sprite 559 notmd // tile4386 (power line) sprite 557 pitch -1 // tile0979 hanglight sprite 557 mdxoff 70000 // tile0979 hanglight sprite 573 notmd // tile4386 (power line) sprite 571 pitch -1 // tile0979 hanglight sprite 571 mdxoff 70000 // tile0979 hanglight sprite 542 notmd // tile4386 (power line) sprite 574 pitch -1 // tile0979 hanglight sprite 574 mdxoff 70000 // tile0979 hanglight // mhk diff sync 2 sprite 605 notmd // tile4386 (power line) sprite 576 pitch -1 // tile0979 hanglight sprite 576 mdxoff 70000 // tile0979 hanglight sprite 609 notmd // tile4386 (power line) sprite 578 pitch -1 // tile0979 hanglight sprite 578 mdxoff 70000 // tile0979 hanglight sprite 544 notmd // tile4386 (power line) sprite 580 pitch -1 // tile0979 hanglight sprite 580 mdxoff 70000 // tile0979 hanglight sprite 545 notmd // tile4386 (power line) sprite 582 pitch -1 // tile0979 hanglight sprite 582 mdxoff 70000 // tile0979 hanglight sprite 547 notmd // tile4386 (power line) sprite 584 pitch -1 // tile0979 hanglight sprite 584 mdxoff 70000 // tile0979 hanglight sprite 549 notmd // tile4386 (power line) sprite 586 pitch -1 // tile0979 hanglight sprite 586 mdxoff 70000 // tile0979 hanglight sprite 551 notmd // tile4386 (power line) sprite 588 pitch -1 // tile0979 hanglight sprite 588 mdxoff 70000 // tile0979 hanglight sprite 621 notmd // tile4386 (power line) sprite 590 pitch -1 // tile0979 hanglight sprite 590 mdxoff 70000 // tile0979 hanglight sprite 660 notmd // tile4386 (power line) sprite 1292 angoff -640 // tile0040 ammo [a.dream shotgun ammo] sprite 1293 angoff 1024 // tile0051 cola sprite 1293 roll -1 // tile0051 cola sprite 1293 mdzoff 500000 // tile0051 cola sprite 1283 angoff 512 // tile0051 cola sprite 1283 pitch -1 // tile0051 cola sprite 1283 mdzoff 500000 // tile0051 cola sprite 1284 angoff 512 // tile0051 cola sprite 1284 pitch -1 // tile0051 cola sprite 1284 mdzoff 500000 // tile0051 cola sprite 1294 angoff -320 // tile0040 ammo [a.dream shotgun ammo] sprite 1294 roll -128 // tile0040 ammo [a.dream shotgun ammo] sprite 1295 angoff 192 // tile0051 cola sprite 1286 angoff 512 // tile0040 ammo [a.dream shotgun ammo] sprite 1285 angoff 512 // tile0051 cola sprite 645 angoff 640 // tile4419 (openbomb) sprite 644 angoff 128 // tile0026 heavyhbomb sprite 669 angoff -512 // tile0060 accesscard [blue] sprite 1 angoff 1024 // tile4369 (emergency light) sprite 1129 angoff -128 // tile0060 accesscard [red] sprite 1303 angoff 256 // tile0040 ammo [a.dream shotgun ammo] sprite 172 angoff 512 // tile4370 desklamp sprite 74 angoff -640 // tile4438 coffeemug sprite 145 notmd // tile0164 dipswitch2 sprite 1305 angoff 1024 // tile0040 ammo [a.dream shotgun ammo] sprite 1011 angoff 768 // tile1160 bottle13 sprite 1316 angoff 1024 // tile0040 ammo [a.dream shotgun ammo] sprite 1316 pitch -1 // tile0040 ammo [a.dream shotgun ammo] sprite 1316 mdxoff -215000 // tile0040 ammo [a.dream shotgun ammo] sprite 1316 mdzoff 2700000 // tile0040 ammo [a.dream shotgun ammo] sprite 1314 angoff 1024 // tile0051 cola sprite 1315 angoff 1024 // tile0051 cola sprite 1313 angoff -768 // tile0040 ammo [a.dream shotgun ammo] sprite 1313 pitch 1 // tile0040 ammo [a.dream shotgun ammo] sprite 1313 roll 1 // tile0040 ammo [a.dream shotgun ammo] sprite 1313 mdzoff 100000 // tile0040 ammo [a.dream shotgun ammo] sprite 365 angoff 384 // tile0956 bottle3 sprite 1101 angoff -256 // tile0956 bottle3 sprite 1094 angoff -512 // tile0026 heavyhbomb sprite 1958 angoff -256 // tile1232 canwithsomething sprite 1959 angoff 1024 // tile1232 canwithsomething sprite 1957 angoff 256 // tile1232 canwithsomething sprite 1977 angoff -384 // tile0051 cola sprite 1982 angoff -640 // tile0040 ammo [a.dream shotgun ammo] sprite 1918 angoff -512 // tile0060 accesscard [blue] sprite 2265 angoff 512 // tile0051 cola sprite 2053 angoff 1024 // tile0040 ammo [a.dream shotgun ammo] sprite 2053 roll -1 // tile0040 ammo [a.dream shotgun ammo] sprite 2053 mdzoff 500000 // tile0040 ammo [a.dream shotgun ammo] sprite 2114 angoff 512 // tile0060 accesscard [red] sprite 2138 roll 1 // tile0040 ammo [a.dream shotgun ammo] sprite 2138 mdzoff 300000 // tile0040 ammo [a.dream shotgun ammo] sprite 2139 pitch -1 // tile0051 cola sprite 2139 mdzoff 500000 // tile0051 cola //sprite 2136 angoff -256 // tile0059 heatsensor [a.dream flashlight] sprite 2272 angoff -256 // tile0051 cola sprite 2269 angoff 1024 // tile0051 cola sprite 2270 angoff 512 // tile0051 cola //sprite 2188 angoff 768 // tile0059 heatsensor [a.dream flashlight] sprite 2189 angoff 1024 // tile0051 cola sprite 2271 angoff 512 // tile0051 cola sprite 2219 nomdanim // tile2125 (tile2120 lizman) sprite 2219 pitch 1 // tile2125 (tile2120 lizman) sprite 2219 mdxoff 5000 // tile2125 (tile2120 lizman) sprite 2202 pitch 1 // tile0958 (lights) sprite 2202 mdxoff 40000 // tile0958 (lights) // mhk diff sync 3