// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Octo Desperado // Author : Zykov Eddy // Filename : octo.map // mapmd4 : 62e4047a585c962483387b7aaeb238e7 // 2016-04-01 // Curr. HRP: r5.4.726 sprite 26 angoff 1024 // tile0021 firstgunsprite sprite 28 angoff 1024 // tile0040 ammo sprite 27 angoff 1024 // tile0040 ammo sprite 86 angoff 1024 // tile0052 sixpack sprite 87 angoff 1024 // tile0054 shield sprite 100 angoff 512 // tile4438 coffeemug sprite 32 angoff 0 // tile0060 accesscard [blue] sprite 103 pitch -1 // tile2200 feces sprite 103 mdxoff 35000 // tile2200 feces sprite 65 angoff -512 // tile0040 ammo sprite 66 angoff -512 // tile0040 ammo //sprite 630 nomdanim // tile2155 (tile2160 lizmanfeeding) sprite 630 angoff -256 // tile2155 (tile2160 lizmanfeeding) sprite 630 pitch 128 // tile2155 (tile2160 lizmanfeeding) sprite 631 nomdanim // tile1333 (tile1312 fem1 stripper flash) sprite 631 angoff 192 // tile1333 (tile1312 fem1 stripper flash) sprite 61 angoff -512 // tile0028 shotgunsprite sprite 137 pitch 1 // tile0916 fireext sprite 137 mdzoff 50000 // tile0916 fireext sprite 71 pitch 1 // tile0916 fireext sprite 71 mdzoff 50000 // tile0916 fireext sprite 238 nomdanim // tile1682 liztroopstayput sprite 238 angoff 64 // tile1682 liztroopstayput sprite 249 nomdanim // tile1682 liztroopstayput sprite 240 nomdanim // tile1682 liztroopstayput sprite 240 angoff 128 // tile1682 liztroopstayput sprite 239 nomdanim // tile1682 liztroopstayput sprite 239 angoff -64 // tile1682 liztroopstayput sprite 241 nomdanim // tile1682 liztroopstayput sprite 241 angoff 256 // tile1682 liztroopstayput sprite 242 nomdanim // tile1682 liztroopstayput sprite 242 angoff 128 // tile1682 liztroopstayput sprite 243 nomdanim // tile1682 liztroopstayput sprite 243 angoff 256 // tile1682 liztroopstayput sprite 245 nomdanim // tile1682 liztroopstayput sprite 245 angoff -448 // tile1682 liztroopstayput sprite 244 nomdanim // tile1682 liztroopstayput sprite 255 pitch 1024 // tile0958 (lights) sprite 255 roll -1 // tile0958 (lights) sprite 255 mdyoff 30000 // tile0958 (lights) sprite 254 pitch 1024 // tile0958 (lights) sprite 254 roll -1 // tile0958 (lights) sprite 254 mdyoff 30000 // tile0958 (lights) sprite 256 pitch 1024 // tile0958 (lights) sprite 256 roll -1 // tile0958 (lights) sprite 256 mdyoff 30000 // tile0958 (lights) sprite 253 pitch 1024 // tile0958 (lights) sprite 253 roll -1 // tile0958 (lights) sprite 253 mdyoff 30000 // tile0958 (lights) sprite 658 angoff -640 // tile1324 bloodypole sprite 659 angoff 384 // tile1324 bloodypole sprite 666 angoff -640 // tile1324 bloodypole sprite 667 angoff 384 // tile1324 bloodypole sprite 671 angoff -640 // tile1324 bloodypole sprite 670 angoff 384 // tile1324 bloodypole sprite 720 angoff -896 // tile1324 bloodypole sprite 721 angoff 640 // tile1324 bloodypole sprite 723 angoff -384 // tile1324 bloodypole sprite 722 angoff 128 // tile1324 bloodypole