Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | plagman | 1 | // Maphacks for Duke3D HRP |
| 454 | leod | 2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
| 3 | // Author: Allen H. Blum III |
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| 4 | // mapmd4: a1ce0037911b2625781a2623588c8b90 |
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| 292 | nightfrigh | 5 | // Reviewed by NightFright (February 2012) |
| 1 | plagman | 6 | |
| 136 | nightfrigh | 7 | |
| 8 | |||
| 1 | plagman | 9 | // CHARACTERS |
| 10 | |||
| 11 | // Slime babes |
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| 413 | leod | 12 | sprite 22 angoff -256 // tile1294 podfem1 |
| 1 | plagman | 13 | |
| 14 | |||
| 15 | |||
| 16 | // PROPS |
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| 17 | |||
| 18 | // Cinema sign |
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| 413 | leod | 19 | sprite 348 angoff 512 // tile0925 neon1 cinema |
| 20 | sprite 399 angoff -512 // tile0925 neon1 cinema |
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| 1 | plagman | 21 | |
| 22 | // Fire hydrant |
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| 413 | leod | 23 | sprite 215 angoff -512 // tile0981 hydrent |
| 1 | plagman | 24 | |
| 25 | // Rubbercans |
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| 413 | leod | 26 | sprite 162 angoff 128 // tile1062 rubbercan |
| 27 | sprite 384 angoff 256 // tile1062 rubbercan (near cash register) |
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| 28 | sprite 385 angoff 192 // tile1062 rubbercan |
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| 1 | plagman | 29 | |
| 30 | |||
| 31 | |||
| 32 | // ITEMS/POWERUPS |
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| 33 | |||
| 34 | // Armor |
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| 413 | leod | 35 | sprite 532 angoff -256 // tile0054 shield |
| 1 | plagman | 36 | |
| 37 | // Health +10 |
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| 413 | leod | 38 | sprite 41 angoff -512 // tile0051 cola |
| 1 | plagman | 39 | |
| 40 | // Health +30 |
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| 413 | leod | 41 | sprite 42 angoff 1024 // tile0052 sixpack |
| 42 | sprite 43 angoff 256 // tile0052 sixpack |
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| 43 | sprite 78 angoff 128 // tile0052 sixpack |
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| 44 | sprite 171 angoff 256 // tile0052 sixpack |
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| 45 | sprite 173 angoff 384 // tile0052 sixpack |
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| 46 | sprite 531 angoff -768 // tile0052 sixpack |
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| 47 | sprite 549 angoff 256 // tile0052 sixpack |
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| 48 | sprite 577 angoff -256 // tile0052 sixpack |
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| 49 | sprite 621 angoff 768 // tile0052 sixpack |
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| 1 | plagman | 50 | |
| 51 | // HoloDuke |
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| 413 | leod | 52 | sprite 297 angoff 1024 // tile1348 holoduke |
| 53 | sprite 411 angoff 768 // tile1348 holoduke |
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| 1 | plagman | 54 | |
| 55 | // Jetpack |
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| 413 | leod | 56 | sprite 447 angoff -512 // tile0150 jetpack |
| 57 | sprite 633 angoff 512 // tile0150 jetpack |
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| 1 | plagman | 58 | |
| 59 | // Keycards (R) |
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| 413 | leod | 60 | sprite 451 angoff 860 // tile0060 accesscard blue |
| 1 | plagman | 61 | |
| 62 | // MedKit |
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| 413 | leod | 63 | sprite 376 angoff 1024 // tile0053 firstaid |
| 1 | plagman | 64 | |
| 65 | // Nightvision |
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| 483 | leod | 66 | sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer) |
| 1 | plagman | 67 | |
| 68 | |||
| 69 | |||
| 70 | // WEAPONS/AMMO |
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| 71 | |||
| 72 | // Pistol & ammo |
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| 413 | leod | 73 | sprite 548 angoff 512 // tile0021 firstgunsprite |
| 454 | leod | 74 | sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
| 75 | sprite 548 roll -1 // tile0021 firstgunsprite |
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| 483 | leod | 76 | |
| 413 | leod | 77 | sprite 617 angoff -512 // tile0040 ammo |
| 78 | sprite 619 angoff 512 // tile0040 ammo |
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| 1 | plagman | 79 | |
| 80 | // Shotgun & ammo |
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| 483 | leod | 81 | sprite 44 angoff 512 // tile0028 shotgunsprite |
| 82 | sprite 44 mdzoff 200000 // tile0028 shotgunsprite |
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| 83 | sprite 44 roll -1 // tile0028 shotgunsprite |
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| 466 | leod | 84 | sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
| 85 | sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
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| 483 | leod | 86 | sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer) |
| 87 | |||
| 413 | leod | 88 | sprite 112 angoff -768 // tile0049 shotgunammo |
| 89 | sprite 113 angoff -256 // tile0049 shotgunammo |
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| 90 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
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| 91 | sprite 522 angoff 768 // tile0049 shotgunammo |
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| 92 | sprite 596 angoff 1024 // tile0049 shotgunammo |
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| 93 | sprite 634 angoff 512 // tile0049 shotgunammo |
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| 94 | sprite 636 angoff 512 // tile0049 shotgunammo |
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| 1 | plagman | 95 | |
| 96 | // Chaingun & ammo |
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| 483 | leod | 97 | sprite 45 angoff -512 // tile0022 chaingunsprite |
| 98 | sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer) |
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| 99 | sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer) |
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| 100 | sprite 534 angoff 256 // tile0041 batteryammo (multiplayer) |
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| 1 | plagman | 101 | |
| 102 | // RPG & ammo |
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| 483 | leod | 103 | sprite 26 angoff -512 // tile0023 rpgsprite |
| 413 | leod | 104 | sprite 82 angoff -512 // tile0023 rpgsprite |
| 483 | leod | 105 | sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer) |
| 413 | leod | 106 | sprite 180 angoff -768 // tile0044 rpgammo |
| 107 | sprite 192 angoff -512 // tile???? |
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| 108 | sprite 431 angoff 512 // tile0023 rpgsprite |
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| 1 | plagman | 109 | |
| 110 | // Pipebombs |
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| 413 | leod | 111 | sprite 27 angoff 768 // tile0047 hbombammo |
| 483 | leod | 112 | sprite 535 angoff -384 // tile0047 hbombammo (multiplayer) |
| 413 | leod | 113 | sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
| 483 | leod | 114 | sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
| 115 | sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
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| 1 | plagman | 116 | |
| 117 | |||
| 483 | leod | 118 | sprite 542 angoff -640 // tile1161 bottle14 |
| 1 | plagman | 119 | |
| 483 | leod | 120 | |
| 1 | plagman | 121 | // OVERRIDE |
| 122 | |||
| 123 | // Fixes for badly aligned sprites |
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| 413 | leod | 124 | sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
| 125 | sprite 72 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 126 | sprite 72 roll 5 // tile0913 maskwall2 (fence, rooftop) |
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| 127 | sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
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| 128 | sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 129 | sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop) |
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| 130 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 131 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 132 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 133 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 134 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 135 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 136 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 137 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 138 | sprite 119 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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| 139 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 140 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 141 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 142 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 143 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 144 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 145 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 146 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 147 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 148 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 149 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 150 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 151 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 152 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 153 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 154 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 155 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 156 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 157 | sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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| 158 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 159 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 160 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 161 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 162 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 163 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 164 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 165 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 166 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 167 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 168 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 169 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 170 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 171 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 172 | sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 173 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 174 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 175 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 176 | sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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| 177 | sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
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| 178 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 179 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 180 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 181 | sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 182 | sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 183 | sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 184 | sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 185 | sprite 168 away1 // tile0932 in the security room ## ???? ## |
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| 186 | sprite 178 away1 // tile0931 burning trash ## ???? ## |
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| 187 | sprite 383 mdzoff 550000 // tile1062 rubbercan (behind theater) |
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| 188 | sprite 383 roll -1 // tile1062 rubbercan (behind theater) |
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| 189 | sprite 384 mdzoff -600000 // tile1062 rubbercan (near cash register) |
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| 190 | sprite 384 pitch 1 // tile1062 rubbercan (near cash register) |
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| 191 | sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 192 | sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 193 | sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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| 194 | sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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| 195 | sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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| 196 | sprite 588 away1 // tile0502 security screen "Innocent?" sign |
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| 1 | plagman | 197 | |
| 198 | // Forcing any floor aligned model to be rendered as sprite |
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| 413 | leod | 199 | sprite 47 notmd // tile0341 bpannel1 |
| 200 | sprite 165 notmd // tile0568 femmag1 |
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| 201 | sprite 166 notmd // tile0568 femmag1 |
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| 202 | sprite 249 notmd // tile0513 |
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| 203 | sprite 250 notmd // tile0513 |
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| 204 | sprite 251 notmd // tile0513 |
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| 205 | sprite 252 notmd // tile0513 |
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| 206 | sprite 552 notmd // tile0342 pannel1 |
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| 1 | plagman | 207 | |
| 208 | // Switches to be hidden |
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| 413 | leod | 209 | sprite 298 notmd // tile0164 dipswitch2 (arcade game) |
| 210 | sprite 543 notmd // tile0132 slotdoor (cash register) |
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| 1 | plagman | 211 | |
| 212 | |||
| 213 | |||
| 252 | nightfrigh | 214 | // LIGHTS |
| 1 | plagman | 215 | |
| 252 | nightfrigh | 216 | // by Devastator |
| 483 | leod | 217 | // sect x y z range r g b rad fade ang hor mins maxs prio tile |
| 218 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
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| 219 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
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| 220 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
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| 221 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
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| 222 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
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| 223 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
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| 224 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
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| 225 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
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| 226 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
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| 227 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
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| 228 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
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| 229 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
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| 230 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
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| 231 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
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| 232 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
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| 233 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
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| 234 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
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| 235 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
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| 236 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
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| 237 | light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
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| 238 | light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
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| 239 | light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
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| 240 | light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
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| 241 | light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
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| 242 | light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
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| 243 | light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
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| 244 | light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
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| 245 | light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
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| 246 | light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
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| 247 | light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
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| 248 | light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
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| 249 | light 185 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
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| 250 | light 186 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
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| 251 | light 189 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
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| 252 | light 190 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
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| 253 | light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
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| 254 | light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
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| 255 | light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
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| 256 | light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
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| 257 | light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |
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| 258 | light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
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| 259 | light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
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| 260 | light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
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| 261 | light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
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| 262 | light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
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| 263 | light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
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| 264 | light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
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| 265 | light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
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| 266 | light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
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| 267 | light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |