Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | plagman | 1 | // Maphacks for Duke3D HRP |
| 2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
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| 3 | // Reviewed by NightFright (December 2008) |
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| 4 | |||
| 5 | // CHARACTERS |
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| 6 | |||
| 7 | // Slime babes |
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| 8 | sprite 22 angoff -256 |
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| 9 | |||
| 10 | |||
| 11 | |||
| 12 | // PROPS |
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| 13 | |||
| 14 | // Cinema sign |
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| 15 | sprite 348 angoff 512 |
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| 16 | sprite 399 angoff -512 |
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| 17 | |||
| 18 | // Fire hydrant |
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| 19 | sprite 215 angoff -512 |
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| 20 | |||
| 21 | // Rubbercans |
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| 22 | sprite 162 angoff 128 |
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| 23 | sprite 384 angoff 256 |
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| 24 | sprite 385 angoff 192 |
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| 25 | |||
| 26 | |||
| 27 | |||
| 28 | // ITEMS/POWERUPS |
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| 29 | |||
| 30 | // Armor |
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| 31 | sprite 532 angoff -256 |
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| 32 | |||
| 33 | // Health +10 |
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| 34 | sprite 41 angoff -512 |
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| 35 | |||
| 36 | // Health +30 |
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| 37 | sprite 42 angoff 1024 |
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| 38 | sprite 43 angoff 256 |
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| 39 | sprite 78 angoff 128 |
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| 40 | sprite 171 angoff 256 |
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| 41 | sprite 173 angoff 384 |
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| 42 | sprite 531 angoff -768 |
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| 43 | sprite 549 angoff 256 |
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| 44 | sprite 577 angoff -256 |
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| 45 | sprite 621 angoff 768 |
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| 46 | |||
| 47 | // HoloDuke |
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| 48 | sprite 297 angoff 1024 |
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| 49 | sprite 411 angoff 768 |
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| 50 | |||
| 51 | // Jetpack |
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| 52 | sprite 447 angoff -512 |
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| 53 | sprite 633 angoff 512 |
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| 54 | |||
| 55 | // Keycards (R) |
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| 56 | sprite 451 angoff 256 |
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| 57 | |||
| 58 | // MedKit |
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| 59 | sprite 376 angoff 512 |
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| 60 | |||
| 61 | // Nightvision |
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| 62 | sprite 25 angoff 1024 // Dukematch only |
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| 63 | |||
| 64 | |||
| 65 | |||
| 66 | // WEAPONS/AMMO |
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| 67 | |||
| 68 | // Pistol & ammo |
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| 69 | sprite 548 angoff 512 |
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| 70 | sprite 617 angoff -512 |
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| 71 | sprite 619 angoff 512 |
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| 72 | |||
| 73 | // Shotgun & ammo |
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| 74 | sprite 44 angoff -512 |
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| 75 | sprite 112 angoff -1280 |
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| 76 | sprite 113 angoff -768 |
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| 77 | sprite 199 angoff -256 // flipped sprite |
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| 78 | |||
| 79 | // Chaingun & ammo |
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| 80 | sprite 45 angoff 512 |
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| 81 | sprite 530 angoff 512 // Dukematch only |
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| 82 | |||
| 83 | // RPG & ammo |
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| 84 | sprite 82 angoff 1024 |
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| 85 | sprite 87 angoff 1024 // Dukematch only |
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| 86 | sprite 180 angoff -768 |
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| 87 | sprite 192 angoff -512 |
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| 88 | sprite 431 angoff 1024 |
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| 89 | |||
| 90 | // Pipebombs |
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| 91 | sprite 27 angoff 768 |
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| 92 | sprite 535 angoff -384 // Dukematch only |
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| 93 | sprite 632 angoff -256 |
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| 94 | |||
| 95 | |||
| 96 | |||
| 97 | // OVERRIDE |
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| 98 | |||
| 99 | // Fixes for badly aligned sprites |
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| 100 | sprite 168 away1 // in the security room |
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| 101 | sprite 178 away1 // burning trash |
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| 102 | sprite 384 mdzoff -600000 // rubbercan near cash register |
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| 103 | sprite 384 pitch 1 |
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| 104 | sprite 588 away1 // security screen near "Innocent" sign |
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| 105 | sprite 632 mdzoff 1500000 // pipebomb box in secret area |
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| 106 | sprite 632 pitch 1 |
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| 107 | |||
| 108 | // Forcing any floor aligned model to be rendered as sprite |
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| 109 | sprite 47 notmd |
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| 110 | sprite 165 notmd |
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| 111 | sprite 166 notmd |
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| 112 | sprite 249 notmd |
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| 113 | sprite 250 notmd |
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| 114 | sprite 251 notmd |
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| 115 | sprite 252 notmd |
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| 116 | sprite 552 notmd |
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| 117 | |||
| 118 | // Switches to be hidden |
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| 119 | sprite 298 notmd // Arcade game |
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| 120 | sprite 543 notmd // Cash register |
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| 121 | |||
| 122 | |||
| 123 | //light sector x y z range r g b radi fade angle horiz mins maxs prio tile |
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| 124 | |||
| 125 | //bathroom spotlight |
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| 126 | light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
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| 127 | light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
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| 128 | light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
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| 129 | |||
| 130 | //rooftop spotlight |
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| 131 | light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
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| 132 | //rooftop back light |
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| 133 | light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
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| 134 | |||
| 135 | // lobby ceiling spotlight |
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| 136 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
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| 137 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
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| 138 | |||
| 139 | // lobby elevator spotlight |
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| 140 | light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
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| 141 | light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
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| 142 | |||
| 143 | // elevator light |
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| 144 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
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| 145 | |||
| 146 | // arcade spotlight |
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| 147 | light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
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| 148 | light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
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| 149 | |||
| 150 | // Arcade sign |
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| 151 | light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
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| 152 | light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
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| 153 | |||
| 154 | // Aracde locked room |
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| 155 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
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| 156 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
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| 157 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
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| 158 | |||
| 159 | // Counter light |
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| 160 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
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| 161 | |||
| 162 | //Innocent light |
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| 163 | light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
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| 164 | light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
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| 165 | |||
| 166 | //Cinema Sign |
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| 167 | light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
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| 168 | light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
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| 169 | |||
| 170 | // Entrence light |
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| 171 | light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
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| 172 | |||
| 173 | // "sky"light |
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| 174 | light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
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| 175 | |||
| 176 | //End level red light |
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| 177 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
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| 178 | |||
| 179 | //Exit sign |
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| 180 | light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
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| 181 | light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
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| 182 | light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
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| 183 | |||
| 184 | //Security screens |
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| 185 | //Hidden apartment |
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| 186 | light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
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| 187 | //lobby |
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| 188 | light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
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| 189 | // Ventialtion room |
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| 190 | light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
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| 191 | // room behind counter |
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| 192 | light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
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| 193 | // behind screen |
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| 194 | light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
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| 195 | |||
| 196 | //Theater exit |
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| 197 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
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| 198 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
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| 199 | |||
| 200 | //Theater celing |
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| 201 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
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| 202 | |||
| 203 | // Behind screen mirror light |
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| 204 | light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
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| 205 | |||
| 206 | //Projector Room |
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| 207 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
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| 208 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
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| 209 | |||
| 210 | //Theater entrence fence light |
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| 211 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 0 0 0 0 |
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| 212 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 0 0 0 0 |
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| 213 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 0 0 0 8000 |
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| 214 | |||
| 215 | // Hidden apartment windows |
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| 216 | light 190 2112 47104 -58268 3000 110 150 130 300 100 640 100 0 0 0 0 |
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| 217 | light 189 4082 47824 -58268 3000 110 150 130 300 100 640 100 0 0 0 0 |
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| 218 | light 185 6364 50364 -58268 3000 110 150 130 300 100 1024 100 0 0 0 0 |
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| 219 | light 186 6364 52414 -58268 3000 110 150 130 300 100 1024 100 0 0 0 0 |
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| 220 | |||
| 221 | // room behind counter |
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| 222 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
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| 223 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
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| 224 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
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| 225 | |||
| 226 | // Body armor secrete |
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| 227 | light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |